4 research outputs found

    A SERIOUS GAME USING PHYSIOLOGICAL INTERFACES FOR EMOTION REGULATION TRAINING IN THE CONTEXT OF FINANCIAL DECISION-MAKING

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    Research on financial decision-making shows that traders and investors with high emotion regulation capabilities perform better in trading. But how can the others learn to regulate their emotions? \u27Learning by doing\u27 sounds like a straightforward approach. But how can one perform ?learning by doing? when there is no feedback? This problem particularly applies to learning emotion regulation, because learners can get practically no feedback on their level of emotion regulation. Our research aims at providing a learning environment that can help decision-makers to improve their emotion regulation. The approach is based on a serious game with real-time biofeedback. The game is settled in a financial context and the decision scenario is directly linked to the individual biofeedback of the learner?s heart rate data. More specifically, depending on the learner?s ability to regulate emotions, the decision scenario of the game continuously adjusts and thereby becomes more (or less) difficult. The learner wears an electrocardiogram sensor that transfers the data via Bluetooth to the game. The game itself is evaluated at several levels

    A Serious Game using Physiological Interfaces for Emotion Regulation Training in the context of Financial Decision-Making

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    Research on financial decision-making shows that traders and investors with high emotion regulation capabilities perform better in trading. But how can the others learn to regulate their emotions? â\u80\u98Learning by doing’ sounds like a straightforward approach. But how can one perform â\u80\u98learning by doing’ when there is no feedback? This problem particularly applies to learning emotion regulation, because learners can get practically no feedback on their level of emotion regulation. Our research aims at providing a learning environment that can help decision-makers to improve their emotion regulation. The approach is based on a serious game with real-time biofeedback. The game is settled in a financial context and the decision scenario is directly linked to the individual biofeedback of the learner’s heart rate data. More specifically, depending on the learner’s ability to regulate emotions, the decision scenario of the game continuously adjusts and thereby becomes more (or less) difficult. The learner wears an electrocardiogram sensor that transfers the data via Bluetooth to the game. The game itself is evaluated at several levels.open access</p
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