999 research outputs found

    TagBook: A Semantic Video Representation without Supervision for Event Detection

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    We consider the problem of event detection in video for scenarios where only few, or even zero examples are available for training. For this challenging setting, the prevailing solutions in the literature rely on a semantic video representation obtained from thousands of pre-trained concept detectors. Different from existing work, we propose a new semantic video representation that is based on freely available social tagged videos only, without the need for training any intermediate concept detectors. We introduce a simple algorithm that propagates tags from a video's nearest neighbors, similar in spirit to the ones used for image retrieval, but redesign it for video event detection by including video source set refinement and varying the video tag assignment. We call our approach TagBook and study its construction, descriptiveness and detection performance on the TRECVID 2013 and 2014 multimedia event detection datasets and the Columbia Consumer Video dataset. Despite its simple nature, the proposed TagBook video representation is remarkably effective for few-example and zero-example event detection, even outperforming very recent state-of-the-art alternatives building on supervised representations.Comment: accepted for publication as a regular paper in the IEEE Transactions on Multimedi

    Near Real-Time Sentiment and Topic Analysis of Sport Events

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    Sport events’ media consumption patterns have started transitioning to a multi-screen paradigm, where, through multitasking, viewers are able to search for additional information about the event they are watching live, as well as contribute with their perspective of the event to other viewers. The audiovisual and multimedia industries, however, are failing to capitalize on this by not providing the sports’ teams and those in charge of the audiovisual production with insights on the final consumers perspective of sport events. As a result of this opportunity, this document focuses on presenting the development of a near real-time sentiment analysis tool and a near real-time topic analysis tool for the analysis of sports events’ related social media content that was published during the transmission of the respective events, thus enabling, in near real-time, the understanding of the sentiment of the viewers and the topics being discussed through each event.Os padrões de consumo de media, têm vindo a mudar para um paradigma de ecrãs múltiplos, onde, através de multitasking, os telespetadores podem pesquisar informações adicionais sobre o evento que estão a assistir, bem como partilhar a sua perspetiva do evento. As indústrias do setor audiovisual e multimédia, no entanto, não estão a aproveitar esta oportunidade, falhando em fornecer às equipas desportivas e aos responsáveis pela produção audiovisual uma visão sobre a perspetiva dos consumidores finais dos eventos desportivos. Como resultado desta oportunidade, este documento foca-se em apresentar o desenvolvimento de uma ferramenta de análise de sentimento e uma ferramenta de análise de tópicos para a análise, em perto de tempo real, de conteúdo das redes sociais relacionado com eventos esportivos e publicado durante a transmissão dos respetivos eventos, permitindo assim, em perto de tempo real, perceber o sentimento dos espectadores e os tópicos mais falados durante cada evento
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