19 research outputs found
Evaluation of EMG, force and joystick as control interfaces for active arm supports
Background:\ud
The performance capabilities and limitations of control interfaces for the operation of active movement-assistive devices remain unclear. Selecting an optimal interface for an application requires a thorough understanding of the performance of multiple control interfaces. \ud
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Methods:\ud
In this study the performance of EMG-, force- and joystick-based control interfaces were assessed in healthy volunteers with a screen-based one-dimensional position-tracking task. The participants had to track a target that was moving according to a multisine signal with a bandwidth of 3 Hz. The velocity of the cursor was proportional to the interface signal. The performance of the control interfaces were evaluated in terms of tracking error, gain margin crossover frequency, information transmission rate and effort. \ud
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Results:\ud
None of the evaluated interfaces was superior in all four performance descriptors. The EMG-based interface was superior in tracking error and gain margin crossover frequency compared to the force- and the joystick-based interfaces. The force-based interface provided higher information transmission rate and lower effort than the EMG-based interface. The joystick-based interface did not present any significant difference with the force-based interface for any of the four performance descriptors. We found that significant differences in terms of tracking error and information transmission rate were present beyond 0.9 and 1.4 Hz respectively. \ud
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Conclusions:\ud
Despite the fact that the EMG-based interface is far from the natural way of interacting with the environment, while the force-based interface is closer, the EMG-based interface presented very similar and for some descriptors even a better performance than the force-based interface for frequencies below 1.4 Hz. The classical joystick presented a similar performance to the force-based interface and holds the advantage of being a well established interface for the control of many assistive devices. From these findings we concluded that all the control interfaces considered in this study can be regarded as a candidate interface for the control of an active arm support
Using position dependent damping forces around reaching targets for transporting heavy objects:A Fitts' law approach
Passive assistive devices that compensate gravity can reduce human effort during transportation of heavy objects. The additional reduction of inertial forces, which are still present during deceleration when using gravity compensation, could further increase movement performance in terms of accuracy and duration. This study investigated whether position dependent damping forces (PDD) around targets could assist during planar reaching movements. The PDD damping coefficient value increased linearly from 0 Ns/m to 200 Ns/m over 18 cm (long PDD) or 9 cm (short PDD). Movement performance of reaching with both PDDs was compared against damping free baseline conditions and against constant damping (40 Ns/m). Using a Fitts' like experiment design 18 subjects performed a series of reaching movements with index of difficulty: 3.5, 4.5 and 5.5 bits, and distances 18, 23 and 28 cm for all conditions. Results show that PDD reduced (compared to baseline and constant damping) movement times by more than 30% and reduced the number of target reentries, i.e. increasing reaching accuracy, by a factor of 4. Results were inconclusive about whether the long or short PDD conditions achieved better task performance, although mean human acceleration forces were higher for the short PDD, hinting at marginally faster movements. Overall, PDD is a useful haptic force to get humans to decrease their reaching movement times while increasing their targeting accuracy
Design of a perfect balance system for active upper-extremity exoskeletons
Passive gravity compensation in exoskeletons significantly reduces the amount of torque and energy needed from the actuators. So far, no design has been able to achieve perfect balance without compromising the exoskeleton characteristics. Here we propose a novel design that integrates an existing statically-balanced mechanism with two springs and four degrees of freedom into a general-purpose exoskeleton design, that can support any percentage of the combined weight of exoskeleton and arm. As it allows for three rotational degrees of freedom at the shoulder and one at the elbow, it does not compromise exoskeleton characteristics and can be powered with any choice of passive or active actuation method. For instance, with this design a perfectly balanced exoskeleton design with inherently safe, passive actuators on each joint axis becomes possible. The potential reduction in required actuator torque, power and weight, simplification of control, improved dynamic performance, and increased safety margin, all while maintaining perfect balance, are the major advantages of the design, but the integrated systems does add a significant amount of complexity. Future integration in an actual exoskeleton should prove if this tradeoff is beneficial
Adaptive gravity and joint stiffness compensation methods for force-controlled arm supports
People with muscular weakness can benefit from arm supports that compensate the weight of their arms. Due to the disuse of the arms, passive joint stiffness increases and providing only gravity compensation becomes insufficient to support the arm function. Hence, joint stiffness compensation is also required, for which the use of active arm supports is essential. Force-based control interfaces are a solution for the operation of arm supports. A critical aspect of force-based interfaces, to properly detect the movement intention of the user, is the ability to distinguish the voluntary forces from any other force, such as gravity or joint stiffness forces. Model- and calibration-based strategies for the estimation of gravity and joint stiffness forces lack adaptability and are time consuming since they are measurement dependent. We propose two simple, effective and adaptive methods for the compensation of forces resulting from gravity and joint stiffness. The compensation methods are based on the estimation of the ompensation force using a low-pass filter, and switching of control parameters using a finite state machine. The compensation methods were evaluated with an adult man suffering from Duchenne muscular dystrophy with very limited arm function. The results show that when gravity and joint stiffness forces were adaptively compensated the reachable workspace of the user was increased more than 50% compared to the workspace reached when only constant gravity compensation was provided
Switching proportional EMG control of a 3D endpoint arm support for people with duchenne muscular dystrophy
Duchenne muscular dystrophy (DMD) is a disease resulting in progressive muscle degeneration. Active arm supports can improve the quality of life for people with DMD by augmenting the residual motor capabilities of their arm. As an extension of our previous study, this research aims at developing a EMG-based control interface to detect the user's movement intention required to control more than 1-DOF. The interface switches between two horizontal and one vertical translations. Translations are proportionally controlled by EMG. The passive interaction torques measured between the arm and the active arm support, are used to make the robot's endpoint resemble a gimbal mechanism. Hence decreasing the endpoint's DOF from six to three by actively reducing the impedance of the rotational DOF. A preliminary evaluation of the control method has been carried out with one healthy subject, within a series of 2-D horizontal tracing and 3-D horizontal-vertical reaching tasks. A pilot study was also conducted with a boy with DMD controlling the device in a 2-D horizontal tracing task. Performance was evaluated in terms of path efficiency, smoothness, task completion rate and time. The results indicate that the control method is able to successfully detect the intention of the user and translate it into the intended movement. Furthermore, the reduction of the endpoint's DOF, results in a simple yet functional controller able to support natural movements of the arm