9 research outputs found

    The Development of a Point of Care Clinical Guidelines Mobile Application Following a User-Centred Design Approach

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    This paper describes the development of a point of care clinical guidelines mobile application. A user-centred design approach was utilised to inform the design of a smartphone application, this included: Observations; a survey; focus groups and an analysis of popular apps utilised by clinicians in a UK NHS Trust. Usability testing was conducted to inform iterations of the application, which presents clinicians with a variety of integrated tools to aid in decision making and information retrieval. The study found that clinicians use a mixture of technology to retrieve information, which is often inefficient or has poor usability. It also shows that smartphone application development for use in UK hospitals needs to consider the variety of users and their clinical knowledge and work pattern. This study highlights the need for applying user-centred design methods in the design of information presented to clinicians and the need for clinical information delivery that is efficient and easy to use at the bedside

    Design, development and validation of a model of problem solving for Egyptian Science classes

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    Educators and policymakers envision the future of education in Egypt as enabling learners to acquire scientific inquiry and problem-solving skills. In this article, we describe the validation of a model for problem solving and the design of instruments for evaluating new teaching methods in Egyptian science classes. The instruments were based on an established model for problem solving and were designed to assess seventh grade students’ problem solving, experimental strategy knowledge, achievement and motivation towards science. The test for assessing students’ knowledge has been developed based on the topic, density and buoyancy which will be taught in seventh grade in a later intervention study. The instruments were partly self-developed and partly adapted from newly performed studies on strategy knowledge and problem solving in Germany. All instruments were translated into Arabic; the translation process and quality control are described. In order to determine the quality of the instruments, 44 students in Egypt completed the questionnaires and tests. The study’s aim to develop and validate the instruments did require an ad hoc and typical sample which was drawn from an accessible population. Accordingly, the characteristics of the sample are described. Data were analysed according to the classical test theory, but to underpin the results, the instruments were additionally analysed using the even stronger Rasch model. The findings demonstrated the reliability of the items and aspects of validity. In addition, this study showed how test items can be successfully developed and adapted in an international study and applied in a different language

    Designing An Idtv Application In A Situated Scenario: A Participatory Approach Based On Patterns

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    Interactive Digital TV (iDTV) applications suffer with problems that are inherent to the technology and their social aspects. In addition, theoretical and practical references for designing iDTV applications are not easily found. In this sense, designing for iDTV has become an increasingly complex activity. In this paper, we propose three participatory practices for supporting a situated design and evaluation of iDTV applications. The practices were articulated in a situated design process conducted inside a Brazilian TV company. The approach favored the participation of important stakeholders, supporting different design activities: from design ideas to the creation and evaluation of an interactive prototype. The results suggest the practices' usefulness for supporting design activities, indicate the benefits of a situated and participatory approach for iDTV applications, and may inspire researchers and designers in other contexts.22734136
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