4 research outputs found
Recommended from our members
The Research and Development of a Multi-Resolution Geometry Modeler
With each generation of technology, computers become even more capable of rendering objects with an ever increasing number of polygons. As a result, the desire to add more details to a 3D model increases as well. Among the many tools provided by computer graphics software that an artist has at their disposal for adding detail to a 3D mesh is subdivision. Subdivision is the concept of subdividing one polygon into several more polygons, the consequence being that there are more data points on the mesh for the artist to manipulate. Computer graphics programs tend to use subdivision on whole areas of a mesh rather than single faces.
This thesis will discuss the process and development of creating a program capable of subdividing individual faces on a given mesh, the idea being that the artist is in control of where they choose to subdivide in order to add more details to their 3D model. The goal of the project is to implement a software prototype that would make it easier for a user to efficiently manipulate mesh points and add details through subdivision. Essentially, a skilled artist could utilize the program to create something very complex out of something very simple
AUTOMATIC PORTAL GENERATION FOR 3D AUDIO - FROM TRIANGLE SOUP TO A PORTAL SYSTEM
The purpose of this paper is to investigate an algorithm for generating an automatic portal system. This has been accomplished based on a given set of triangles. The proposed solution was designed to enhance the performance of a sound beam-tracing engine. This solution can also be used for other areas where portal systems are applicable. The provided technical solution emphasizes the beam tracing engine's requirements. Our approach is based on the work of Haumont et al. (with additional improvements), resulting in improved scene segmentation and lower computational complexity. We examined voxelization techniques and their properties, and have adjusted these to fit the requirements of a beam-tracing engine. As a result of our investigation, a new method for finding portal placement has been developed by adjusting the orientation of the found portals to fit the neighboring scene walls. In addition, we replaced Haumont et al.'s prevoxelization step, which is used for erasing geometrical details (for example, thin walls). This was done by smoothing the distance field that, in effect, eliminated incorrectly positioned portals. The results of our work remove the requirement for walls that separate rooms to have a particular thickness. We also describe a method for building a structure that accelerates real-time queries for determining the area where a given point is located. All of the presented techniques allow for the use of larger sized voxels, which increases performance and reduces memory requirements (not only during the preprocessing phase but also during real-time usage). The proposed solutions were tested using scenarios with scenes of varying complexity
EXTRACTING FLOW FEATURES USING BAG-OF-FEATURES AND SUPERVISED LEARNING TECHNIQUES
Measuring the similarity between two streamlines is fundamental to many important flow data analysis and visualization tasks such as feature detection, pattern querying and streamline clustering. This dissertation presents a novel streamline similarity measure inspired by the bag-of-features concept from computer vision. Different from other streamline similarity measures, the proposed one considers both the distribution of and the distances among features along a streamline. The proposed measure is tested in two common tasks in vector field exploration: streamline similarity query and streamline clustering. Compared with a recent streamline similarity measure, the proposed measure allows users to see the interesting features more clearly in a complicated vector field.
In addition to focusing on similar streamlines through streamline similarity query or clustering, users sometimes want to group and see similar features from different streamlines. For example, it is useful to find all the spirals contained in different streamlines and present them to users. To this end, this dissertation proposes to segment each streamline into different features. This problem has not been studied extensively in flow visualization. For instance, many flow feature extraction techniques segment streamline based on simple heuristics such as accumulative curvature or arc length, and, as a result, the segments they found usually do not directly correspond to complete flow features. This dissertation proposes a machine learning-based streamline segmentation algorithm to segment each streamline into distinct features.
It is shown that the proposed method can locate interesting features (e.g., a spiral in a streamline) more accurately than some other flow feature extraction methods. Since streamlines are space curves, the proposed method also serves as a general curve segmentation method and may be applied in other fields such as computer vision.
Besides flow visualization, a pedagogical visualization tool DTEvisual for teaching access control is also discussed in this dissertation. Domain Type Enforcement (DTE) is a powerful abstraction for teaching students about modern models of access control in operating systems. With DTEvisual, students have an environment for visualizing a DTE-based policy using graphs, visually modifying the policy, and animating the common DTE queries in real time. A user study of DTEvisual suggests that the tool is helpful for students to understand DTE
Visualizing and animating the winged-edge data structure
The winged- and half-edge data structures are commonly used representations for polyhedron models. Due to the complexity, students in an introductory course to computer graphics usually have difficulty in handling these data structures and developing applications. This paper describes the authors\u27 effort in the development of a visualization and animation tool for teaching and learning these data structures. This tool also includes a simple pseudo-code-like language for algorithm design. Instructors may employ this tool for presentation and demonstration purposes. Students may use the simple language to develop and experiment with new algorithms before their actual implementation. The visualization and animation system may be used to explore and understand the relationship among mesh elements and algorithm execution. 漏 2007 Elsevier Ltd. All rights reserved