63,333 research outputs found
Volume painting: incorporating volumetric rendering with line integral convolution (LIC)
This thesis presents an expressive (non-photorealistic) rendering approach created by combining
volumetric rendering techniques with the Line Integral Convolution (LIC) in 3D
space. Although some techniques that combine volume rendering with the LIC have been
introduced in computer graphics, they are mainly used for the scientific visualization fields,
such as the visualization of 3D fluid fields. Unlike earlier research, we will focus on artistic
representation, which is significantly different than scientific visualization research.
We will implement a brush-stroke effect on the implicit surfaces by using the LIC.
The implicit surfaces are described as volume datasets that are created by the voxelization
of triangular meshes. To acquire smearing effects on the surface we convolve along the
vector fields with the densities of the voxels of the datasets. These vector fields are defined
by users as texture maps. The final images are rendered with volume ray casting, integrating
colors and densities of voxels with Perlin noise along vector fields. The Perlin noise
provides randomness and allows us to generate scratches. Smearing effects on the surface
of an object create the illusion of 3D brush-strokes as if a painter had created brush strokes
on a canvas.
The rendering system is implemented using standard C and C++ programming languages.
3D models are then created using Alias MayaTM and TopmodTM
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New techniques for the scientific visualization of three-dimensional multi-variate and vector fields
Volume rendering allows us to represent a density cloud with ideal properties (single scattering, no self-shadowing, etc.). Scientific visualization utilizes this technique by mapping an abstract variable or property in a computer simulation to a synthetic density cloud. This thesis extends volume rendering from its limitation of isotropic density clouds to anisotropic and/or noisy density clouds. Design aspects of these techniques are discussed that aid in the comprehension of scientific information. Anisotropic volume rendering is used to represent vector based quantities in scientific visualization. Velocity and vorticity in a fluid flow, electric and magnetic waves in an electromagnetic simulation, and blood flow within the body are examples of vector based information within a computer simulation or gathered from instrumentation. Understand these fields can be crucial to understanding the overall physics or physiology. Three techniques for representing three-dimensional vector fields are presented: Line Bundles, Textured Splats and Hair Splats. These techniques are aimed at providing a high-level (qualitative) overview of the flows, offering the user a substantial amount of information with a single image or animation. Non-homogenous volume rendering is used to represent multiple variables. Computer simulations can typically have over thirty variables, which describe properties whose understanding are useful to the scientist. Trying to understand each of these separately can be time consuming. Trying to understand any cause and effect relationships between different variables can be impossible. NoiseSplats is introduced to represent two or more properties in a single volume rendering of the data. This technique is also aimed at providing a qualitative overview of the flows
Visualizing 2D Flows with Animated Arrow Plots
Flow fields are often represented by a set of static arrows to illustrate
scientific vulgarization, documentary film, meteorology, etc. This simple
schematic representation lets an observer intuitively interpret the main
properties of a flow: its orientation and velocity magnitude. We propose to
generate dynamic versions of such representations for 2D unsteady flow fields.
Our algorithm smoothly animates arrows along the flow while controlling their
density in the domain over time. Several strategies have been combined to lower
the unavoidable popping artifacts arising when arrows appear and disappear and
to achieve visually pleasing animations. Disturbing arrow rotations in low
velocity regions are also handled by continuously morphing arrow glyphs to
semi-transparent discs. To substantiate our method, we provide results for
synthetic and real velocity field datasets
A Multi-Code Analysis Toolkit for Astrophysical Simulation Data
The analysis of complex multiphysics astrophysical simulations presents a
unique and rapidly growing set of challenges: reproducibility, parallelization,
and vast increases in data size and complexity chief among them. In order to
meet these challenges, and in order to open up new avenues for collaboration
between users of multiple simulation platforms, we present yt (available at
http://yt.enzotools.org/), an open source, community-developed astrophysical
analysis and visualization toolkit. Analysis and visualization with yt are
oriented around physically relevant quantities rather than quantities native to
astrophysical simulation codes. While originally designed for handling Enzo's
structure adaptive mesh refinement (AMR) data, yt has been extended to work
with several different simulation methods and simulation codes including Orion,
RAMSES, and FLASH. We report on its methods for reading, handling, and
visualizing data, including projections, multivariate volume rendering,
multi-dimensional histograms, halo finding, light cone generation and
topologically-connected isocontour identification. Furthermore, we discuss the
underlying algorithms yt uses for processing and visualizing data, and its
mechanisms for parallelization of analysis tasks.Comment: 18 pages, 6 figures, emulateapj format. Resubmitted to Astrophysical
Journal Supplement Series with revisions from referee. yt can be found at
http://yt.enzotools.org
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