49 research outputs found

    Sistem Pakar Untuk Pertolongan Pertama Gangguan Kesehatan Pada Anak

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    The expert system is an attempt to create a system that can perform such a task and as good as an expert. Expert systems can be implemented in various fields such as health, economy, education, olaharaga, even pro-gaming field. In this research, expert systems implemented to diagnose health problems in children. Expert system for health disorders first aid in children can be accessed anywhere and anytime using smartphone users without requiring a data connection. This is certainly very easy for users to perform early diagnosis of the health problems experienced by children. This expert system is designed using Android Studio 1.4 by forward chaining algorithm. Forward chaining algorithm is a tracking methods or facts searching methods started from the left (first IF). In other words, reasoning starts from the facts first to test the truth of the hypothesis. Implementation of this algorithm is copy how a doctor working, that first task is asking the patients about the symptom. Results from this study is a smartphone application that can diagnose health problems in children. This application has been tested and runs well in response to the user's system

    Sistem Pendukung Keputusan Untuk Menentukan Tingkat Kedisiplinan Dan Sanksi Pelanggaran Siswa Di SMA N 1 Jatinom

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    Seorang siswa dalam mengikuti belajar di sekolah tidak terlepas dari berbagai peraturan dan tata tertib yang diberlakukan serta harus ditaati oleh setiap siswa. Hal tersebut dimaksudkan supaya siswa mengetahui tentang kedisiplinan. Kedisiplinan merupakan suatu kebijakan dari sebuah instansi pendidikan yang harus dipatuhi oleh siswa, salah satunya yaitu di SMA N 1 JATINOM. Aspek kedisiplinan yang dijadikan sebagai acuan di SMA N 1 JATINOM meliputi kerajinan, kelakuan, dan kerapian. Banyaknya siswa yang melanggar peraturan sekolah, membuat pihak sekolah kesulitan menetukan sanksi dan jumlah point pelanggaran yang awalnya masih menggunakan perhitungan point pelanggaran dan menentukan sanksi pelanggaran yang masih manual dengan menjumlahkan semua point pelanggaran siswa. Aplikasi ini untuk Mengetahui tingkat kedisplinan dan sanksi pelanggaran yang dilakukan siswa SMA N 1 JATINOM, maka menggunakan system pendukung keputusan dengan metode TOPSIS (Technique Order Preference by Similarity To Ideal Solution). Kriteria yang dijadikan sebagai acuan adalah Skor pelanggaran. Sistem dibangun menggunkan software aplikasi macromedia dreamweaver dengan bahasa pemrograman PHP, sehingga penulis merancang sistem pendukung keputusan untuk menentukan tingkat kedisiplinan dan sanksi pelanggaran siswa di SMA N 1 JATINOM. Hasil penelitian yang diperoleh adalah aplikasi website sekolah sederhana yang didalamnya terdapat sistem pendukung keputusan untuk menentukan tingkat kedisiplinan dan sanksi pelanggaran siswa di SMA N 1 JATINOM. Aplikasi ini digunakan untuk membantu pekerjaan dalam melakukan perhitungan point pelanggaran siswa, serta sebagai pendukung keputusan pimpinan sekolah untuk menentukan kebijakan terkait

    Sistem Pakar Untuk Diagnosa Hama Tanaman Padi Berbasis Android

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    The rice is a producer of the human needs of a very important its existence. But often the result obtained are not optimal caused of diseases and pests. All it attack the rice by leaving the symptoms that can be seen. A lot of farmers still using the manual method to find a pests, which is by see directly in the field and creating scarecrow. In fact, to know the diseases of rice plants, we have to see the symptoms of diseases. And then, to do it all would need the knowledge more about rice plants. The farmers often too late to find the symptoms caused of less knowledge about rice plants. An important stage is to prevent the spread of the symptoms before it is getting worst. All of it can be resolved by the artificial intelligence called expert system. It created to detected the diseases and pests of ricebased on the symptoms. The expert system is using the forward chaining method and it implemented on a smartphone. The result of expert system that have been successfully displays information about diseases and pests, displays the diagnose result along with the solution based on the symptoms that have been selected by user, and explanations about the symptoms that can be understand by general people

    Analisa Medical Transaction Untuk Mengetahui Berbagai Penyakit Pada Masyarakat

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    Drugstore is one of service facilities in the medical field on the community. During this time a lot of the drugstore already take advantage from data transaction but many also has not been able to take advantage of data transaction and was only be data not worthless. Therefore, the research data mining transaction done to take advantage of the data. The study was conducted in "Apotek Asahi Farma" Gondang, District Sragen. The data mining techniques in this research is using Apriori algorithm that applied in an application. Focus thinking of this research is how to use data mining concept to find frequent itemsets by Apriori algorithm and create a useful system to know disease of community in around drugstore. Frequency item sets will processed by database and then will be analyze to get result of information disease in the society. This is the disease has attack the society on July, 1 through 7 2015 is Rheumatoid Athritis, Osteo Athritis and Gout. By using data transaction can be obtained information a variety of the disease that according with threshold, dated early data and the end data that was inclusion can be known users directly without having to do survey

    Perbandingan Algoritma Decision Tree (C4.5) Dan Naïve Bayes Pada Data Mining Untuk Identifikasi Tumbuh Kembang Anak Balita (Studi Kasus Puskesmas Kartasura)

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    Puskesmas is one of health agencies located in the sub-district. Health agencies as an effort in support of good service necessary management of working order , neat and thoroughly so that will produce rapid information , proper and accurate. In health agency lots of data from which every year increase. One of them is growth and data development of toddler. But with so much data growth and development of toddler also getting harder these data studied further, and generally the data is only used as an archive only. Utilization of data mining techniques are expected to help in the growth and development of toddler overcome unfavorable currently. At this research we compared the techniques classification of performance decision tree method (C4.5) and Naive Bayes. Attributes are used consisted of Gender, Age, Weight, Time, Regional and growth and development. By using each training data and testing data as much as 304 Data. Results of research conducted, based on the value of accuracy and the recall of Naive Bayes is higher than the decision tree is to the value accuracy of 75.66% for decision tree and 76.97% for Naive Bayes. For the value recall of Naive Bayes its more superior is 96.89% compared decision tree is 89.78%. Although in this research the level Precision was higher decision tree is 85.23% compared Naive Bayes is 84.17%. The final result of this research is Naive Bayes method is better used than in the decision tree method with a total value of 250.67% for decition tree and 258.03% for Naive Bayes

    Aplikasi Edukatif Pengenalan Huruf Dan Angka Untuk Anak Usia Dini Berbasis Android

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    Early Childhood Education (ECD) levels, is one of the forms of education that focuses on the foundation to wards growth and physical development of the motor coordination and intelligence, which includes the intellectual, creativity, emotional intelligence, spiritual intelligence, socio-emotional condition (attitudes, behavior, and religion) as well as language and communication. Learners priority for children age 5 to 7 years old. The 2013 curriculum (K-13) is considered the most ideal applied.The methodology used in this research is software waterfall development method which includes several stages of the needs analysis, design, manufacture, testing, implementation. This application is built using Android Studio software with the Java programming language and XML . The results of this study is an application that can be run on the Android operating system 4.0.3 ( IceCreamSandwich )upwards.This android based educational applications built as media literacy and numeracy, whether it's reading, writing, and counting by using two languages, Arabic and Indonesian. The results of application testing that has been done is very nice , usefull application and good response from user

    Digital Report App For External Relation Departement At Pt Berau Coal

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    PT Berau Coal Energy is one of the companies that provide leading mining materials in Indonesia. At a company, reporting is one important thing to do everyday. The development of technology is currently fast and very helpful for humans in doing a job, Currently PT Berau Coal is in the process of digitalization, one of which is the external department. The External Department at PT Berau Coal has the task of ensuring stakeholders and PT Berau Coal run smoothly and there are no conflicts. There is daily reporting that must be reported by external department officer (Reporter) in the field and there are other reports that require approval from superiors (Superintendent and Manager). Therefore, external departments need digital reporting because for reporting in external departments, it is still manual using WhatsApp which is then input into excel by admins. This application build using PHP programming language with the CodeIgniter (CI) framework, For its Front-end using HTML, CSS, JS, Boostrap and SASS frameworks for styling. To develop the system, we applied Scrum. We use the SCRUM method because this method is faster and more efficient which can be more flexible in its implementation. This research ultimately resulted in a website-based application with displaying features that suit external department PT. Berau Coal needs. The testing is used Black box testing and User Acceptance Test (UAT) which produces a test value of 90,6%. Hopefully, this application can make efficient, easier for PT Berau Coal External employees to do a reporting and manage the report

    Pengembangan Sistem Informasi Penjualan Ikan Cupang Berbasis Web di Labetta Solo

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    Labetta Solo is a seller of ornamental betta fish located at Kepatihan Kulon, Kec. Jebres, Surakarta City, Central Java. The process of sales and transactions is still using the manual transaction model, where Customers have to go to the store to see the Betta fish collection to make transactions. In some cases, Customers are visiting the Betta fish collection on Labetta Solo social media and doing COD (Cash on Delivery) with the seller for transactions. However, such activities should be limited specifically meeting with other people due to COVID-19 pandemic. Therefore, to address the challenge and increase the sales we design a web-based application so that the Labetta Solo still be able to perform transaction and Customers can still buy Betta fish easily. The system is designed using the Waterfall method including analysis, design, coding, testing, implementation. In the implementation process the system is built using MySQL database and PHP CodeIgniter framework as the programming language. Several unique features is also developed to the system such as location map to help Customers identify the store location and embed messaging application to facilitate Customer communication. To evaluate the system, we conduct several tests such as black box and SUS testing and system usability scale. Experimental results show that our system is well performed and meet the user expectation with high usability scale around 76%

    Implementasi Metode Pieces Untuk Pengembangan Sistem Informasi Pelayanan Administrasi Kependudukan E-Kelurahan Genengsari

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    One of the keys to the welfare of a country can be seen from the realization of fast and good administrative services, in the era of very rapid technological progress, it encourages every agency to keep abreast of technological developments and continue to improve the ability to manage data and information held to be more accurate and efficient. Administrative services and data processing for the genengsari village are still far from technological developments today, the service method is far from effective, namely by coming directly and bringing administrative completeness to be submitted, the form of financial data processing or financial bookkeeping is still done manually which is often done manually. errors occur and even data is lost or damaged because too much data is stored, thus one of the efforts to realize good service and data processing is to apply the concept of E-Government (Electronic Government). The purpose of this research is to design a web-based service information system in genengsari village (E-kelurahan). The research method was carried out using a combination of the PIECES method used to collect data and the Waterfall System Development Life Cycle (SDLC) used for system design. From the results of testing using blackbox to get results that are as expected and testing using the SUS method which gets a final score of 86.4, which means this system is feasible to use, it can be concluded that this system can help the community and officers in managing correspondence and processing data
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