57 research outputs found

    Osmologies : towards aroma composition

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    Exploitation of Super(de)wettability via Scalable Hierarchical Surface Texturing

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    The field of wettability is an age-old topic that has been revitalized in the last two decades. Historically, the diverse physical phenomena of wetting has influenced the development of inventions that dates back to the paleolithic era (2,600,000 to 10,000 BC) in the form of charcoal and ochre -based cave paintings, or the mesolithic (10,000 to 5,000 BC) and neolithic (5,000 to 2,000 BC) periods as pottery and soaps. Since the end of the Stone Age, human civilizations and scientific discoveries have progressed by leaps and bounds. Despite the advances in metallurgy, optics, chemistry, mechanics, mathematics and electricity, our understanding of fluid-surface interactions remained stagnant until 1804. Between 1804 and 1805, Thomas Young described the concept of a wetting contact angle, which controls the equilibrium shape of a fluid droplet on a surface, thus making wettability a quantified branch of physics. The late entry of this scientific field is astounding, considering the ubiquitousness of water on Earth. Despite Young’s discoveries, the area remained largely unexplored. Work on wettability was intermittent, with Edward Washburn on capillary effects in 1921 and later on, Robert Wenzel and Cassie-Baxter in 1936 and 1944 on the wetting of rough interfaces. In 1997, almost exactly 20 years ago, the field was rejuvenated by the corresponding discoveries of superhydrophilicity (water droplets spread into a sheet) and superhydrophobicity (water droplets ball up), by Wang et al. and Neinhuis et al. respectively. Since their work into these distinct super(de)wetting states, the field has grown exponentially. Today, its revival can be attributed to biomimetics (engineering mimicry / imitation of life) and a revolutionized understanding behind super(de)wetting mechanisms that are found in nature. The precise combination of hierarchical (multi-scale) texturing with select surface chemical composition is vital towards fabricating interfaces with specialized wetting properties. Knowledge behind the careful control of surface texturing holds immense potential for enabling a plethora of user-defined functional interfaces. As of the time of writing, the field of wettability encompasses multiple domains, such as superhydrophilicity (water-loving),[8] slippery superhydrophobicity (water-fearing), adhesive superhydrophobicity (an unintuitive love-fear relationship with water), superoleophobicity (oil-fearing), superamphiphobicity (water- and oil-fearing),[11] superomniphobicity (all-fearing) as well as a range of other important intermediary, cross-environment wetting states. Methods employed for achieving super(de)wettability can be broadly classified under 2 sub-classes. The first relies on intricate top-down photolithography (-drawing with light) or templating-based designs while the other uses the realms of chaotic, but deterministic and scalable bottom-up self-assembly. Both routes are promising for the development of unique super(de)wetting states, albeit with considerable drawbacks on both fronts. For instance, while lithography and templating have demonstrated exemplary surface texturing precision and super(de)wetting performance, these methods remain limited by poor scalability, complexity and costs in instrumentation and operation. Alternatively, scalable and cheap bottom-up self-assembly methods can exist within complex electro-, hydro-, aero-, thermal- or thermo-dynamically varied regimes. Consequently, each system requires intense cross-optimization research efforts in determining niche operating parameters. In this work, we explore a series of highly promising hierarchically structured material interfaces that were enabled by understanding, taming and controlling scalable but chaotic bottom-up methods. To this end, we demonstrate their potential within the entire super(de)wetting spectrum, showcased through a series of coatings and further exemplified by functional micro(fluid)mechanical systems (M-F-MS)

    Temporal integration of loudness as a function of level

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    Perceptual Organization

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    Perceiving the world of real objects seems so easy that it is difficult to grasp just how complicated it is. Not only do we need to construct the objects quickly, the objects keep changing even though we think of them as having a consistent, independent existence (Feldman, 2003). Yet, we usually get it right, there are few failures. We can perceive a tree in a blinding snowstorm, a deer bounding across a tree line, dodge a snowball, catch a baseball, detect the crack of a branch breaking in a strong windstorm amidst the rustling of trees, predict the sounds of a dripping faucet, or track a street musician strolling down the road

    Summary of Research 1994

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    The views expressed in this report are those of the authors and do not reflect the official policy or position of the Department of Defense or the U.S. Government.This report contains 359 summaries of research projects which were carried out under funding of the Naval Postgraduate School Research Program. A list of recent publications is also included which consists of conference presentations and publications, books, contributions to books, published journal papers, and technical reports. The research was conducted in the areas of Aeronautics and Astronautics, Computer Science, Electrical and Computer Engineering, Mathematics, Mechanical Engineering, Meteorology, National Security Affairs, Oceanography, Operations Research, Physics, and Systems Management. This also includes research by the Command, Control and Communications (C3) Academic Group, Electronic Warfare Academic Group, Space Systems Academic Group, and the Undersea Warfare Academic Group

    Machine Sensation

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    Emphasising the alien qualities of anthropomorphic technologies, Machine Sensation makes a conscious effort to increase rather than decrease the tension between nonhuman and human experience. In a series of rigorously executed cases studies, including natural user interfaces, artificial intelligence as well as sex robots, Leach shows how object-oriented ontology enables one to insist upon the unhuman nature of technology while acknowledging its immense power and significance in human life. Machine Sensation meticulously engages OOO, Actor Network Theory, the philosophy of technology, cybernetics and posthumanism in innovative and gripping ways
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