2 research outputs found

    Design of Prototype Payment Application System With Near Field Communication (NFC) Technology based on Android

    Get PDF
    Since the late 1990s, people have enjoyed a comfortable lifestyle. Mobile devices supported by the development of wireless networks have spread throughout the world. People can get information, order tickets, download songs and perform commercial transactions, called mobile commerce. Mobile commerce applications become the most popular application for mobile device users who want to do business and financial transactions easily and securely, anytime and anywhere they are. Today the use of physical cash is experiencing a decline in popularity in the business world, because it is being replaced by non-physical payments are often called electronic money (e-money). An important technology behind mobile payments is called Near Field Communication (NFC). As an indication that the NFC has tremendous business potential, leading companies like Nokia, Microsoft, Visa Inc., and MasterCard Worldwide and NXP Semiconductors, is actively engaged on them. Payment processing integrated with NFC technology based mobile operating system that is a trend today is Android that support NFC technology is version 2.3.3 Gingerbread. The prototype application is designed to pay for 2 on the user side of the user as consumer and the merchant side as a trader or seller by using the handset that already have NFC technology is Google Samsung Nexus S. Pay an application prototype also implements the concept of security in e-commerce transactions by using the protocol-to-Tag Tag so that the user needs for security and comfort during the financial transaction are met. &nbsp

    Online Payment Gateways Used to Facilitate E-Commerce Transactions and Improve Risk Management

    Get PDF
    As online transactions continue to increase and become a significant part of the global economy, the ability to accept payments online becomes more important for businesses. This paper evaluates the literature and provides current information for IS researchers and instructors focusing on electronic commerce. In this paper, we explore the components of e-credit providers (conventional, person-to-person, and third-party) and explain how each system processes a single transaction. We then analyze several market leaders in each segment and summarize the strengths and weaknesses of each company. We provide guidelines for selecting an e-credit provider and highlight the options that apply best to online businesses. Finally, we outline potential areas of future research and provide a simple tutorial on creating a business account with PayPal website Payments Standard as an example of an online payment provider
    corecore