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    Leaf-ing A Legacy

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    Leaf-ing a Legacy is the story of a university art education class that joined with an elementary classroom and residents in a long term health/rehabilitative center through a service-learning project that utilized digital technology and art making in a problem-based learning format to explore the concept of legacy. Evidence was found that the experience promoted socio-emotional learning and fostered the building of socio-emotional capital for the participants involved

    Effective Assessment in Art and Design : writing learning outcomes and assessment criteria in art and design

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    This document has been written to help teachers in art and design who are writing project briefs or unit outlines in learning outcomes form for the first time. It is not meant to be prescriptive but rather a general guide that attempts to clarify the purposes of outcome-led learning and identify some of the pitfalls you might encounter. You will find that the most successful examples of outcome-led learning come from competency-based learning where it is relatively straightforward for students to provide evidence of their learning because the outcomes are almost always skills oriented. Increasingly, universities are adopting the learning outcomes approach (student-centred) in preference to the aims and objectives approach (teacher-centred). Many examples now exist of text-based subjects working with learning outcomes. One of the major challenges for them is to take the term 'understanding' and redefine it in terms of more specific measurable cognitive (thinking) outcomes. In art and design our challenge is greater because we work with rather more ambiguous terms such as 'creativity', 'imagination', 'originality' etc as well as 'understanding'. A significant challenge for you then will be to articulate learning outcomes in a way which promotes these important cognitive attributes but at the same time provides some useful methods of measuring their achievement

    Evaluating Practice-based Learning and Teaching in Art and Design

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    The University of the Arts London is host to the Creative Learning in Practice Centre for Excellence in Teaching and Learning (CLIP CETL), which has funded a number of small course-based evaluative and developmental projects. These projects have been designed by course tutors in conjunction with the CLIP CETL team, who are evaluating them to better understand and extend the pedagogies of practice-based teaching and learning. Practice-based learning is a way of conceptualising and organising student learning which can be used in many applied disciplinary contexts. Such pedagogies we argue are founded on the claim that learning to practice in the creative industries requires engagement with authentic activities in context (Lave and Wenger 1991, Wenger 2000). This short paper will describe some of the initial evaluation and research activities in two colleges; identify and define practice-based activities in the context of the courses where the research is being carried out; identify emerging pedagogic frameworks; and discuss implications for further development. Activities identified in the projects undertaken include: Opportunities to develop students‟ direct contact with industry Simulating work-based learning in the University Event-based learning Enhancing professional practice and PPD The authors are seeking to elicit, analyse and evaluate what is often implicit in practitioner-teachers, and the experience of developing pedagogies for extending practice-based learning. We will be theorising from statements made by practitioners in semi-structured interviews and evidence provided in progress reporting from the project teams
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