9,313 research outputs found
Iris: an Extensible Application for Building and Analyzing Spectral Energy Distributions
Iris is an extensible application that provides astronomers with a
user-friendly interface capable of ingesting broad-band data from many
different sources in order to build, explore, and model spectral energy
distributions (SEDs). Iris takes advantage of the standards defined by the
International Virtual Observatory Alliance, but hides the technicalities of
such standards by implementing different layers of abstraction on top of them.
Such intermediate layers provide hooks that users and developers can exploit in
order to extend the capabilities provided by Iris. For instance, custom Python
models can be combined in arbitrary ways with the Iris built-in models or with
other custom functions. As such, Iris offers a platform for the development and
integration of SED data, services, and applications, either from the user's
system or from the web. In this paper we describe the built-in features
provided by Iris for building and analyzing SEDs. We also explore in some
detail the Iris framework and software development kit, showing how astronomers
and software developers can plug their code into an integrated SED analysis
environment.Comment: 18 pages, 8 figures, accepted for publication in Astronomy &
Computin
The Application of the Montage Image Mosaic Engine To The Visualization Of Astronomical Images
The Montage Image Mosaic Engine was designed as a scalable toolkit, written
in C for performance and portability across *nix platforms, that assembles FITS
images into mosaics. The code is freely available and has been widely used in
the astronomy and IT communities for research, product generation and for
developing next-generation cyber-infrastructure. Recently, it has begun to
finding applicability in the field of visualization. This has come about
because the toolkit design allows easy integration into scalable systems that
process data for subsequent visualization in a browser or client. And it
includes a visualization tool suitable for automation and for integration into
Python: mViewer creates, with a single command, complex multi-color images
overlaid with coordinate displays, labels, and observation footprints, and
includes an adaptive image histogram equalization method that preserves the
structure of a stretched image over its dynamic range. The Montage toolkit
contains functionality originally developed to support the creation and
management of mosaics but which also offers value to visualization: a
background rectification algorithm that reveals the faint structure in an
image; and tools for creating cutout and down-sampled versions of large images.
Version 5 of Montage offers support for visualizing data written in HEALPix
sky-tessellation scheme, and functionality for processing and organizing images
to comply with the TOAST sky-tessellation scheme required for consumption by
the World Wide Telescope (WWT). Four online tutorials enable readers to
reproduce and extend all the visualizations presented in this paper.Comment: 16 pages, 9 figures; accepted for publication in the PASP Special
Focus Issue: Techniques and Methods for Astrophysical Data Visualizatio
Development of a novel 3D simulation modelling system for distributed manufacturing
This paper describes a novel 3D simulation modelling system for supporting our distributed machine design and control paradigm with respect to simulating and emulating machine behaviour on the Internet. The system has been designed and implemented using Java2D and Java3D. An easy assembly concept of drag-and-drop assembly has been realised and implemented by the introduction of new connection features (unified interface assembly features) between two assembly components (modules). The system comprises a hierarchical geometric modeller, a behavioural editor, and two assemblers. During modelling, designers can combine basic modelling primitives with general extrusions and integrate CAD geometric models into simulation models. Each simulation component (module) model can be visualised and animated in VRML browsers.
It is reusable. This makes machine design re-configurable and flexible. A case study example is given to support our conclusions
3D Character Modeling in Virtual Reality
The paper presents a virtual reality modeling system based on interactive web technologies. The system's goal is to provide a user-friendly virtual environment for the development of 3D characters with an articulated structure. The interface allows the modeling of both the character's joint structure (the hierarchy) and its segment geometry (the skin). The novelty of the system consists of (1) the combination of web technologies used (VRML, Java and EAI) which provides the possibility of online modeling, (2) rules and constraints based operations and thus interface elements, (3) vertices and sets of vertices used as graphics primitives and (4) the possibility to handle and extend hierarchies based on the H-anim structure elements
Towards a Lightweight Approach for Modding Serious Educational Games: Assisting Novice Designers
Serious educational games (SEGs) are a growing segment of the education communityās pedagogical toolbox. Effectively creating such games remains challenging, as teachers and industry trainers are content experts; typically they are not game designers with the theoretical knowledge and practical experience needed to create a quality SEG. Here, a lightweight approach to interactively explore and modify existing SEGs is introduced, a toll that can be broadly adopted by educators for pedagogically sound SEGs. Novice game designers can rapidly explore the educational and traditional elements of a game, with a stress on tracking the SEG learning objectives, as well as allowing for reviewing and altering a variety of graphic and audio game elements
- ā¦