3 research outputs found

    A virtualized software based on the NVIDIA cuFFT library for image denoising:performance analysis

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    Generic Virtualization Service (GVirtuS) is a new solution for enabling GPGPU on Virtual Machines or low powered devices. This paper focuses on the performance analysis that can be obtained using a GPGPU virtualized software. Recently, GVirtuS has been extended in order to support CUDA ancillary libraries with good results. Here, our aim is to analyze the applicability of this powerful tool to a real problem, which uses the NVIDIA cuFFT library. As case study we consider a simple denoising algorithm, implementing a virtualized GPU-parallel software based on the convolution theorem in order to perform the noise removal procedure in the frequency domain. We report some preliminary tests in both physical and virtualized environments to study and analyze the potential scalability of such an algorithm. Peer-review under responsibility of the Conference Program Chairs

    A Numerical Approach for Assigning a Reputation to Users of an IoT Framework

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    AbstractNowadays, in the Internet of Things (IoT) society, the massive use of technological devices available to the people makes possible to collect a lot of data describing tastes, choices and behaviours related to the users of services and tools. These information can be rearranged and interpreted in order to obtain a rating (i.e., evaluation) of the subjects (i.e., users) interacting with specific objects (i.e., items). Generally, reputation systems are widely used to provide ratings to products, services, companies, digital contents and people. Here, we focus on this issue, adopting a Collaborative Reputation System (CRS) to evaluate the visitors' behaviour in a real cultural event. The results obtained, compared with those obtained by other methods (i.e., classification), have confirmed the reliability and the usefulness of CRSes for deeply understand dynamics related to visiting styles

    Visiting Styles in an Art Exhibition Supported by a Digital Fruition System

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    We investigate the user dynamics related to the interaction with artworks in an exhibition. In a first step, we characterize visitors in a cultural heritage scenario and after, we study how these interact with available technologies. Accordingly with the fact that the technology plays a crucial role in supporting spectators and enhancing their experiences, the starting point of this research is the analysis of real data coming from visitors of the art exhibition named The Beauty or the Truth that was located in Naples, Italy. The event was equipped with several technological tools arranged within the halls of the exhibition, with the aim to create a novel metaphor that stimulates the user enjoyment and the knowledge diffusion. The collected log files from a suitable expert software system are used in a flexible framework in order to analyse how the supporting pervasive technology influence and modify behaviours and visiting styles. Finally, we carried out some experiments to exploit the clustering facilities for finding groups that reflect visiting styles. The obtained results have revealed interesting issues also to understand hidden aspects in the data and unattended in the analysis
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