26 research outputs found

    Cellular Automaton Belousov-Zhabotinsky Model for Binary Full Adder

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    © 2017 World Scientific Publishing Company. The continuous increment in the performance of classical computers has been driven to its limit. New ways are studied to avoid this oncoming bottleneck and many answers can be found. An example is the Belousov-Zhabotinsky (BZ) reaction which includes some fundamental and essential characteristics that attract chemists, biologists, and computer scientists. Interaction of excitation wave-fronts in BZ system, can be interpreted in terms of logical gates and applied in the design of unconventional hardware components. Logic gates and other more complicated components have been already proposed using different topologies and particular characteristics. In this study, the inherent parallelism and simplicity of Cellular Automata (CAs) modeling is combined with an Oregonator model of light-sensitive version of BZ reaction. The resulting parallel and computationally-inexpensive model has the ability to simulate a topology that can be considered as a one-bit full adder digital component towards the design of an Arithmetic Logic Unit (ALU)

    Maze solvers demystified and some other thoughts

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    There is a growing interest towards implementation of maze solving in spatially-extended physical, chemical and living systems. Several reports of prototypes attracted great publicity, e.g. maze solving with slime mould and epithelial cells, maze navigating droplets. We show that most prototypes utilise one of two phenomena: a shortest path in a maze is a path of the least resistance for fluid and current flow, and a shortest path is a path of the steepest gradient of chemoattractants. We discuss that substrates with so-called maze-solving capabilities simply trace flow currents or chemical diffusion gradients. We illustrate our thoughts with a model of flow and experiments with slime mould. The chapter ends with a discussion of experiments on maze solving with plant roots and leeches which show limitations of the chemical diffusion maze-solving approach.Comment: This is a preliminary version of the chapter to be published in Adamatzky A. (Ed.) Shortest path solvers. From software to wetware. Springer, 201

    Approximating Mexican highways with slime mould

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    Plasmodium of Physarum polycephalum is a single cell visible by unaided eye. During its foraging behavior the cell spans spatially distributed sources of nutrients with a protoplasmic network. Geometrical structure of the protoplasmic networks allows the plasmodium to optimize transport of nutrients between remote parts of its body. Assuming major Mexican cities are sources of nutrients how much structure of Physarum protoplasmic network correspond to structure of Mexican Federal highway network? To find an answer undertook a series of laboratory experiments with living Physarum polycephalum. We represent geographical locations of major cities by oat flakes, place a piece of plasmodium in Mexico city area, record the plasmodium's foraging behavior and extract topology of nutrient transport networks. Results of our experiments show that the protoplasmic network formed by Physarum is isomorphic, subject to limitations imposed, to a network of principle highways. Ideas and results of the paper may contribute towards future developments in bio-inspired road planning

    Evolving spiking networks with variable resistive memories

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    Neuromorphic computing is a brainlike information processing paradigm that requires adaptive learning mechanisms. A spiking neuro-evolutionary system is used for this purpose; plastic resistive memories are implemented as synapses in spiking neural networks. The evolutionary design process exploits parameter self-adaptation and allows the topology and synaptic weights to be evolved for each network in an autonomous manner. Variable resistive memories are the focus of this research; each synapse has its own conductance profile which modifies the plastic behaviour of the device and may be altered during evolution. These variable resistive networks are evaluated on a noisy robotic dynamic-reward scenario against two static resistive memories and a system containing standard connections only. The results indicate that the extra behavioural degrees of freedom available to the networks incorporating variable resistive memories enable them to outperform the comparative synapse types. © 2014 by the Massachusetts Institute of Technology

    Marimo machines: Oscillators, biosensors and actuators

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    BackgroundThe green algae balls (Aegagropila linnaei), known as Marimo, are large spherical colonies of live photosynthetic filaments, formed by rolling water currents in freshwater lakes. Photosynthesis therein produces gas bubbles that can attach to the Marimo, consequently changing its buoyancy. This property allows them to float in the presence of light and sink in its absence.ResultsWe demonstrate that this ability can be harnessed to make actuators, biosensors and bioprocessors (oscillator, logic gates). Factors affecting Marimo movement have been studied to enable the design, construction and testing of working prototypes.ConclusionsA novel actuator design is reported, incorporating an enhanced bubble retention system and the design and optimisation of a bio-oscillator is demonstrated. A range of logic gates (or, and, nor, nand, xor) implementable with Marimo have been proposed

    A Cilia-inspired Closed-loop Sensor-actuator Array

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    © 2018, Jilin University. Cilia are finger-like cell-surface organelles that are used by certain varieties of aquatic unicellular organisms for motility, sensing and object manipulation. Initiated by internal generators and external mechanical and chemical stimuli, coordinated undulations of cilia lead to the motion of a fluid surrounding the organism. This motion transports micro-particles towards an oral cavity and provides motile force. Inspired by the emergent properties of cilia possessed by the pond organism P. caudatum, we propose a novel smart surface with closed-loop control using sensor-actuators pairings that can manipulate objects. Each vibrating motor actuator is controlled by a localised microcontroller which utilises proximity sensor information to initiate actuation. The circuit boards are designed to be plug-and-play and are infinitely up-scalable and reconfigurable. The smart surface is capable of moving objects at a speed of 7.2 millimetres per second in forward or reverse direction. Further development of this platform will include more anatomically similar biomimetic cilia and control

    Route 20, autobahn 7, and slime mold: Approximating the longest roads in usa and germany with slime mold on 3-d terrains

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    A cellular slime mould Physarum polycephalum is a monstrously large single cell visible by an unaided eye. The slime mold explores space in parallel, is guided by gradients of chemoattractants, and propagates toward sources of nutrients along nearly shortest paths. The slime mold is a living prototype of amorphous biological computers and robotic devices capable of solving a range of tasks of graph optimization and computational geometry. When presented with a distribution of nutrients, the slime mold spans the sources of nutrients with a network of protoplasmic tubes. This protoplasmic network matches a network of major transport routes of a country when configuration of major urban areas is represented by nutrients. A transport route connecting two cities should ideally be a shortest path, and this is usually the case in computer simulations and laboratory experiments with flat substrates. What searching strategies does the slime mold adopt when exploring 3-D terrains? How are optimal and transport routes approximated by protoplasmic tubes? Do the routes built by the slime mold on 3-D terrain match real-world transport routes? To answer these questions, we conducted pioneer laboratory experiments with Nylon terrains of USA and Germany. We used the slime mold to approximate route 20, the longest road in USA, and autobahn 7, the longest national motorway in Europe. We found that slime mold builds longer transport routes on 3-D terrains, compared to flat substrates yet sufficiently approximates man-made transport routes studied. We demonstrate that nutrients placed in destination sites affect performance of slime mold, and show how the mold navigates around elevations. In cellular automaton models of the slime mold, we have shown variability of the protoplasmic routes might depends on physiological states of the slime mold. Results presented will contribute toward development of novel algorithms for sensorial fusion, information processing, and decision making, and will provide inspirations in design of bioinspired amorphous robotic devices. © 2013 IEEE

    Identification of nonstationary cellular automata

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    Physarum in silicon: the Greek motorways study

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    © 2014, Springer Science+Business Media Dordrecht. Physarum polycephalum has repeatedly, during the last decade, demonstrated that has unexpected computing abilities. While the plasmodium of P. polycephalum can effectively solve several geographical described problems, like evaluating human–made transport networks, a disadvantage of a biological computer, like the aforementioned is directly apparent; the great amount of time needed to provide results. Thus, the main focus of this paper is the enhancement of the time efficiency of the biological computer by using conventional computers or even digital circuitry. Cellular automata (CA) as a powerful computational tool has been selected to tackle with these difficulties and a software (Matlab) CA model is used to produce results in shorter time periods. While the duration of a laboratory experiment is occasionally from 3 to 5 days, the CA model, for a specific configuration, needs around 40s. In order to achieve a further acceleration of the computation, a hardware implementation of the corresponding CA software based model is proposed here, taking full advantage of the CA inherent parallelism, uniformity and the locality of interconnections. Consequently, the digital circuit designed can be used as a massively parallel nature inspired computer for real–time applications. The hardware implementation of the model needs six orders of magnitude less time than the software representation. In this paper, in order to develop a proof of concept and depict the applicability of the proposed hardware oriented CA approach, the topology of Greece is used as an input of the biological computer. The network formed by the in vitro experiments, along with the one designed by the CA model and implemented in hardware are compared with the real motorways and the proximity graphs of the topology
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