11,083 research outputs found

    Fusing Text and Image for Event Detection in Twitter

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    In this contribution, we develop an accurate and effective event detection method to detect events from a Twitter stream, which uses visual and textual information to improve the performance of the mining process. The method monitors a Twitter stream to pick up tweets having texts and images and stores them into a database. This is followed by applying a mining algorithm to detect an event. The procedure starts with detecting events based on text only by using the feature of the bag-of-words which is calculated using the term frequency-inverse document frequency (TF-IDF) method. Then it detects the event based on image only by using visual features including histogram of oriented gradients (HOG) descriptors, grey-level cooccurrence matrix (GLCM), and color histogram. K nearest neighbours (Knn) classification is used in the detection. The final decision of the event detection is made based on the reliabilities of text only detection and image only detection. The experiment result showed that the proposed method achieved high accuracy of 0.94, comparing with 0.89 with texts only, and 0.86 with images only.Comment: 9 Pages, 4 figuer

    Social media analytics: a survey of techniques, tools and platforms

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    This paper is written for (social science) researchers seeking to analyze the wealth of social media now available. It presents a comprehensive review of software tools for social networking media, wikis, really simple syndication feeds, blogs, newsgroups, chat and news feeds. For completeness, it also includes introductions to social media scraping, storage, data cleaning and sentiment analysis. Although principally a review, the paper also provides a methodology and a critique of social media tools. Analyzing social media, in particular Twitter feeds for sentiment analysis, has become a major research and business activity due to the availability of web-based application programming interfaces (APIs) provided by Twitter, Facebook and News services. This has led to an ‘explosion’ of data services, software tools for scraping and analysis and social media analytics platforms. It is also a research area undergoing rapid change and evolution due to commercial pressures and the potential for using social media data for computational (social science) research. Using a simple taxonomy, this paper provides a review of leading software tools and how to use them to scrape, cleanse and analyze the spectrum of social media. In addition, it discussed the requirement of an experimental computational environment for social media research and presents as an illustration the system architecture of a social media (analytics) platform built by University College London. The principal contribution of this paper is to provide an overview (including code fragments) for scientists seeking to utilize social media scraping and analytics either in their research or business. The data retrieval techniques that are presented in this paper are valid at the time of writing this paper (June 2014), but they are subject to change since social media data scraping APIs are rapidly changing

    Tweeting your Destiny: Profiling Users in the Twitter Landscape around an Online Game

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    Social media has become a major communication channel for communities centered around video games. Consequently, social media offers a rich data source to study online communities and the discussions evolving around games. Towards this end, we explore a large-scale dataset consisting of over 1 million tweets related to the online multiplayer shooter Destiny and spanning a time period of about 14 months using unsupervised clustering and topic modelling. Furthermore, we correlate Twitter activity of over 3,000 players with their playtime. Our results contribute to the understanding of online player communities by identifying distinct player groups with respect to their Twitter characteristics, describing subgroups within the Destiny community, and uncovering broad topics of community interest.Comment: Accepted at IEEE Conference on Games 201
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