24 research outputs found
TOTEM.Scout: a mobile tool for in-situ creation of location-based content
This paper presents a user-study of the TOTEM.Scout mobile tool that has been developed for in-situ creation of location-based content for games and edutainment applications based on configurable data templates. It works in cooperation with the TOTEM.Designer web-based tool and enables convenient structuring, management and export of the created content to prepare arbitrary location-based experiences. We motivate the necessity of this tool as well as its architecture, and describe the layout, results and findings of the performed case study in a real context of use. The results provide insights into possible improvements in terms of user interface and the tool's functionality design, and suggest new features for data collection and management
Evaluation and testing methodology for evolving entertainment systems
This paper presents a testing and evaluation methodology for evolving pervasive gaming and multimedia systems. We introduce the Games@Large system, a complex gaming and multimedia architecture comprised of a multitude of elements: heterogeneous end user devices, wireless and wired network technologies, and various multimedia and gaming services. It enables an easy access to the offered services through the use of a versatile system architecture. Testing and evaluating the design takes central stage in the project through an iterative process which has a great impact on overall design course and the final product in terms of assuring a proper quality of service and usability of the system. A comprehensive testing and evaluation methodology for newly evolving entertainment systems is developed after the adaptation of the metrics, used for video game and multimedia evaluatio
Evaluation and testing methodology for evolving entertainment systems
This paper presents a testing and evaluation methodology for evolving pervasive gaming and multimedia systems. We introduce the Games@Large system, a complex gaming and multimedia architecture comprised of a multitude of elements: heterogeneous end user devices, wireless and wired network technologies, and various multimedia and gaming services. It enables an easy access to the offered services through the use of a versatile system architecture. Testing and evaluating the design takes central stage
in the project through an iterative process which has a great impact on overall design course and the final product in terms of assuring a proper quality of service and usability of the system. A comprehensive testing and evaluation methodology for newly evolving entertainment systems is developed after the adaptation of the metrics, used for video game and multimedia evaluatio