16,725 research outputs found

    A narrative approach to collaborative writing: A business process model

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    Narratives have been used in the past to enhance technical documents such as research proposals by implementing a single-user writing tool called CANS (Computer-Aided Narrative Support). This study has now been extended to collaborative writing (CW); another area that can greatly benefit from a narrative-based writing tool. Before implementing such an asynchronous, multi-user system, however, it was imperative to do a concrete design for it. Therefore, after studying existing CW tools and strategies, a concise business process (BP) model was designed to describe the process of narrative-based CW. This paper introduces narrative-based CW for technical authors, the BP model for it and discusses the benefits of such an implementation on particular areas of research, such as the development of Grid applications

    Spartan Daily September 24, 2009

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    Volume 133, Issue 14https://scholarworks.sjsu.edu/spartandaily/1282/thumbnail.jp

    Aspect-Oriented Programming

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    Aspect-oriented programming is a promising idea that can improve the quality of software by reduce the problem of code tangling and improving the separation of concerns. At ECOOP'97, the first AOP workshop brought together a number of researchers interested in aspect-orientation. At ECOOP'98, during the second AOP workshop the participants reported on progress in some research topics and raised more issues that were further discussed. \ud \ud This year, the ideas and concepts of AOP have been spread and adopted more widely, and, accordingly, the workshop received many submissions covering areas from design and application of aspects to design and implementation of aspect languages

    Innovate Magazine / Annual Review 2011-2012

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    This year\u27s issue highlights some of the ways the SJSU School of Library and Information Science is being a catalyst for global innovation, explores the tools SJSU SLIS master\u27s students and faculty use to interact in our innovative online learning environment, and describes some of the exciting career pathways our alum are pursuing.https://scholarworks.sjsu.edu/innovate/1000/thumbnail.jp

    Didactic Networks: A proposal for e-learning content generation

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    The Didactic Networks proposed in this paper are based on previous publications in the field of the RSR (Rhetorical-Semantic Relations). The RSR is a set of primitive relations used for building a specific kind of semantic networks for artificial intelligence applications on the web: the RSN (Rhetorical-Semantic Networks). We bring into focus the RSR application in the field of elearning, by defining Didactic Networks as a new set of semantic patterns oriented to the development of eleaming applications. The different lines we offer in our research Jail mainly into three levels: • The most basic one is in the field of computational linguistics and related to Logical Operations on RSR (RSR Inverses and plurals. RSR combinations, etc), once they have been created. The application of Walter Bosma 's results regarding rhetorical distance application and treatment as semantic weighted networks is one of the important issues here. • In parallel, we have been working on the creation of a knowledge representation and storage model and data architecture capable of supporting the definition of knowledge networks based on RSR. • The third strategic line is in the meso-level, the formulation of a molecular structure of knowledge based on the most frequently used patterns. The main contribution at this level is the set of Fundamental Cognitive Networks (FCN) as an application of Novak's mental maps proposal. This paper is part of this third intermediate level, and the Fundamental Didactic Networks (FDN) are the result of the application of rhetorical theoiy procedures to the instructional theory. We have formulated a general set of RSR capable of building discourse, making it possible to express any concept, procedure or principle in terms of knowledge nodes and RSRs. The instructional knowledge can then be elaborated in the same way. This network structure expressing the instructional knowledge in terms of RSR makes the objective of developing web-learning lessons semi-automutkally possible, as well as any other type of utilities oriented towards the exploitation of semantic structure, such as the automatic question answering systems

    Collaboration in the Semantic Grid: a Basis for e-Learning

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    The CoAKTinG project aims to advance the state of the art in collaborative mediated spaces for the Semantic Grid. This paper presents an overview of the hypertext and knowledge based tools which have been deployed to augment existing collaborative environments, and the ontology which is used to exchange structure, promote enhanced process tracking, and aid navigation of resources before, after, and while a collaboration occurs. While the primary focus of the project has been supporting e-Science, this paper also explores the similarities and application of CoAKTinG technologies as part of a human-centred design approach to e-Learning

    Video browsing interfaces and applications: a review

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    We present a comprehensive review of the state of the art in video browsing and retrieval systems, with special emphasis on interfaces and applications. There has been a significant increase in activity (e.g., storage, retrieval, and sharing) employing video data in the past decade, both for personal and professional use. The ever-growing amount of video content available for human consumption and the inherent characteristics of video data—which, if presented in its raw format, is rather unwieldy and costly—have become driving forces for the development of more effective solutions to present video contents and allow rich user interaction. As a result, there are many contemporary research efforts toward developing better video browsing solutions, which we summarize. We review more than 40 different video browsing and retrieval interfaces and classify them into three groups: applications that use video-player-like interaction, video retrieval applications, and browsing solutions based on video surrogates. For each category, we present a summary of existing work, highlight the technical aspects of each solution, and compare them against each other

    Spartan Daily September 14, 2009

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    Volume 133, Issue 9https://scholarworks.sjsu.edu/spartandaily/1278/thumbnail.jp

    Spartan Daily, October 22, 2009

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    Volume 133, Issue 28https://scholarworks.sjsu.edu/spartandaily/2101/thumbnail.jp

    Spartan Daily February 2, 2010

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    Volume 134, Issue 3https://scholarworks.sjsu.edu/spartandaily/1219/thumbnail.jp
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