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    Penerapan Metode a* Pada Game Mobile Learning Pemilihan Sampah Organik Dan Anorganik Berbasis Android

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    Keeping the environment clean is the responsibility of all people. Therefore awareness to dispose waste correctly needs to be inculcated from elementary school. An understanding to choice organic or inorganic garbage is essential in order to provide an understanding of the selection of the types of garbage.Games is developed using A* algorithm (Astar). Algorithm A* (Astar) is an algorithm to determine the shortest path proposed by Hart, Nilsson, and Raphael in 1968. The A * algorithm is one of the Branch and Bound algorithm also known as an algorithm to perform a search solution by using additional information in produce an optimal solution
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