9,444 research outputs found

    Walking Through the Method Zoo: Does Higher Education Really Meet Software Industry Demands?

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    Software engineering educators are continually challenged by rapidly evolving concepts, technologies, and industry demands. Due to the omnipresence of software in a digitalized society, higher education institutions (HEIs) have to educate the students such that they learn how to learn, and that they are equipped with a profound basic knowledge and with latest knowledge about modern software and system development. Since industry demands change constantly, HEIs are challenged in meeting such current and future demands in a timely manner. This paper analyzes the current state of practice in software engineering education. Specifically, we want to compare contemporary education with industrial practice to understand if frameworks, methods and practices for software and system development taught at HEIs reflect industrial practice. For this, we conducted an online survey and collected information about 67 software engineering courses. Our findings show that development approaches taught at HEIs quite closely reflect industrial practice. We also found that the choice of what process to teach is sometimes driven by the wish to make a course successful. Especially when this happens for project courses, it could be beneficial to put more emphasis on building learning sequences with other courses

    Involving External Stakeholders in Project Courses

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    Problem: The involvement of external stakeholders in capstone projects and project courses is desirable due to its potential positive effects on the students. Capstone projects particularly profit from the inclusion of an industrial partner to make the project relevant and help students acquire professional skills. In addition, an increasing push towards education that is aligned with industry and incorporates industrial partners can be observed. However, the involvement of external stakeholders in teaching moments can create friction and could, in the worst case, lead to frustration of all involved parties. Contribution: We developed a model that allows analysing the involvement of external stakeholders in university courses both in a retrospective fashion, to gain insights from past course instances, and in a constructive fashion, to plan the involvement of external stakeholders. Key Concepts: The conceptual model and the accompanying guideline guide the teachers in their analysis of stakeholder involvement. The model is comprised of several activities (define, execute, and evaluate the collaboration). The guideline provides questions that the teachers should answer for each of these activities. In the constructive use, the model allows teachers to define an action plan based on an analysis of potential stakeholders and the pedagogical objectives. In the retrospective use, the model allows teachers to identify issues that appeared during the project and their underlying causes. Drawing from ideas of the reflective practitioner, the model contains an emphasis on reflection and interpretation of the observations made by the teacher and other groups involved in the courses. Key Lessons: Applying the model retrospectively to a total of eight courses shows that it is possible to reveal hitherto implicit risks and assumptions and to gain a better insight into the interaction...Comment: Abstract shortened since arxiv.org limits length of abstracts. See paper/pdf for full abstract. Paper is forthcoming, accepted August 2017. Arxiv version 2 corrects misspelled author nam

    Open Source Tools to Support Teaching Agile Software Development

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    Learning agile software development methodologies are important due to the popularity of agility in software industry. Agile software development has several practices and each practice needs specific tools to work with. Fortunately, there are plenty of open source tools to support working with the agile practices. However, each tool is a separate tool and there is no information about the interrelation of those open source tools. In this paper we propose a set of open source tools to support agile software development course. We start from identifying the principles and practices of agile software development and continue with examining open source tools that fit with agile practices. The relationship between the open source tools is also determined, based on their functionalities

    Object-oriented modelling with unified modelling language 2.0 for simple software application based on agile methodology

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    Unified modelling language (UML) 2.0 introduced in 2002 has been developing and influencing object-oriented software engineering and has become a standard and reference for information system analysis and design modelling. There are many concepts and theories to model the information system or software application with UML 2.0, which can make ambiguities and inconsistencies for a novice to learn to how to model the system with UML especially with UML 2.0. This article will discuss how to model the simple software application by using some of the diagrams of UML 2.0 and not by using the whole diagrams as suggested by agile methodology. Agile methodology is considered as convenient for novices because it can deliver the information technology environment to the end-user quickly and adaptively with minimal documentation. It also has the ability to deliver best performance software application according to the customer's needs. Agile methodology will make simple model with simple documentation, simple team and simple tools.Comment: 15 pages, 30 figure

    Teaching and practicing RE for agility

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    During the development of an information system, requirements might constantly change. The practice of Information Systems Engineering clearly evolved because of the adoption of agile methods. However, after practice and theory of agile development, teaching agile development should follow. We have to let our students experience agile development and to teach them how to deal with it, not only in theory but also in practice. E.g., in practice it is difficult to keep everything consistent in a constantly changing situation. Also, for students it is (very) strange that something which is judged good in an earlier stage might be judged wrong in a later stage. In this paper, we describe how we simulate agility in our course and how we let the students experience constantly changing requirements, and how we teach them how to handle that. And because of a sudden pandemic (COVID), we were forced to teach all this on-line, with all its educational restrictions (e.g., no personal meetings, limited human interaction/dynamics, etc.).</p

    Teaching and practicing RE for agility

    Get PDF
    During the development of an information system, requirements might constantly change. The practice of Information Systems Engineering clearly evolved because of the adoption of agile methods. However, after practice and theory of agile development, teaching agile development should follow. We have to let our students experience agile development and to teach them how to deal with it, not only in theory but also in practice. E.g., in practice it is difficult to keep everything consistent in a constantly changing situation. Also, for students it is (very) strange that something which is judged good in an earlier stage might be judged wrong in a later stage. In this paper, we describe how we simulate agility in our course and how we let the students experience constantly changing requirements, and how we teach them how to handle that. And because of a sudden pandemic (COVID), we were forced to teach all this on-line, with all its educational restrictions (e.g., no personal meetings, limited human interaction/dynamics, etc.).</p
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