16,101 research outputs found

    Rapa Nui (Easter Island)’s Stone Worlds

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    This article explores the spatial, architectural and conceptual relationships between landscape places, stone quarrying, and stone moving and building during Rapa Nui’s statue-building period. These are central themes of the ‘Rapa Nui Landscapes of Construction Project’ and are discussed using aspects of the findings of our recent fieldwork. The different scales of expression, from the detail of the domestic sphere to the monumental working of quarries, are considered. It is suggested that the impressiveness of Rapa Nui’s stone architecture is its conceptual coherence at the small scale as much as at the large scale

    A conceptual model for the development of CSCW systems

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    Models and theories concerning cooperation have long been recognised as an important aid in the development of Computer Supported Cooperative Work (CSCW) systems. However, there is no consensus regarding the set of concepts and abstractions that should underlie such models and theories. Furthermore, common patterns are hard to discern in different models and theories. This paper analyses a number of existing models and theories, and proposes a generic conceptual framework based on the strengths and commonalities of these models. We analyse five different developments, viz., Coordination Theory, Activity Theory, Task Manager model, Action/Interaction Theory and Object-Oriented Activity Support model, to propose a generic model based on four key concepts common to these developments, viz. activity, actor, information and service

    Enabling scalability by partitioning virtual environments using frontier sets

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    We present a class of partitioning scheme that we have called frontier sets. Frontier sets build on the notion of a potentially visible set (PVS). In a PVS, a world is subdivided into cells and for each cell all the other cells that can be seen are computed. In contrast, a frontier set considers pairs of cells, A and B. For each pair, it lists two sets of cells (two frontiers), FAB and FBA. By definition, from no cell in FAB is any cell in FBA visible and vice versa. Our initial use of frontier sets has been to enable scalability in distributed networking. This is possible because, for example, if at time t0 Player1 is in cell A and Player2 is in cell B, as long as they stay in their respective frontiers, they do not need to send update information to each other. In this paper we describe two strategies for building frontier sets. Both strategies are dynamic and compute frontiers only as necessary at runtime. The first is distance-based frontiers. This strategy requires precomputation of an enhanced potentially visible set. The second is greedy frontiers. This strategy is more expensive to compute at runtime, however it leads to larger and thus more efficient frontiers. Network simulations using code based on the Quake II engine show that frontiers have significant promise and may allow a new class of scalable peer-to-peer game infrastructures to emerge

    Metaphor and Materiality in Early Prehistory

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    In this paper we argue for a relational perspective based on metaphorical rather than semiotic understandings of human and hominin1 material culture. The corporeality of material culture and thus its role as solid metaphors for a shared experience of embodiment precedes language in the archaeological record. While arguments continue as to both the cognitive abilities that underpin symbolism and the necessary and sufficient evidence for the identification of symbolic material culture in the archaeological record, a symbolic approach will inevitably restrict the available data to sapiens or even to literate societies. However, a focus on material culture as material metaphor allows the consideration of the ways in which even the very earliest archaeological record reflects hominins’ embodied, distributed relationships with heterogeneous forms of agent, as will be demonstrated by two case studies

    A Review of the "Digital Turn" in the New Literacy Studies

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    Digital communication has transformed literacy practices and assumed great importance in the functioning of workplace, recreational, and community contexts. This article reviews a decade of empirical work of the New Literacy Studies, identifying the shift toward research of digital literacy applications. The article engages with the central theoretical, methodological, and pragmatic challenges in the tradition of New Literacy Studies, while highlighting the distinctive trends in the digital strand. It identifies common patterns across new literacy practices through cross-comparisons of ethnographic research in digital media environments. It examines ways in which this research is taking into account power and pedagogy in normative contexts of literacy learning using the new media. Recommendations are given to strengthen the links between New Literacy Studies research and literacy curriculum, assessment, and accountability in the 21st century

    Analysis domain model for shared virtual environments

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    The field of shared virtual environments, which also encompasses online games and social 3D environments, has a system landscape consisting of multiple solutions that share great functional overlap. However, there is little system interoperability between the different solutions. A shared virtual environment has an associated problem domain that is highly complex raising difficult challenges to the development process, starting with the architectural design of the underlying system. This paper has two main contributions. The first contribution is a broad domain analysis of shared virtual environments, which enables developers to have a better understanding of the whole rather than the part(s). The second contribution is a reference domain model for discussing and describing solutions - the Analysis Domain Model

    Coordinating Local Adaptive Strategies through a Network-Based Approach

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    As the impacts of climate change become increasingly destructive and pervasive, climate adaptation has received greater political and academic attention. The traditional top-down model for mitigating climate change, however, is ill-suited to implementing effective adaptation strategies. Yet, local communities most impacted by climate change seldom have the tools and resources to develop effective adaptive strategies on their own. This note argues that a bottom-up, network-based approach could be a promising paradigm towards implementing effective adaptive strategies and empowering affected communities

    Water Politics and Religious Practices in Kangding

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    This case study examines the use of water in Kangding, China. Kangding is a location in the Kham Himalaya which for centuries served as a strategic border area between Tibetan and Chinese worlds. As the discussion elaborates, an examination of the way that water has been used in the past and in the present demonstrates the dynamism of the religious practices prominent in locations such as Kangding. The study of water, and of the everyday religious practices with which it is associated, also intersects with growing resource management challenges that have come to the forefront during a contemporary period of development and modernization. I suggest that the recent resurgence of religion could deepen our understandings about local knowledge of the natural environment while shedding light on some ideas about its ideal use
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