720 research outputs found
Frontiers of Adaptive Design, Synthetic Biology and Growing Skins for Ephemeral Hybrid Structures
The history of membranes is one of adaptation, from the development in living organisms to man-made versions, with a great variety of uses in temporary design: clothing, building, packaging, etc. Being versatile and simple to integrate, membranes have a strong sustainability potential, through an essential use of material resources and multifunctional design, representing one of the purest cases where âdesign follows function.â The introduction of new engineered materials and techniques, combined with a growing interest for Nature-inspired technologies are progressively merging man-made artifacts and biological processes with a high potential for innovation. This chapter introduces, through a number of examples, the broad variety of hybrid membranes in the contest of experimental Design, Art and Architecture, categorized following two different stages of biology-inspired approach with the aim of identifying potential developments. Biomimicry, is founded on the adoption of practices from nature in architecture though imitation:
solutions are observed on a morphological, structural or procedural level and copied to design everything from nanoscale materials to building technologies.
Synthetic biology relies on hybrid procedures mixing natural and synthetic materials and processes
THE HYBRONAUT AND THE UMWELT: WEARABLE TECHNOLOGY AS ARTISTIC STRATEGY
This dissertation explores the use of irony in networked wearable technology art as a
strategy to emphasise the complexity of conjunction between techno-organic human and the
techno-organic world.
The research addresses the relationship between technologically enhanced human and
networked hybrid environment, and speculates on the impact of technological enhancements to the
subjective construction of Umwelt through ironic interventions. The project employs both artistic
practice and critical theory.
The practice-based part of the dissertation is comprised of three wearable technology
artworks produced during the study. These concrete artefacts employ irony as a means to expose
the techno-organic relationship between humans and their environment under scrutiny. The
works highlight the significance of technological modifications of the human for the formation of
subjective worldview in an everyday hybrid environment.
The theoretical part navigates between the fields of art, design, technology, science and
cultural studies concerning the impact of technology and networks on human experience and
perception of the world.
In the background of this research is biologist Jakob von UexkuÌllâs concept of the Umwelt,
which is a subjective perception created by an organism through its active engagement with the
everyday living environment. This dissertation focuses on the Umwelt that is formed in an
interaction between hybrid environment and the technologically enhanced human, the Hybronaut.
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Hybrid environment is a physical reality merged with technologically enabled virtual reality.
The Hybronaut is an artistic strategy developed during the research based on four elements:
wearable technology, network ability, irony and contextualised experience for the public.
Irony is one of the prominent characteristics of the Hybronaut. Irony functions as a way to
produce multiple paradoxical perspectives that enable a critical inquiry into our subjective
construction of Umwelt. The research indicates that ironic networked wearable technology art
presents an opportunity to re-examine our perception concerning the human and his
environment
ICS Materials
This present book covers a series of outstanding reputation researchersâ contributions on the topic of ICS Materials: a new class of emerging materials with properties and qualities concerning interactivity, connectivity and intelligence. In the general framework of ICS Materialsâ domain, each chapter deals with a specific aspect following the characteristic perspective of each researcher. As result, methods, tools, guidelines emerged that are relevant and applicable to several contexts such as product, interaction design, materials science and many more
ICS Materials
This present book covers a series of outstanding reputation researchersâ contributions on the topic of ICS Materials: a new class of emerging materials with properties and qualities concerning interactivity, connectivity and intelligence. In the general framework of ICS Materialsâ domain, each chapter deals with a specific aspect following the characteristic perspective of each researcher. As result, methods, tools, guidelines emerged that are relevant and applicable to several contexts such as product, interaction design, materials science and many more
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