6 research outputs found

    Eye-tracking Evaluation of Weather Web Maps

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    Weather is one of the things that interest almost everyone. Weather maps are therefore widely used and many users use them in everyday life. To identify the potential usability problems of weather web maps, the presented research was conducted. Five weather maps were selected for an eye-tracking experiment based on the results of an online questionnaire: DarkSky, In-Počasí, Windy, YR.no, and Wundermap. The experiment was conducted with 34 respondents and consisted of introductory, dynamic, and static sections. A qualitative and quantitative analysis of recorded data was performed together with a think-aloud protocol. The main part of the paper describes the results of the eye-tracking experiment and the implemented research, which identify the strengths and weaknesses of the evaluated weather web maps and point out the differences between strategies in using maps by the respondents. The results include findings such as the following: users worked with web maps in the simplest form and they did not look for hidden functions in the menu or attempt to find any advanced functionality; if expandable control panels were available, the respondents only looked at them after they had examined other elements; map interactivity was not an obstacle unless it contained too much information or options to choose from; searching was quicker in static menus that respondents did not have to switch on or off; the graphic design significantly influenced respondents and their work with the web maps. The results of the work may be useful for further scientific research on weather web maps and related user issues

    Efficient Interactive Tactile Maps: A Semi-Automated Workflow Using the TouchIt3D Technology and OpenStreetMap Data

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    Despite the growing efficiency of the map-design process in general, tactile mapping has remained peripheral to mainstream cartography. For a specific group of people with visual impairment, however, tactile maps are the only effective way to obtain a complex idea about the geospatial distribution of the surrounding world. As there are numerous specifics in creating these 3D maps and only a limited group of users, tactile products have usually been either very simple creations or, on the other hand, difficult and expensive to produce. Modern trends and progress in the availability of new technologies (e.g., 3D printing) bring new possibilities for keeping tactile map production both effective and up to date. Therefore, this paper aims to present a methodology to apply the TouchIt3D technology to link 3D-printed multi-material tactile maps with a mobile device. Utilizing this solution resulted in a set of interactive tactile maps following current trends of inclusive education. Using OpenStreetMap data together with a semi-automated workflow significantly lowered expenses compared to antecedent maps with similar functionality. A semi-automated workflow was designed, focusing on three use cases of independent movement: walking, using public transport, and tourism

    Creating a Haptic 3D Model of Wenceslas Hill in Olomouc

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    Interactivity in today’s society finds its way into many facets of life and can be used in various ways, including 3D printing. For example, various 3D models can be incorporated into museum exhibitions and serve as interactive media for visitors, deepening their experience. One of the advantages of haptic 3D models is the immediate haptic feedback. Such models can have various uses, from being a part of an interactive exhibition to providing assistance to people with visual impairment. This article describes the process of creating a haptic 3D model depicting Wenceslas Hill in Olomouc in the eighteenth century. The model has several surface elements printed from conductive material that react to touch. The interactive model itself is unchanged from its original modelled 3D version, meaning the shape of the object stays the exact same throughout modifications. The resulting model conveys additional information about the object or its parts by means of a web interface via a connected tablet device. To implement the desired functionality, TouchIt3D technology was used. This technology uses a combination of conductive and non-conductive materials for 3D printing. The conductive material serves to propagate an electrical signal caused by touching a chosen part of the model. A 3D printer with two extruders was used for printing the model, allowing simultaneous printing of two different materials. The model’s scalability is advantageous for potential use by people with visual impairment. The model shall serve as a tool for enriching historical knowledge about the object by using interactivity

    Land suitability assessment of the Olomouc region: an application of an Urban Planner model

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    <p>This paper and accompanying maps focus on a land suitability assessment of the Olomouc region in the Czech Republic. All results were calculated in Urban Planner, a model designed by the authors of this paper. The method of calculation is based on a multi-criteria analysis (weighted overlay method), respects the principles of sustainable development, and allows for execution of several scenarios. The main result of this work is a set of maps. The first map sheet shows the land suitability for housing, recreation, public services, heavy industry, light industry, and transportation. The second map sheet consists of four maps showing different scenarios of land suitability for housing: one map showing the evaluation of existing proposals for housing from urban plans, and one map showing optimal areas for housing calculated by the Urban Planner model. The maps can be used as a significant source of information about the suitability of development in the Olomouc region in geographic or urban studies, both for experts and the general public. All thematic maps are on the scale of 1:125,000; supplementary maps are smaller.</p
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