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    Game Edukasi Pengenalan Jenis Alat Transportasi Untuk Anak Usia 4-5 Tahun Di TK Al-Huda Colomadu Karanganyar

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    In today's life, technology is continuously advancing, but the educational learning methods remain conventional, relying on books and teaching aids. This situation has an impact on improving the quality of students' learning. Conventional learning methods at an early age can make children quickly bored, resulting in difficulties in absorbing the material. The purpose of this research is to create an Android-based educational game for introducing transportation tools to children aged 4-5 years at TK AL-HUDA Colomadu Karanganyar, aiming to enhance the quality of early childhood learning. The research method utilizes the Software Construct 2 and follows the Game Development Life Cycle (GDLC) model waterfall design method. Testing of the game is conducted using two methods, namely Blackbox and System Usability Scale (SUS). The obtained results are in line with expectations, where all output commands correspond to input commands. The System Usability Scale (SUS) yields an average score of 83.92, indicating that the game meets the required criteria and fulfills the needs of students and teachers at TK Al-Huda Colomadu
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