155 research outputs found

    Surveillance as Social Play

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    Digital audiobooks: New media, users, and experiences

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    Gender Values in Simulation Games:Sex and The Sims

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    Gamers Telling Stories:Understanding Narrative Practices in an Online Community

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    Abstract / In this article, I introduce a theoretical framework, based on the philosophy of Paul Ricoeur, for grasping how and why members of online communities construct narratives in their communications with one another. This is exemplified through a study of how players from one particular game, World of Warcraft, make sense of their gaming experience, and how they build and uphold a community identity by telling stories online. I argue that in studying and conceptu-alizing these types of texts through the proposed theoretical framework, we can gain insights into the process of the formation of meaning and the building of identity and community in an online setting

    The Persuasive Qualities of Maps

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