39,569 research outputs found

    Deep Space Network information system architecture study

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    The purpose of this article is to describe an architecture for the Deep Space Network (DSN) information system in the years 2000-2010 and to provide guidelines for its evolution during the 1990s. The study scope is defined to be from the front-end areas at the antennas to the end users (spacecraft teams, principal investigators, archival storage systems, and non-NASA partners). The architectural vision provides guidance for major DSN implementation efforts during the next decade. A strong motivation for the study is an expected dramatic improvement in information-systems technologies, such as the following: computer processing, automation technology (including knowledge-based systems), networking and data transport, software and hardware engineering, and human-interface technology. The proposed Ground Information System has the following major features: unified architecture from the front-end area to the end user; open-systems standards to achieve interoperability; DSN production of level 0 data; delivery of level 0 data from the Deep Space Communications Complex, if desired; dedicated telemetry processors for each receiver; security against unauthorized access and errors; and highly automated monitor and control

    Schemes of implementation in NMR of quantum processors and Deutsch-Jozsa algorithm by using virtual spin representation

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    Schemes of experimental realization of the main two qubit processors for quantum computers and Deutsch-Jozsa algorithm are derived in virtual spin representation. The results are applicable for every four quantum states allowing the required properties for quantum processor implementation if for qubit encoding virtual spin representation is used. Four dimensional Hilbert space of nuclear spin 3/2 is considered in details for this aimComment: 15 pages, 3 figure

    Enabling virtual radio functions on software defined radio for future wireless networks

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    Today's wired networks have become highly flexible, thanks to the fact that an increasing number of functionalities are realized by software rather than dedicated hardware. This trend is still in its early stages for wireless networks, but it has the potential to improve the network's flexibility and resource utilization regarding both the abundant computational resources and the scarce radio spectrum resources. In this work we provide an overview of the enabling technologies for network reconfiguration, such as Network Function Virtualization, Software Defined Networking, and Software Defined Radio. We review frequently used terminology such as softwarization, virtualization, and orchestration, and how these concepts apply to wireless networks. We introduce the concept of Virtual Radio Function, and illustrate how softwarized/virtualized radio functions can be placed and initialized at runtime, allowing radio access technologies and spectrum allocation schemes to be formed dynamically. Finally we focus on embedded Software-Defined Radio as an end device, and illustrate how to realize the placement, initialization and configuration of virtual radio functions on such kind of devices

    Fabric defect detection using the wavelet transform in an ARM processor

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    Small devices used in our day life are constructed with powerful architectures that can be used for industrial applications when requiring portability and communication facilities. We present in this paper an example of the use of an embedded system, the Zeus epic 520 single board computer, for defect detection in textiles using image processing. We implement the Haar wavelet transform using the embedded visual C++ 4.0 compiler for Windows CE 5. The algorithm was tested for defect detection using images of fabrics with five types of defects. An average of 95% in terms of correct defect detection was obtained, achieving a similar performance than using processors with float point arithmetic calculations

    Exploitation of Digital Filters to Advance the Single-Phase T/4 Delay PLL System

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    With the development of digital signal processing technologies, control and monitoring of power electronics conversion systems have been evolving to become fully digital. As the basic element in the design and analysis phases of digital controllers or filters, a number of unit delays (z-1) have been employed, e.g., in a cascaded structure. Practically, the number of unit delays is designed as an integer, which is related to the sampling frequency as well as the ac signal fundamental frequency (e.g., 50 Hz). More common, the sampling frequency is fixed during operation for simplicity and design. Hence, any disturbance in the ac signal will violate this design rule and it can become a major challenge for digital controllers. To deal with the above issue, this paper first exploits a virtual unit delay (zv-1) to emulate the variable sampling behavior in practical digital signal processors with a fixed sampling rate. This exploitation is demonstrated on a T/4 Delay Phase Locked Loop (PLL) system for a single-phase grid-connected inverter. The T/4 Delay PLL requires to cascade 50 unit delays when implemented (for a 50-Hz system with 10 kHz sampling frequency). Furthermore, digital frequency adaptive comb filters are adopted to enhance the performance of the T/4 Delay PLL when the grid suffers from harmonics. Experimental results have confirmed the effectiveness of the digital filters for advanced control systems

    The ARGUS Vertex Trigger

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    A fast second level trigger has been developed for the ARGUS experiment which recognizes tracks originating from the interaction region. The processor compares the hits in the ARGUS Micro Vertex Drift Chamber to 245760 masks stored in random access memories. The masks which are fully defined in three dimensions are able to reject tracks originating in the wall of the narrow beampipe of 10.5\,mm radius.Comment: gzipped Postscript, 27 page

    GRAPE-6: The massively-parallel special-purpose computer for astrophysical particle simulation

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    In this paper, we describe the architecture and performance of the GRAPE-6 system, a massively-parallel special-purpose computer for astrophysical NN-body simulations. GRAPE-6 is the successor of GRAPE-4, which was completed in 1995 and achieved the theoretical peak speed of 1.08 Tflops. As was the case with GRAPE-4, the primary application of GRAPE-6 is simulation of collisional systems, though it can be used for collisionless systems. The main differences between GRAPE-4 and GRAPE-6 are (a) The processor chip of GRAPE-6 integrates 6 force-calculation pipelines, compared to one pipeline of GRAPE-4 (which needed 3 clock cycles to calculate one interaction), (b) the clock speed is increased from 32 to 90 MHz, and (c) the total number of processor chips is increased from 1728 to 2048. These improvements resulted in the peak speed of 64 Tflops. We also discuss the design of the successor of GRAPE-6.Comment: Accepted for publication in PASJ, scheduled to appear in Vol. 55, No.

    An occam Style Communications System for UNIX Networks

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    This document describes the design of a communications system which provides occam style communications primitives under a Unix environment, using TCP/IP protocols, and any number of other protocols deemed suitable as underlying transport layers. The system will integrate with a low overhead scheduler/kernel without incurring significant costs to the execution of processes within the run time environment. A survey of relevant occam and occam3 features and related research is followed by a look at the Unix and TCP/IP facilities which determine our working constraints, and a description of the T9000 transputer's Virtual Channel Processor, which was instrumental in our formulation. Drawing from the information presented here, a design for the communications system is subsequently proposed. Finally, a preliminary investigation of methods for lightweight access control to shared resources in an environment which does not provide support for critical sections, semaphores, or busy waiting, is made. This is presented with relevance to mutual exclusion problems which arise within the proposed design. Future directions for the evolution of this project are discussed in conclusion
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