16,653 research outputs found
Corrections to the Eretmocerus (Hymenoptera: Aphelinidae) of Egypt and the validation of two new species
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The effect of time manipulation on immersion in digital games
Many empirical studies look into identifying factors that influence the quality of experience in video games. In this paper, we present research into the effect of playing time and players’ perception of the time on their immersion in the game. We invited 20 participants to play a puzzle game Bejeweled 2 for 7 min. They played the game in two conditions, namely, correct time (timer was programmed to be exactly 7 min) and wrong time (the countdown was set to be for 6 min, but was presented as a 7 min timer to the player). Players’ immersion scores were measured after the game using the IEQ. The results show no significant difference in immersion scores between the two conditions and participants’ comments also revealed that they perceived no difference in playing time between the conditions. This suggests that there is a dissociation between gaming time and subjective experience of gaming. Further research is required to investigate the relationship between playing time and positive gaming experiences
Coordinated cadastral system for Peninsular Malaysia : from concept to reality
The main objectives of conducting cadastral surveys that had been promulgated in the early days of its practice have since been continually adhered to and later came to be adopted as amongst the principal functions of DSMM. They were stated in the Survey Regulations (DSMM, 1976) as follows: “(a) To provide evidence which will completely and permanently identify the land conveyed by any title issued by government. (b) To compile and make available records of alienation necessary for intelligent land administration.
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