3,567 research outputs found

    Maximizing Resource Utilization In Video Streaming Systems

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    Video streaming has recently grown dramatically in popularity over the Internet, Cable TV, and wire-less networks. Because of the resource demanding nature of video streaming applications, maximizing resource utilization in any video streaming system is a key factor to increase the scalability and decrease the cost of the system. Resources to utilize include server bandwidth, network bandwidth, battery life in battery operated devices, and processing time in limited processing power devices. In this work, we propose new techniques to maximize the utilization of video-on-demand (VOD) server resources. In addition to that, we propose new framework to maximize the utilization of the network bandwidth in wireless video streaming systems. Providing video streaming users in a VOD system with expected waiting times enhances their perceived quality-of-service (QoS) and encourages them to wait thereby increasing server utilization by increasing server throughput. In this work, we analyze waiting-time predictability in scalable video streaming. We also propose two prediction schemes and study their effectiveness when applied with various stream merging techniques and scheduling policies. The results demonstrate that the waiting time can be predicted accurately, especially when enhanced cost-based scheduling is applied. The combination of waiting-time prediction and cost-based scheduling leads to outstanding performance benefits. The achieved resource sharing by stream merging depends greatly on how the waiting requests are scheduled for service. Motivated by the development of cost-based scheduling, we investigate its effectiveness in great detail and discuss opportunities for further tunings and enhancements. Additionally, we analyze the effectiveness of incorporating video prediction results into the scheduling decisions. We also study the interaction between scheduling policies and the stream merging techniques and explore new ways for enhancements. The interest in video surveillance systems has grown dramatically during the last decade. Auto-mated video surveillance (AVS) serves as an efficient approach for the realtime detection of threats and for monitoring their progress. Wireless networks in AVS systems have limited available bandwidth that have to be estimated accurately and distributed efficiently. In this research, we develop two cross-layer optimization frameworks that maximize the bandwidth optimization of 802.11 wireless network. We develop a distortion-based cross-layer optimization framework that manages bandwidth in the wire-less network in such a way that minimizes the overall distortion. We also develop an accuracy-based cross-layer optimization framework in which the overall detection accuracy of the computer vision algorithm(s) running in the system is maximized. Both proposed frameworks manage the application rates and transmission opportunities of various video sources based on the dynamic network conditions to achieve their goals. Each framework utilizes a novel online approach for estimating the effective airtime of the network. Moreover, we propose a bandwidth pruning mechanism that can be used with the accuracy-based framework to achieve any desired tradeoff between detection accuracy and power consumption. We demonstrate the effectiveness of the proposed frameworks, including the effective air-time estimation algorithms and the bandwidth pruning mechanism, through extensive experiments using OPNET

    Design And Analysis Of Scalable Video Streaming Systems

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    Despite the advancement in multimedia streaming technology, many multimedia applications are still face major challenges, including provision of Quality-of-Service (QoS), system scalability, limited resources, and cost. In this dissertation, we develop and analyze a new set of metrics based on two particular video streaming systems, namely: (1) Video-on-Demand (VOD) with video advertisements system and (2) Automated Video Surveillance System (AVS). We address the main issues in the design of commercial VOD systems: scalability and support of video advertisements. We develop a scalable delivery framework for streaming media content with video advertisements. The delivery framework combines the benefits of stream merging and periodic broadcasting. In addition, we propose new scheduling policies that are well-suited for the proposed delivery framework. We also propose a new prediction scheme of the ad viewing times, called Assign Closest Ad Completion Time (ACA). Moreover, we propose an enhanced business model, in which the revenue generated from advertisements is used to subsidize the price. Additionally, we investigate the support of targeted advertisements, whereby clients receive ads that are well-suited for their interests and needs. Furthermore, we provide the clients with the ability to select from multiple price options, each with an associate expected number of viewed ads. We provide detailed analysis of the proposed VOD system, considering realistic workload and a wide range of design parameters. In the second system, Automated Video Surveillance (AVS), we consider the system design for optimizing the subjects recognition probabilities. We focus on the management and the control of various Pan, Tilt, Zoom (PTZ) video cameras. In particular, we develop a camera management solution that provides the best tradeoff between the subject recognition probability and time complexity. We consider both subject grouping and clustering mechanisms. In subject grouping, we propose the Grid Based Grouping (GBG) and the Elevator Based P lanning (EBP) algorithms. In the clustering approach, we propose the (GBG) with Clustering (GBGC) and the EBP with Clustering (EBPC) algorithms. We characterize the impact of various factors on recognition probability. These factors include resolution, pose and zoom-distance noise. We provide detailed analysis of the camera management solution, considering realistic workload and system design parameters

    Understanding user experience of mobile video: Framework, measurement, and optimization

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    Since users have become the focus of product/service design in last decade, the term User eXperience (UX) has been frequently used in the field of Human-Computer-Interaction (HCI). Research on UX facilitates a better understanding of the various aspects of the user’s interaction with the product or service. Mobile video, as a new and promising service and research field, has attracted great attention. Due to the significance of UX in the success of mobile video (Jordan, 2002), many researchers have centered on this area, examining users’ expectations, motivations, requirements, and usage context. As a result, many influencing factors have been explored (Buchinger, Kriglstein, Brandt & Hlavacs, 2011; Buchinger, Kriglstein & Hlavacs, 2009). However, a general framework for specific mobile video service is lacking for structuring such a great number of factors. To measure user experience of multimedia services such as mobile video, quality of experience (QoE) has recently become a prominent concept. In contrast to the traditionally used concept quality of service (QoS), QoE not only involves objectively measuring the delivered service but also takes into account user’s needs and desires when using the service, emphasizing the user’s overall acceptability on the service. Many QoE metrics are able to estimate the user perceived quality or acceptability of mobile video, but may be not enough accurate for the overall UX prediction due to the complexity of UX. Only a few frameworks of QoE have addressed more aspects of UX for mobile multimedia applications but need be transformed into practical measures. The challenge of optimizing UX remains adaptations to the resource constrains (e.g., network conditions, mobile device capabilities, and heterogeneous usage contexts) as well as meeting complicated user requirements (e.g., usage purposes and personal preferences). In this chapter, we investigate the existing important UX frameworks, compare their similarities and discuss some important features that fit in the mobile video service. Based on the previous research, we propose a simple UX framework for mobile video application by mapping a variety of influencing factors of UX upon a typical mobile video delivery system. Each component and its factors are explored with comprehensive literature reviews. The proposed framework may benefit in user-centred design of mobile video through taking a complete consideration of UX influences and in improvement of mobile videoservice quality by adjusting the values of certain factors to produce a positive user experience. It may also facilitate relative research in the way of locating important issues to study, clarifying research scopes, and setting up proper study procedures. We then review a great deal of research on UX measurement, including QoE metrics and QoE frameworks of mobile multimedia. Finally, we discuss how to achieve an optimal quality of user experience by focusing on the issues of various aspects of UX of mobile video. In the conclusion, we suggest some open issues for future study

    A Scalable Solution For Interactive Video Streaming

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    This dissertation presents an overall solution for interactive Near Video On Demand (NVOD) systems, where limited server and network resources prevent the system from servicing all customers’ requests. The interactive nature of recent workloads complicates matters further. Interactive requests require additional resources to be handled. This dissertation analyzes the system performance under a realistic workload using different stream merging techniques and scheduling policies. It considers a wide range of system parameters and studies their impact on the waiting and blocking metrics. In order to improve waiting customers experience, we propose a new scheduling policy for waiting customers that is fairer and delivers a descent performance. Blocking is a major issue in interactive NVOD systems and we propose a few techniques to minimize it. In particular, we study the maximum Interactive Stream (I-Stream) length (Threshold) that should be allowed in order to prevent a few requests from using the expensive I-Streams for a prolonged period of time, which starves other requests from a chance of using this valuable resource. Using a reasonable I-Stream threshold proves very effective in improving blocking metrics. Moreover, we introduce an I-Stream provisioning policy to dynamically shift resources based on the system requirements at the time. The proposed policy proves to be highly effective in improving the overall system performance. To account for both average waiting time and average blocking time, we introduce a new metric (Aggregate Delay) . We study the client-side cache management policy. We utilize the customer’s cache to service most interactive requests, which reduces the load on the server. We propose three purging algorithms to clear data when the cache gets full. Purge Oldest removes the oldest data in the cache, whereas Purge Furthest clears the furthest data from the client’s playback point. In contrast, Adaptive Purge tries to avoid purging any data that includes the customer’s playback point or the playback point of any stream that is being listened to by the client. Additionally, we study the impact of the purge block, which is the least amount of data to be cleared, on the system performance. Finally, we study the effect of bookmarking on the system performance. A video segment that is searched and watched repeatedly is called a hotspot and is pointed to by a bookmark. We introduce three enhancements to effectively support bookmarking. Specifically, we propose a new purging algorithm to avoid purging hotspot data if it is already cached. On top of that, we fetch hotspot data for customers not listening to any stream. Furthermore, we reserve multicast channels to fetch hotspot data
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