6,825 research outputs found
Spatial coherence and stability in a disordered organic polariton condensate
Although only a handful of organic materials have shown polariton
condensation, their study is rapidly becoming more accessible. The spontaneous
appearance of long-range spatial coherence is often recognized as a defining
feature of such condensates. In this work, we study the emergence of spatial
coherence in an organic microcavity and demonstrate a number of unique features
stemming from the peculiarities of this material set. Despite its disordered
nature, we find that correlations extend over the entire spot size and we
measure values of nearly unity at short distances and of 50%
for points separated by nearly 10 m. We show that for large spots, strong
shot to shot fluctuations emerge as varying phase gradients and defects,
including the spontaneous formation of vortices. These are consistent with the
presence of modulation instabilities. Furthermore, we find that measurements
with flat-top spots are significantly influenced by disorder and can, in some
cases, lead to the formation of mutually incoherent localized condensates.Comment: Revised versio
Approximating Nash Equilibria in Tree Polymatrix Games
We develop a quasi-polynomial time Las Vegas algorithm for approximating Nash equilibria in polymatrix games over trees, under a mild renormalizing assumption. Our result, in particular, leads to an expected polynomial-time algorithm for computing approximate Nash equilibria of tree polymatrix games in which the number of actions per player is a fixed constant. Further, for trees with constant degree, the running time of the algorithm matches the best known upper bound for approximating Nash equilibria in bimatrix games (Lipton, Markakis, and Mehta 2003).
Notably, this work closely complements the hardness result of Rubinstein (2015), which establishes the inapproximability of Nash equilibria in polymatrix games over constant-degree bipartite graphs with two actions per player
Settling Some Open Problems on 2-Player Symmetric Nash Equilibria
Over the years, researchers have studied the complexity of several decision
versions of Nash equilibrium in (symmetric) two-player games (bimatrix games).
To the best of our knowledge, the last remaining open problem of this sort is
the following; it was stated by Papadimitriou in 2007: find a non-symmetric
Nash equilibrium (NE) in a symmetric game. We show that this problem is
NP-complete and the problem of counting the number of non-symmetric NE in a
symmetric game is #P-complete.
In 2005, Kannan and Theobald defined the "rank of a bimatrix game"
represented by matrices (A, B) to be rank(A+B) and asked whether a NE can be
computed in rank 1 games in polynomial time. Observe that the rank 0 case is
precisely the zero sum case, for which a polynomial time algorithm follows from
von Neumann's reduction of such games to linear programming. In 2011, Adsul et.
al. obtained an algorithm for rank 1 games; however, it does not solve the case
of symmetric rank 1 games. We resolve this problem
How Good are Low-Rank Approximations in Gaussian Process Regression?
We provide guarantees for approximate Gaussian Process (GP) regression resulting from two common low-rank kernel approximations: based on random Fourier features, and based on truncating the kernel's Mercer expansion. In particular, we bound the Kullback–Leibler divergence between an exact GP and one resulting from one of the afore-described low-rank approximations to its kernel, as well as between their corresponding predictive densities, and we also bound the error between predictive mean vectors and between predictive covariance matrices computed using the exact versus using the approximate GP. We provide experiments on both simulated data and standard benchmarks to evaluate the effectiveness of our theoretical bounds
Scalable Gaussian Processes, with Guarantees: Kernel Approximations and Deep Feature Extraction
We provide approximation guarantees for a linear-time inferential framework for Gaussian processes, using two low-rank kernel approximations based on random Fourier features and truncation of Mercer expansions. In particular, we bound the Kullback-Leibler divergence between the idealized Gaussian process and the one resulting from a low-rank approximation to its kernel. Additionally, we present strong evidence that these two approximations, enhanced by an initial automatic feature extraction through deep neural networks, outperform a broad range of state-of-the-art methods in terms of time efficiency, negative log-predictive density, and root mean squared error
Learning -Modal Distributions via Testing
A -modal probability distribution over the discrete domain
is one whose histogram has at most "peaks" and "valleys." Such
distributions are natural generalizations of monotone () and unimodal
() probability distributions, which have been intensively studied in
probability theory and statistics.
In this paper we consider the problem of \emph{learning} (i.e., performing
density estimation of) an unknown -modal distribution with respect to the
distance. The learning algorithm is given access to independent samples
drawn from an unknown -modal distribution , and it must output a
hypothesis distribution such that with high probability the total
variation distance between and is at most Our
main goal is to obtain \emph{computationally efficient} algorithms for this
problem that use (close to) an information-theoretically optimal number of
samples.
We give an efficient algorithm for this problem that runs in time
. For , the
number of samples used by our algorithm is very close (within an
factor) to being information-theoretically
optimal. Prior to this work computationally efficient algorithms were known
only for the cases \cite{Birge:87b,Birge:97}.
A novel feature of our approach is that our learning algorithm crucially uses
a new algorithm for \emph{property testing of probability distributions} as a
key subroutine. The learning algorithm uses the property tester to efficiently
decompose the -modal distribution into (near-)monotone distributions,
which are easier to learn.Comment: 28 pages, full version of SODA'12 paper, to appear in Theory of
Computin
Learning k
A k-modal probability distribution over the domain {1,..., n} is one whose histogram has at most k "peaks" and "valleys." Such distributions are natural generalizations of monotone (k = 0) and unimodal (k = 1) probability distributions, which have been intensively studied in probability theory and statistics.
In this paper we consider the problem of learning an unknown k-modal distribution. The learning algorithm is given access to independent samples drawn from the k-modal distribution p, and must output a hypothesis distribution p such that with high probability the total variation distance between p and p is at most ε.
We give an efficient algorithm for this problem that runs in time poly(k, log(n), 1/ε). For k ≤ Õ(√ log n), the number of samples used by our algorithm is very close (within an Õ(log(1/ε)) factor) to being information-theoretically optimal. Prior to this work computationally efficient algorithms were known only for the cases k = 0, 1 [Bir87b, Bir97].
A novel feature of our approach is that our learning algorithm crucially uses a new property testing algorithm as a key subroutine. The learning algorithm uses the property tester to efficiently decompose the k-modal distribution into k (near)-monotone distributions, which are easier to learn.National Science Foundation (U.S.) (CAREER Award CCF-0953960)Alfred P. Sloan Foundation (Fellowship
Braess's Paradox in Wireless Networks: The Danger of Improved Technology
When comparing new wireless technologies, it is common to consider the effect
that they have on the capacity of the network (defined as the maximum number of
simultaneously satisfiable links). For example, it has been shown that giving
receivers the ability to do interference cancellation, or allowing transmitters
to use power control, never decreases the capacity and can in certain cases
increase it by , where is the
ratio of the longest link length to the smallest transmitter-receiver distance
and is the maximum transmission power. But there is no reason to
expect the optimal capacity to be realized in practice, particularly since
maximizing the capacity is known to be NP-hard. In reality, we would expect
links to behave as self-interested agents, and thus when introducing a new
technology it makes more sense to compare the values reached at game-theoretic
equilibria than the optimum values.
In this paper we initiate this line of work by comparing various notions of
equilibria (particularly Nash equilibria and no-regret behavior) when using a
supposedly "better" technology. We show a version of Braess's Paradox for all
of them: in certain networks, upgrading technology can actually make the
equilibria \emph{worse}, despite an increase in the capacity. We construct
instances where this decrease is a constant factor for power control,
interference cancellation, and improvements in the SINR threshold (),
and is when power control is combined with interference
cancellation. However, we show that these examples are basically tight: the
decrease is at most O(1) for power control, interference cancellation, and
improved , and is at most when power control is
combined with interference cancellation
Testing k-Modal Distributions: Optimal Algorithms via Reductions
We give highly efficient algorithms, and almost matching lower bounds, for a range of basic statistical problems that involve testing and estimating the L[subscript 1] (total variation) distance between two k-modal distributions p and q over the discrete domain {1, …, n}. More precisely, we consider the following four problems: given sample access to an unknown k-modal distribution p,
Testing identity to a known or unknown distribution:
1. Determine whether p = q (for an explicitly given k-modal distribution q) versus p is e-far from q;
2. Determine whether p = q (where q is available via sample access) versus p is ε-far from q;
Estimating L[subscript 1] distance (“tolerant testing”) against a known or unknown distribution:
3. Approximate d[subscript TV](p, q) to within additive ε where q is an explicitly given k-modal distribution q;
4. Approximate d[subscript TV] (p, q) to within additive ε where q is available via sample access.
For each of these four problems we give sub-logarithmic sample algorithms, and show that our algorithms have optimal sample complexity up to additive poly (k) and multiplicative polylog log n + polylogk factors. Our algorithms significantly improve the previous results of [BKR04], which were for testing identity of distributions (items (1) and (2) above) in the special cases k = 0 (monotone distributions) and k = 1 (unimodal distributions) and required O((log n)[superscript 3]) samples.
As our main conceptual contribution, we introduce a new reduction-based approach for distribution-testing problems that lets us obtain all the above results in a unified way. Roughly speaking, this approach enables us to transform various distribution testing problems for k-modal distributions over {1, …, n} to the corresponding distribution testing problems for unrestricted distributions over a much smaller domain {1, …, ℓ} where ℓ = O(k log n).National Science Foundation (U.S.) (CAREER Award CCF-0953960)Alfred P. Sloan Foundation (Fellowship
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