19 research outputs found

    Neural \'{E}tendue Expander for Ultra-Wide-Angle High-Fidelity Holographic Display

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    Holographic displays can generate light fields by dynamically modulating the wavefront of a coherent beam of light using a spatial light modulator, promising rich virtual and augmented reality applications. However, the limited spatial resolution of existing dynamic spatial light modulators imposes a tight bound on the diffraction angle. As a result, modern holographic displays possess low \'{e}tendue, which is the product of the display area and the maximum solid angle of diffracted light. The low \'{e}tendue forces a sacrifice of either the field-of-view (FOV) or the display size. In this work, we lift this limitation by presenting neural \'{e}tendue expanders. This new breed of optical elements, which is learned from a natural image dataset, enables higher diffraction angles for ultra-wide FOV while maintaining both a compact form factor and the fidelity of displayed contents to human viewers. With neural \'{e}tendue expanders, we experimentally achieve 64×\times \'{e}tendue expansion of natural images in full color, expanding the FOV by an order of magnitude horizontally and vertically, with high-fidelity reconstruction quality (measured in PSNR) over 29 dB on retinal-resolution images

    Waveguide Holography: Towards True 3D Holographic Glasses

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    We present a novel near-eye display concept which consists of a waveguide combiner, a spatial light modulator, and a laser light source. The proposed system can display true 3D holographic images through see-through pupil-replicating waveguide combiner as well as providing a large eye-box. By modeling the coherent light interaction inside of the waveguide combiner, we demonstrate that the output wavefront from the waveguide can be controlled by modulating the wavefront of input light using a spatial light modulator. This new possibility allows combining a holographic display, which is considered as the ultimate 3D display technology, with the state-of-the-art pupil replicating waveguides, enabling the path towards true 3D holographic augmented reality glasses

    Multisource Holography

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    Holographic displays promise several benefits including high quality 3D imagery, accurate accommodation cues, and compact form-factors. However, holography relies on coherent illumination which can create undesirable speckle noise in the final image. Although smooth phase holograms can be speckle-free, their non-uniform eyebox makes them impractical, and speckle mitigation with partially coherent sources also reduces resolution. Averaging sequential frames for speckle reduction requires high speed modulators and consumes temporal bandwidth that may be needed elsewhere in the system. In this work, we propose multisource holography, a novel architecture that uses an array of sources to suppress speckle in a single frame without sacrificing resolution. By using two spatial light modulators, arranged sequentially, each source in the array can be controlled almost independently to create a version of the target content with different speckle. Speckle is then suppressed when the contributions from the multiple sources are averaged at the image plane. We introduce an algorithm to calculate multisource holograms, analyze the design space, and demonstrate up to a 10 dB increase in peak signal-to-noise ratio compared to an equivalent single source system. Finally, we validate the concept with a benchtop experimental prototype by producing both 2D images and focal stacks with natural defocus cues.Comment: 14 pages, 9 figures, to be published in SIGGRAPH Asia 202

    Acoustic Hologram Optimisation Using Automatic Differentiation

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    Acoustic holograms are the keystone of modern acoustics. It encodes three-dimensional acoustic fields in two dimensions, and its quality determine the performance of acoustic systems. Optimisation methods that control only the phase of an acoustic wave are considered inferior to methods that control both the amplitude and phase of the wave. In this paper, we present Diff-PAT, an acoustic hologram optimisation algorithm with automatic differentiation. We demonstrate that our method achieves superior accuracy than conventional methods. The performance of Diff-PAT was evaluated by randomly generating 1000 sets of up to 32 control points for single-sided arrays and single-axis arrays. The improved acoustic hologram can be used in wide range of applications of PATs without introducing any changes to existing systems that control the PATs. In addition, we applied Diff-PAT to acoustic metamaterial and achieved an >8 dB increase in the peak noise-to-signal ratio of acoustic hologram.Comment: 25 pages, 5 figures, manuscrip

    Depolarized Holography with Polarization-multiplexing Metasurface

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    The evolution of computer-generated holography (CGH) algorithms has prompted significant improvements in the performances of holographic displays. Nonetheless, they start to encounter a limited degree of freedom in CGH optimization and physical constraints stemming from the coherent nature of holograms. To surpass the physical limitations, we consider polarization as a new degree of freedom by utilizing a novel optical platform called metasurface. Polarization-multiplexing metasurfaces enable incoherent-like behavior in holographic displays due to the mutual incoherence of orthogonal polarization states. We leverage this unique characteristic of a metasurface by integrating it into a holographic display and exploiting polarization diversity to bring an additional degree of freedom for CGH algorithms. To minimize the speckle noise while maximizing the image quality, we devise a fully differentiable optimization pipeline by taking into account the metasurface proxy model, thereby jointly optimizing spatial light modulator phase patterns and geometric parameters of metasurface nanostructures. We evaluate the metasurface-enabled depolarized holography through simulations and experiments, demonstrating its ability to reduce speckle noise and enhance image quality.Comment: 15 pages, 13 figures, to be published in SIGGRAPH Asia 202

    Advancing computer-generated holographic display thanks to diffraction model-driven deep nets

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    Advancements are reported in computer-generated holography proofing RGB 4K display through a new strategy based on diffraction model-driven deep networks. In the new 4K-DMDNet, the network is not a “black box” anymore. Rather, the input-output relation must obey to the physics of wavefront propagation, which is embedded here as a constraint. Thus, a labelled dataset is not required, and the model shows superior generalization capabilities with respect to data-driven approaches. The method is promising for the new generation of RGB 4K holographic display, as well as augmented and virtual reality systems

    4K-DMDNet: diffraction model-driven network for 4K computer-generated holography

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    Deep learning offers a novel opportunity to achieve both high-quality and high-speed computer-generated holography (CGH). Current data-driven deep learning algorithms face the challenge that the labeled training datasets limit the training performance and generalization. The model-driven deep learning introduces the diffraction model into the neural network. It eliminates the need for the labeled training dataset and has been extensively applied to hologram generation. However, the existing model-driven deep learning algorithms face the problem of insufficient constraints. In this study, we propose a model-driven neural network capable of high-fidelity 4K computer-generated hologram generation, called 4K Diffraction Model-driven Network (4K-DMDNet). The constraint of the reconstructed images in the frequency domain is strengthened. And a network structure that combines the residual method and sub-pixel convolution method is built, which effectively enhances the fitting ability of the network for inverse problems. The generalization of the 4K-DMDNet is demonstrated with binary, grayscale and 3D images. High-quality full-color optical reconstructions of the 4K holograms have been achieved at the wavelengths of 450 nm, 520 nm, and 638 nm

    Augmented Reality and Its Application

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    Augmented Reality (AR) is a discipline that includes the interactive experience of a real-world environment, in which real-world objects and elements are enhanced using computer perceptual information. It has many potential applications in education, medicine, and engineering, among other fields. This book explores these potential uses, presenting case studies and investigations of AR for vocational training, emergency response, interior design, architecture, and much more
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