2 research outputs found

    IMPLEMENTASI APLIKASI QUIZWHIZZER PADA MATA PELAJARAN PAI DI SMP ISLAM MA'ARIF 02 MALANG

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    During face-to-face learning, students are still influenced by distance learning such as decreased enthusiasm for learning, focus on learning and interest in learning. With this problem, teachers can overcome these problems, one of which is by providing interesting learning media. Like the Quizwhizzer application, it is a game-based educational application. The purpose of this study was to determine the planning and implementation of the Quizwhizzer application on PAI subjects at SMP Ma'arif 02 Malang, and to find out the results of implementing the Quizwhizzer application on PAI subjects at Ma'arif 02 Islamic Junior High School Malang. To achieve this objective, the research was conducted using a qualitative research type with a case study type. The data collection procedure was carried out using the methods of observation, interviews and documentation. The results of the implementation are proven to bring better results, it can be seen that students are more enthusiastic and enthusiastic when using the Quizwhizzer application in PAI subject
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