7 research outputs found

    Towards an understanding of game software development processes: a case study

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    This paper aims to fill the gap that exists about software development processes in game development in the research literature, and address the gap in the research literature by investigating and reporting information about the software development processes used in game development. To investigate the role of the software development process in relation to the game development process, and to better understand the processes and practices used in game software development, a single industrial based case study was undertaken and reported to investigate in a real world context the software development processes and practices used in game development. This research contributes to our knowledge of the field of game development and potentially forms the foundation for further research in the area

    Adaptive compression for 3D laser data

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    This paper concerns the creation of efficient surface representations from laser point clouds created by a push broom laser system. We produce a continuous, implicit, non-parametric and non-stationary representation with an update time that is constant. This allows us to form predictions of the underlying workspace surfaces at arbitrary locations and densities. The algorithm places no restriction on the complexity of the surfaces and automatically prunes redundant data via an information theoretic criterion. This criterion makes the use of Gaussian Process Regression a natural choice. We adopt a formulation which handles the typical non-functional relation between XY location and elevation allowing us to map arbitrary environments. Results are presented that use real and synthetic data to analyse the trade-off between compression rate and reconstruction error. We attain decimation factors in excess of two orders of magnitude without significant degradation in fidelity. © The Author(s) 2011

    Evaluating VSEs viewpoint and sentiment towards the ISO/IEC 29110 standard: a two country grounded theory study

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    The ISO/IEC 29110 standard has at its core a Management and Engineering Guide [1] which are targeted at very small entities (enterprises, organizations, departments or projects) having up to 25 people [2], to assist them unlock the potential benefits of using standards which are specifically designed to address their needs. This paper is concerned with understanding the issues that affect the adoption of software process standards by Very Small Entities (VSEs), their needs from process standards and their willingness to engage with the new ISO/IEC 29110 standard in particular. This paper bring together two complimentary studies undertaken in Ireland and Ecuador which pose questions to VSE management regarding opinions, attitude and sentiment towards the adoption of the VSE designed standard ISO/IEC 29110. A series of interviews were untaken in both countries counties with qualitative data analysis utilizing the grounded theory coding mechanisms, to produce a picture of the current situation. This paper serves as a roadmap for both researchers wishing to understand the issues of process standards adoption by very small companies and also for the software process standards community

    Fluorine in Pharmaceutical Industry: Fluorine-Containing Drugs Introduced to the Market in the Last Decade (2001–2011)

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