212,333 research outputs found

    Third sector strategy and action plan

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    Virtual Meeting Rooms: From Observation to Simulation

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    Much working time is spent in meetings and, as a consequence, meetings have become the subject of multidisciplinary research. Virtual Meeting Rooms (VMRs) are 3D virtual replicas of meeting rooms, where various modalities such as speech, gaze, distance, gestures and facial expressions can be controlled. This allows VMRs to be used to improve remote meeting participation, to visualize multimedia data and as an instrument for research into social interaction in meetings. This paper describes how these three uses can be realized in a VMR. We describe the process from observation through annotation to simulation and a model that describes the relations between the annotated features of verbal and non-verbal conversational behavior.\ud As an example of social perception research in the VMR, we describe an experiment to assess human observers’ accuracy for head orientation

    Women, WASH, and the Water for Life Decade

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    From childbirth to education to domestic responsibilities to dignity and safety, access to water and sanitation affect women and girls more than men and boys. This report details recommendations for policy and global practice that will empower women and water-related projects

    Positive for Youth : what it means for local authorities

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    Assessing Creative Media's Social Impact

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    Examines case studies of documentary film as a means of outreach and community engagement in the age of social media. Offers a model for assessing impact based on quality and ability to enhance awareness, engagement, and social movement and effect change

    Students as change agents: new ways of engaging with learning and teaching in higher education

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    This is a set of practitioner resources for those wanting to set up student-based research projects in their institutions

    The End of National Models in Employment Relations?

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    The erosion of a number of national systems of employment relations, and the evidence from large scale workplace surveys has brought attention to the considerable diversity of employment systems within major economies. This essay applies the theory of evolutionary games to explain the diffusion of different employment systems within national economies, and how they interact with established sectoral and national level institutions. This also helps to explain potential tipping points in their expansion and retreat. Evidence to support the argument is taken from the British and French workplace employment relations surveys and the European Working Conditions Survey.Labor-Management Relations, Labor Contracting

    Effects of Team-Based Computer Interaction: The Media Equation and Game Design Considerations

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    The current paper applies media equation research to video game de-sign. The paper presents a review of the existing media equation research, de-scribes a specific study conducted by the authors, discusses how the findings of the study can be used to inform future game design, and explores how other media equation findings might be incorporated into game design. The specific study, discussed in detail in the paper, explores the notion of team formation between humans and computer team-mates. The results show that while highly experienced users will accept a computer as a team-mate, they tend to react more negatively towards the computer than to human teammates (a ‘Black Sheep’ Effect
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