3,780 research outputs found

    Discriminatively Trained Latent Ordinal Model for Video Classification

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    We study the problem of video classification for facial analysis and human action recognition. We propose a novel weakly supervised learning method that models the video as a sequence of automatically mined, discriminative sub-events (eg. onset and offset phase for "smile", running and jumping for "highjump"). The proposed model is inspired by the recent works on Multiple Instance Learning and latent SVM/HCRF -- it extends such frameworks to model the ordinal aspect in the videos, approximately. We obtain consistent improvements over relevant competitive baselines on four challenging and publicly available video based facial analysis datasets for prediction of expression, clinical pain and intent in dyadic conversations and on three challenging human action datasets. We also validate the method with qualitative results and show that they largely support the intuitions behind the method.Comment: Paper accepted in IEEE TPAMI. arXiv admin note: substantial text overlap with arXiv:1604.0150

    Facial Action Unit Detection Using Attention and Relation Learning

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    Attention mechanism has recently attracted increasing attentions in the field of facial action unit (AU) detection. By finding the region of interest of each AU with the attention mechanism, AU-related local features can be captured. Most of the existing attention based AU detection works use prior knowledge to predefine fixed attentions or refine the predefined attentions within a small range, which limits their capacity to model various AUs. In this paper, we propose an end-to-end deep learning based attention and relation learning framework for AU detection with only AU labels, which has not been explored before. In particular, multi-scale features shared by each AU are learned firstly, and then both channel-wise and spatial attentions are adaptively learned to select and extract AU-related local features. Moreover, pixel-level relations for AUs are further captured to refine spatial attentions so as to extract more relevant local features. Without changing the network architecture, our framework can be easily extended for AU intensity estimation. Extensive experiments show that our framework (i) soundly outperforms the state-of-the-art methods for both AU detection and AU intensity estimation on the challenging BP4D, DISFA, FERA 2015 and BP4D+ benchmarks, (ii) can adaptively capture the correlated regions of each AU, and (iii) also works well under severe occlusions and large poses.Comment: This paper is accepted by IEEE Transactions on Affective Computin

    Self-supervised Multi-level Face Model Learning for Monocular Reconstruction at over 250 Hz

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    The reconstruction of dense 3D models of face geometry and appearance from a single image is highly challenging and ill-posed. To constrain the problem, many approaches rely on strong priors, such as parametric face models learned from limited 3D scan data. However, prior models restrict generalization of the true diversity in facial geometry, skin reflectance and illumination. To alleviate this problem, we present the first approach that jointly learns 1) a regressor for face shape, expression, reflectance and illumination on the basis of 2) a concurrently learned parametric face model. Our multi-level face model combines the advantage of 3D Morphable Models for regularization with the out-of-space generalization of a learned corrective space. We train end-to-end on in-the-wild images without dense annotations by fusing a convolutional encoder with a differentiable expert-designed renderer and a self-supervised training loss, both defined at multiple detail levels. Our approach compares favorably to the state-of-the-art in terms of reconstruction quality, better generalizes to real world faces, and runs at over 250 Hz.Comment: CVPR 2018 (Oral). Project webpage: https://gvv.mpi-inf.mpg.de/projects/FML

    Unsupervised Learning Facial Parameter Regressor for Action Unit Intensity Estimation via Differentiable Renderer

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    Facial action unit (AU) intensity is an index to describe all visually discernible facial movements. Most existing methods learn intensity estimator with limited AU data, while they lack generalization ability out of the dataset. In this paper, we present a framework to predict the facial parameters (including identity parameters and AU parameters) based on a bone-driven face model (BDFM) under different views. The proposed framework consists of a feature extractor, a generator, and a facial parameter regressor. The regressor can fit the physical meaning parameters of the BDFM from a single face image with the help of the generator, which maps the facial parameters to the game-face images as a differentiable renderer. Besides, identity loss, loopback loss, and adversarial loss can improve the regressive results. Quantitative evaluations are performed on two public databases BP4D and DISFA, which demonstrates that the proposed method can achieve comparable or better performance than the state-of-the-art methods. What's more, the qualitative results also demonstrate the validity of our method in the wild
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