39 research outputs found

    Novice Learner Experiences in Software Development: A Study of Freshman Undergraduates

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    This paper presents a study that is part of a larger research project aimed at addressing the gap in the provision of educational software development processes for freshman, novice undergraduate learners, to improve proficiency levels. With the aim of understanding how such learners problem solve in software development in the absence of a formal process, this case study examines the experiences and depth of learning acquired by a sample set of novice undergraduates. A novel adaption of the Kirkpatrick framework known as AKM-SOLO is used to frame the evaluation. The study finds that without the scaffolding of an appropriate structured development process tailored to novices, students are in danger of failing to engage with the problem solving skills necessary for software development, particularly the skill of designing solutions prior to coding. It also finds that this lack of engagement directly impacts their affective state on the course and continues to negatively impact their proficiency and affective state in the second year of their studies leading to just under half of students surveyed being unsure if they wish to pursue a career in software development when they graduate

    Games that Make Curious: An Exploratory Survey into Digital Games that Invoke Curiosity

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    Part 1: Full PapersInternational audienceCuriosity is an important aspect of life, but studying it is challenging without reliable stimuli. Digital games provide an ideal stimulus to investigate the circumstances that trigger curiosity and how it is expressed. A survey was conducted with the goal of assessing what game titles and game genres should be analysed to further the study of curiosity. To consider different types of curiosity, we included the Five-Dimensional Curiosity Scale (5DC) questionnaire. The survey was completed by 113 participants, and resulted in 301 game suggestions that warrant further analysis. Exploration, social simulation, and collecting tasks within games were found to rank high in triggering curiosity. We further found that social curiosity in individuals correlates with having curiosity triggered by social simulations

    Facilitating Privacy Attitudes and Behaviors with Affective Visual Design

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    We all too often must consent to information collection at an early stage of digital interactions, during application sign-up. Paying low attention to privacy policies, we are rarely aware of processing practices. Drawing on multidisciplinary research, we hypothesize that privacy policies presenting information in a way that triggers affective responses, combined with intrinsic characteristics of an individual, may influence privacy attitudes. Through an online quasi-experiment (N=88), we investigate how affect, illustration type, individual characteristics and privacy concerns may influence willingness to disclose personal information and privacy awareness. Our results partially confirm these assumptions. We found that the affect may have an impact on privacy awareness. The willingness to disclose is not affected by visual design but by stable psychological constructs. We discuss the applicability of our findings in interface design and for future research.The final publication of the artcile is available at Springer via https://link.springer.com/chapter/10.1007/978-3-030-58201-2_
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