7 research outputs found

    StoryWorld

    No full text

    Interactive storytelling in a mixed reality environment : the effects of interactivity on user experiences

    No full text
    Interactive storytelling in a mixed reality environment merges digital and physical information and features. It usually uses an augmentation of the real-world and physically-based interaction to create an immersive experience that corresponds to the dramatic storyline of the interactive narrative influenced by the actions of the user. Immersiveness is a crucial aspect of such an installation, and can be influenced by multiple factors such as video, sounds, interaction and, finally, the density of all combined stimuli. We used one of the stages from our interactive ALICE installation to investigate immersiveness and its contributing factors in a between-group design with a special focus on the effects of interactivity, and the feedback and feedforward stimuli of the environment on the users’ experiences. The study was carried out with 41 participants and the results showed that immersiveness not necessarily depends on the modality of stimuli, but instead on their time-density

    A tool for developing design-based learning activities for primary school teachers

    No full text
    \u3cp\u3eThe paper describes the iterative design process of a tool to support primary school teachers in creating Design-Based Learning (DBL) activities. DBL is a promising approach for teaching 21\u3csup\u3est\u3c/sup\u3e Century skills. In developing DBL activities teachers face challenges such as determining the right level of openness of the challenge and mapping appropriate learning goals to activities. The DBL tool is being developed in collaboration with three primary schools. The process has led to user requirements for such a tool, and an understanding of how to map curriculum/learning design decisions on a design process.\u3c/p\u3

    Interactive storytelling in a mixed reality environment: the effects of interactivity on user experiences

    Get PDF
    Interactive storytelling in a mixed reality environment merges digital and physical information and features. It usually uses an augmentation of the real-world and physically-based interaction to create an immersive experience that corresponds to the dramatic storyline of the interactive narrative influenced by the actions of the user. Immersiveness is a crucial aspect of such an installation, and can be influenced by multiple factors such as video, sounds, interaction and, finally, the density of all combined stimuli. We used one of the stages from our interactive ALICE installation to investigate immersiveness and its contributing factors in a between-group design with a special focus on the effects of interactivity, and the feedback and feedforward stimuli of the environment on the users’ experiences. The study was carried out with 41 participants and the results showed that immersiveness not necessarily depends on the modality of stimuli, but instead on their time-density

    Interactive storytelling in a mixed reality environment : the effects of interactivity on user experiences

    No full text
    Interactive storytelling in a mixed reality environment merges digital and physical information and features. It usually uses an augmentation of the real-world and physically-based interaction to create an immersive experience that corresponds to the dramatic storyline of the interactive narrative influenced by the actions of the user. Immersiveness is a crucial aspect of such an installation, and can be influenced by multiple factors such as video, sounds, interaction and, finally, the density of all combined stimuli. We used one of the stages from our interactive ALICE installation to investigate immersiveness and its contributing factors in a between-group design with a special focus on the effects of interactivity, and the feedback and feedforward stimuli of the environment on the users’ experiences. The study was carried out with 41 participants and the results showed that immersiveness not necessarily depends on the modality of stimuli, but instead on their time-density
    corecore