57 research outputs found
Exploitation of Super(de)wettability via Scalable Hierarchical Surface Texturing
The field of wettability is an age-old topic that has been
revitalized in the last two decades. Historically, the diverse
physical phenomena of wetting has influenced the development of
inventions that dates back to the paleolithic era (2,600,000 to
10,000 BC) in the form of charcoal and ochre -based cave
paintings, or the mesolithic (10,000 to 5,000 BC) and neolithic
(5,000 to 2,000 BC) periods as pottery and soaps. Since the end
of the Stone Age, human civilizations and scientific discoveries
have progressed by leaps and bounds. Despite the advances in
metallurgy, optics, chemistry, mechanics, mathematics and
electricity, our understanding of fluid-surface interactions
remained stagnant until 1804. Between 1804 and 1805, Thomas Young
described the concept of a wetting contact angle, which controls
the equilibrium shape of a fluid droplet on a surface, thus
making wettability a quantified branch of physics. The late entry
of this scientific field is astounding, considering the
ubiquitousness of water on Earth. Despite Young’s discoveries,
the area remained largely unexplored. Work on wettability was
intermittent, with Edward Washburn on capillary effects in 1921
and later on, Robert Wenzel and Cassie-Baxter in 1936 and 1944 on
the wetting of rough interfaces.
In 1997, almost exactly 20 years ago, the field was rejuvenated
by the corresponding discoveries of superhydrophilicity (water
droplets spread into a sheet) and superhydrophobicity (water
droplets ball up), by Wang et al. and Neinhuis et al.
respectively. Since their work into these distinct
super(de)wetting states, the field has grown exponentially.
Today, its revival can be attributed to biomimetics (engineering
mimicry / imitation of life) and a revolutionized understanding
behind super(de)wetting mechanisms that are found in nature. The
precise combination of hierarchical (multi-scale) texturing with
select surface chemical composition is vital towards fabricating
interfaces with specialized wetting properties. Knowledge behind
the careful control of surface texturing holds immense potential
for enabling a plethora of user-defined functional interfaces. As
of the time of writing, the field of wettability encompasses
multiple domains, such as superhydrophilicity (water-loving),[8]
slippery superhydrophobicity (water-fearing), adhesive
superhydrophobicity (an unintuitive love-fear relationship with
water), superoleophobicity (oil-fearing), superamphiphobicity
(water- and oil-fearing),[11] superomniphobicity (all-fearing) as
well as a range of other important intermediary,
cross-environment wetting states.
Methods employed for achieving super(de)wettability can be
broadly classified under 2 sub-classes. The first relies on
intricate top-down photolithography (-drawing with light) or
templating-based designs while the other uses the realms of
chaotic, but deterministic and scalable bottom-up self-assembly.
Both routes are promising for the development of unique
super(de)wetting states, albeit with considerable drawbacks on
both fronts. For instance, while lithography and templating have
demonstrated exemplary surface texturing precision and
super(de)wetting performance, these methods remain limited by
poor scalability, complexity and costs in instrumentation and
operation. Alternatively, scalable and cheap bottom-up
self-assembly methods can exist within complex electro-, hydro-,
aero-, thermal- or thermo-dynamically varied regimes.
Consequently, each system requires intense cross-optimization
research efforts in determining niche operating parameters.
In this work, we explore a series of highly promising
hierarchically structured material interfaces that were enabled
by understanding, taming and controlling scalable but chaotic
bottom-up methods. To this end, we demonstrate their potential
within the entire super(de)wetting spectrum, showcased through a
series of coatings and further exemplified by functional
micro(fluid)mechanical systems (M-F-MS)
Perceptual Organization
Perceiving the world of real objects seems so easy that it is difficult to grasp just how complicated it is. Not only do we need to construct the objects quickly, the objects keep changing even though we think of them as having a consistent, independent existence (Feldman, 2003). Yet, we usually get it right, there are few failures. We can perceive a tree in a blinding snowstorm, a deer bounding across a tree line, dodge a snowball, catch a baseball, detect the crack of a branch breaking in a strong windstorm amidst the rustling of trees, predict the sounds of a dripping faucet, or track a street musician strolling down the road
Summary of Research 1994
The views expressed in this report are those of the authors and do not reflect the
official policy or position of the Department of Defense or the U.S. Government.This report contains 359 summaries of research projects which were carried out
under funding of the Naval Postgraduate School Research Program. A list of recent
publications is also included which consists of conference presentations and
publications, books, contributions to books, published journal papers, and
technical reports. The research was conducted in the areas of Aeronautics and
Astronautics, Computer Science, Electrical and Computer Engineering, Mathematics,
Mechanical Engineering, Meteorology, National Security Affairs, Oceanography,
Operations Research, Physics, and Systems Management. This also includes research
by the Command, Control and Communications (C3) Academic Group, Electronic Warfare
Academic Group, Space Systems Academic Group, and the Undersea Warfare Academic
Group
Machine Sensation
Emphasising the alien qualities of anthropomorphic technologies, Machine Sensation makes a conscious effort to increase rather than decrease the tension between nonhuman and human experience. In a series of rigorously executed cases studies, including natural user interfaces, artificial intelligence as well as sex robots, Leach shows how object-oriented ontology enables one to insist upon the unhuman nature of technology while acknowledging its immense power and significance in human life. Machine Sensation meticulously engages OOO, Actor Network Theory, the philosophy of technology, cybernetics and posthumanism in innovative and gripping ways
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