92 research outputs found

    Enterprise BIM: A Holistic Approach to the Future of Smart Buildings

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    This paper presents Enterprise BIM (EBIM), which is the utilization of Building Information Modeling (BIM) in a holistic organizational aspect structure during the entire life cycle of a building. EBIM acts as a virtual comprehensive representation of the buildings and infrastructure that is aimed to optimize andimprove business management, knowledge sharing, digital interaction and connection in the different phases of the building life cycle. This study shows how EBIM could support an organization’s core business operationally and strategically. In fact, EBIM is aimed to support the building’s entire life cycle and in this approach facility management (FM) is considered as a necessity. This paper demonstrates that FM is not a dedicated or a separate system and it uses exactly the same data as those required for business operations. Hence, we have surveyed the role of EBIM at St. Olavs Hospital as a case study for further consideration. St. Olavs Hospital uses EBIM to realize the goals of better and cheaper construction projects and real estate operations management with the aim of more efficient use of resources. The case study highlights the details and benefits of this approach both with respect to processes, tools and techniques. Furthermore, we demonstrate how EBIM may support interoperability, transparent communication and collaboration among the core business, facility management, the project organization and the different stakeholders throughout the building life cycle

    Enhancing Learning and Collaboration in Organisations through In-house Crowdsourcing

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    Learning and innovation are central to organisations’ development. Insights and innovative ideas occur to individuals. However, learning in organisations takes place at several levels which include individuals, groups, and the organisation itself. Thus, there is a need to enhance the transfer of insights, ideas, and concerns from individuals to groups and to the organisation. This paper explores the role of in-house crowdsourcing and the design of interactive technologies for organisational learning. We build upon our earlier work on the use of interactive technologies for organisational learning. The main research contribution of this work is the conceptualisation of in-house crowdsourcing scenarios to support the design and development of interactive technologies for organisational learning

    Masters in Serious Games Curriculum Framework

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    Thin, A. G., Lim, T., Louchart, S., De Gloria, A., Mayer, I., Kickmeier-Rust, M., Klamma, R., VeltKamp, R., Arnab, S., Bellotti, F., Boyle, L., Prada, R., Westera, W., Nadolski, R., & Abbas Petersen, S. (2013). Masters in Serious Games Curriculum Framework. Deliverable 5.3 of the Games and Learning Alliance Network of Excellence. Available at http://www.seriousgamessociety.org/download/SGMastersFwk.pdf.This report outlines a European Masters of Science programme on serious gaming.This report is a deliverable of the GALA project, which is sponsored by the the FP7 Programme of the European Commissio

    Virtual enterprise formation and partner selection: an analysis using case studies

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    Abstract: A Virtual Enterprise (VE) can be described as an organisational form that emerges when individual entities form a team of partners to achieve a specific goal. The ability to assemble the best team is critical to the success of the VE and this imposes strong demands on its formation. In this paper, we present an agent-based model of a VE, where the partners of a VE are represented by software agents. We show how this model can support the different processes that are used in industry for selecting the partners. Industrial case studies have been used to illustrate the different partner selection processes that are used in industry. The selection processes are analysed using Agent Interaction Protocols (AIP) to describe the interactions that take place between the different entities
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