1,921,055 research outputs found
Leaf-ing A Legacy
Leaf-ing a Legacy is the story of a university art education class that joined with an elementary classroom and residents in a long term health/rehabilitative center through a service-learning project that utilized digital technology and art making in a problem-based learning format to explore the concept of legacy. Evidence was found that the experience promoted socio-emotional learning and fostered the building of socio-emotional capital for the participants involved
Effective Assessment in Art and Design : writing learning outcomes and assessment criteria in art and design
This document has been written to help teachers in art and design who are writing project
briefs or unit outlines in learning outcomes form for the first time. It is not meant to be
prescriptive but rather a general guide that attempts to clarify the purposes of outcome-led
learning and identify some of the pitfalls you might encounter.
You will find that the most successful examples of outcome-led learning come from
competency-based learning where it is relatively straightforward for students to provide
evidence of their learning because the outcomes are almost always skills oriented.
Increasingly, universities are adopting the learning outcomes approach (student-centred) in
preference to the aims and objectives approach (teacher-centred). Many examples now exist
of text-based subjects working with learning outcomes. One of the major challenges for them
is to take the term 'understanding' and redefine it in terms of more specific measurable
cognitive (thinking) outcomes. In art and design our challenge is greater because we work
with rather more ambiguous terms such as 'creativity', 'imagination', 'originality' etc as well as
'understanding'. A significant challenge for you then will be to articulate learning outcomes in
a way which promotes these important cognitive attributes but at the same time provides
some useful methods of measuring their achievement
Evaluating Practice-based Learning and Teaching in Art and Design
The University of the Arts London is host to the Creative Learning in Practice Centre for Excellence in Teaching and Learning (CLIP CETL), which has funded a number of small course-based evaluative and developmental projects. These projects have been designed by course tutors in conjunction with the CLIP CETL team, who are evaluating them to better understand and extend the pedagogies of practice-based teaching and learning. Practice-based learning is a way of conceptualising and organising student learning which can be used in many applied disciplinary contexts. Such pedagogies we argue are founded on the claim that learning to practice in the creative industries requires engagement with authentic activities in context (Lave and Wenger 1991, Wenger 2000). This short paper will describe some of the initial evaluation and research activities in two colleges; identify and define practice-based activities in the context of the courses where the research is being carried out; identify emerging pedagogic frameworks; and discuss implications for further development. Activities identified in the projects undertaken include: Opportunities to develop students‟ direct contact with industry Simulating work-based learning in the University Event-based learning Enhancing professional practice and PPD
The authors are seeking to elicit, analyse and evaluate what is often implicit in practitioner-teachers, and the experience of developing pedagogies for extending practice-based learning. We will be theorising from statements made by practitioners in semi-structured interviews and evidence provided in progress reporting from the project teams
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Towards adaptive e-learning applications based on Semantic Web Services
The current state of the art in supporting E-Learning objectives is primarily based on providing a learner with learning content by using metadata standards like ADL SCORM 2004 or IMS Learning Design. By following this approach, several issues can be observed including high development costs due to a limited reusability across different standards and learning contexts. To overcome these issues, our approach changes this data-centric paradigm to a highly dynamic service-oriented approach. By following this approach, learning objectives are supported based on a automatic allocation of services instead of a manual composition of learning data. Our approach is fundamentally based on current Semantic Web Service (SWS) technology and considers mappings between different learning metadata standards as well as ontological concepts for E-Learning. Since our approach is based on a dynamic selection and invocation of SWS appropriate to achieve a given learning objective within a specific learning context, it enables the dynamic adaptation to specific learning needs as well as a high level of reusability across different learning contexts
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