21,083 research outputs found
Simulation Application for the LHCb Experiment
We describe the LHCb detector simulation application (Gauss) based on the
Geant4 toolkit. The application is built using the Gaudi software framework,
which is used for all event-processing applications in the LHCb experiment. The
existence of an underlying framework allows several common basic services such
as persistency, interactivity, as well as detector geometry description or
particle data to be shared between simulation, reconstruction and analysis
applications. The main benefits of such common services are coherence between
different event-processing stages as well as reduced development effort. The
interfacing to Geant4 toolkit is realized through a facade (GiGa) which
minimizes the coupling to the simulation engine and provides a set of abstract
interfaces for configuration and event-by-event communication. The Gauss
application is composed of three main blocks, i.e. event generation, detector
response simulation and digitization which reflect the different stages
performed during the simulation job. We describe the overall design as well as
the details of Gauss application with a special emphasis on the configuration
and control of the underlying simulation engine. We also briefly mention the
validation strategy and the planing for the LHCb experiment simulation.Comment: Talk from the 2003 Computing in High Energy and Nuclear Physics
(CHEP03), La Jolla, Ca, USA, March 2003, 6 pages, LaTeX, 9 eps figures. PSN
TUMT00
Interpretation at the controller's edge: designing graphical user interfaces for the digital publication of the excavations at Gabii (Italy)
This paper discusses the authors’ approach to designing an interface for the Gabii Project’s digital volumes that attempts to fuse elements of traditional synthetic publications and site reports with rich digital datasets. Archaeology, and classical archaeology in particular, has long engaged with questions of the formation and lived experience of towns and cities. Such studies might draw on evidence of local topography, the arrangement of the built environment, and the placement of architectural details, monuments and inscriptions (e.g. Johnson and Millett 2012). Fundamental to the continued development of these studies is the growing body of evidence emerging from new excavations. Digital techniques for recording evidence “on the ground,” notably SFM (structure from motion aka close range photogrammetry) for the creation of detailed 3D models and for scene-level modeling in 3D have advanced rapidly in recent years. These parallel developments have opened the door for approaches to the study of the creation and experience of urban space driven by a combination of scene-level reconstruction models (van Roode et al. 2012, Paliou et al. 2011, Paliou 2013) explicitly combined with detailed SFM or scanning based 3D models representing stratigraphic evidence. It is essential to understand the subtle but crucial impact of the design of the user interface on the interpretation of these models. In this paper we focus on the impact of design choices for the user interface, and make connections between design choices and the broader discourse in archaeological theory surrounding the practice of the creation and consumption of archaeological knowledge. As a case in point we take the prototype interface being developed within the Gabii Project for the publication of the Tincu House. In discussing our own evolving practices in engagement with the archaeological record created at Gabii, we highlight some of the challenges of undertaking theoretically-situated user interface design, and their implications for the publication and study of archaeological materials
Gleam: the GLAST Large Area Telescope Simulation Framework
This paper presents the simulation of the GLAST high energy gamma-ray
telescope. The simulation package, written in C++, is based on the Geant4
toolkit, and it is integrated into a general framework used to process events.
A detailed simulation of the electronic signals inside Silicon detectors has
been provided and it is used for the particle tracking, which is handled by a
dedicated software. A unique repository for the geometrical description of the
detector has been realized using the XML language and a C++ library to access
this information has been designed and implemented.Comment: 10 pages, Late
Virtual reality in theatre education and design practice - new developments and applications
The global use of Information and Communication Technologies (ICTs) has already established new approaches to theatre education and research, shifting traditional methods of knowledge delivery towards a more visually enhanced experience, which is especially important for teaching scenography. In this paper, I examine the role of multimedia within the field of theatre studies, with particular focus on the theory and practice of theatre design and education. I discuss various IT applications that have transformed the way we experience, learn and co-create our cultural heritage. I explore a suite of rapidly developing communication and computer-visualization techniques that enable reciprocal exchange between students, theatre performances and artefacts. Eventually, I analyse novel technology-mediated teaching techniques that attempt to provide a new media platform for visually enhanced information transfer. My findings indicate that the recent developments in the personalization of knowledge delivery, and also in student-centred study and e-learning, necessitate the transformation of the learners from passive consumers of digital products to active and creative participants in the learning experience
Grid simulation services for the medical community
The first part of this paper presents a selection of medical simulation applications, including image reconstruction, near real-time registration for neuro-surgery, enhanced dose distribution calculation for radio-therapy, inhaled drug delivery prediction, plastic surgery planning and cardio-vascular system simulation. The latter two topics are discussed in some detail. In the second part, we show how such services can be made available to the clinical practitioner using Grid technology. We discuss the developments and experience made during the EU project GEMSS, which provides reliable, efficient, secure and lawful medical Grid services
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