3 research outputs found
Cognitive Abilities in the Wild: Population-scale game-based cognitive assessment
Psychology and the social sciences are undergoing a revolution: It has become
increasingly clear that traditional lab-based experiments fail to capture the
full range of differences in cognitive abilities and behaviours across the
general population. Some progress has been made toward devising measures that
can be applied at scale across individuals and populations. What has been
missing is a broad battery of validated tasks that can be easily deployed, used
across different age ranges and social backgrounds, and employed in practical,
clinical, and research contexts. Here, we present Skill Lab, a game-based
approach allowing the efficient assessment of a suite of cognitive abilities.
Skill Lab has been validated outside the lab in a crowdsourced population-size
sample recruited in collaboration with the Danish Broadcast Company (Danmarks
Radio, DR). Our game-based measures are five times faster to complete than the
equivalent traditional measures and replicate previous findings on the decline
of cognitive abilities with age in a large population sample. Furthermore, by
combining the game data with an in-game survey, we demonstrate that this unique
dataset has implication for key questions in social science, challenging the
Jack-of-all-Trades theory of entrepreneurship and provide evidence for risk
preference being independent of executive functioning.Comment: 11 pages, 4 figures, and 2 table
Gestión del conocimiento. Perspectiva multidisciplinaria. Volumen 7
El libro “Gestión del Conocimiento. Perspectiva Multidisciplinaria”, volumen 7, de la Colección Unión Global, es resultado de investigaciones. Los capítulos del libro, son resultados de investigaciones desarrolladas por sus autores. El libro es una publicación internacional, seriada, continua, arbitrada de acceso abierto a todas las áreas del conocimiento, que cuenta con el esfuerzo de investigadores de varios países del mundo, orientada a contribuir con procesos de gestión del conocimiento científico, tecnológico y humanístico que consoliden la transformación del conocimiento en diferentes escenarios, tanto organizacionales como universitarios, para el desarrollo de habilidades cognitivas del quehacer diario. La gestión del conocimiento es un camino para consolidar una plataforma en las empresas públicas o privadas, entidades educativas, organizaciones no gubernamentales, ya sea generando políticas para todas las jerarquías o un modelo de gestión para la administración, donde es fundamental articular el conocimiento, los trabajadores, directivos, el espacio de trabajo, hacia la creación de ambientes propicios para el desarrollo integral de las instituciones
Measuring Cognitive Abilities in the Wild: Validating a Population-Scale Game-Based Cognitive Assessment
Rapid individual cognitive phenotyping holds the potential to revolutionize domains as wide-ranging as personalized learning, employment practices, and precision psychiatry. Going beyond limitations imposed by traditional lab-based experiments, new efforts have been underway towards greater ecological validity and participant diversity to capture the full range of individual differences in cognitive abilities and behaviors across the general population. Building on this, we developed Skill Lab, a novel game-based tool that simultaneously assesses a broad suite of cognitive abilities while providing an engaging narrative. Skill Lab consists of six mini-games as well as 14 established cognitive ability tasks. Using a popular citizen science platform (N = 10725), we conducted a comprehensive validation in the wild of a game-based cognitive assessment suite. Based on the game and validation task data, we constructed reliable models to simultaneously predict eight cognitive abilities based on the users’ in-game behavior. Follow-up validation tests revealed that the models can discriminate nuances contained within each separate cognitive ability as well as capture a shared main factor of generalized cognitive ability. Our game-based measures are five times faster to complete than the equivalent task-based measures and replicate previous findings on the decline of certain cognitive abilities with age in our large cross-sectional population sample (N = 6369). Taken together, our results demonstrate the feasibility of rapid in-the-wild systematic assessment of cognitive abilities as a promising first step towards population-scale benchmarking and individualized mental health diagnostics