394 research outputs found
Real-time Knowledge-based Fuzzy Logic Model for Soft Tissue Deformation
In this research, the improved mass spring model is presented to simulate the human liver deformation. The underlying MSM is redesigned where fuzzy knowledge-based approaches are implemented to determine the stiffness values. Results show that fuzzy approaches are in very good agreement to the benchmark model. The novelty of this research is that for liver deformation in particular, no specific contributions in the literature exist reporting on real-time knowledge-based fuzzy MSM for liver deformation
An Implicit Tensor-Mass solver on the GPU for soft bodies simulation
International audienceThe realistic and interactive simulation of deformable objects has become a challenge in Computer Graphics. In this paper, we propose a GPU implementation of the resolution of the mechanical equations, using a semi-implicit as well as an implicit integration scheme. At the contrary of the classical FEM approach, forces are directly computed at each node of the discretized objects, using the evaluation of the strain energy density of the elements. This approach allows to mix several mechanical behaviors in the same object. Results show a notable speedup of 30, especially in the case of complex scenes. Running times shows that this efficient implementation may contribute to make this model more popular for soft bodies simulations
Real-Time Numerical Simulation for Accurate Soft Tissues Modeling during Haptic Interaction
The simulation of fabrics physics and its interaction with the human body has been largely studied in recent years to provide realistic-looking garments and wears specifically in the entertainment business. When the purpose of the simulation is to obtain scientific measures and detailed mechanical properties of the interaction, the underlying physical models should be enhanced to obtain better simulation accuracy increasing the modeling complexity and relaxing the simulation timing constraints to properly solve the set of equations under analysis. However, in the specific field of haptic interaction, the desiderata are to have both physical consistency and high frame rate to display stable and coherent stimuli as feedback to the user requiring a tradeoff between accuracy and real-time interaction. This work introduces a haptic system for the evaluation of the fabric hand of specific garments either existing or yet to be produced in a virtual reality simulation. The modeling is based on the co-rotational Finite Element approach that allows for large displacements but the small deformation of the elements. The proposed system can be beneficial for the fabrics industry both in the design phase or in the presentation phase, where a virtual fabric portfolio can be shown to customers around the world. Results exhibit the feasibility of high-frequency real-time simulation for haptic interaction with virtual garments employing realistic mechanical properties of the fabric materials
Detection and modelling of contacts in explicit finite-element simulation of soft tissue biomechanics
Realistic modelling of soft-tissue biomechanics and mechanical interactions between tissues is an important part of surgical simulation, and may become a valuable asset in
surgical image-guidance. Unfortunately, it is also computationally very demanding. Explicit
matrix-free FEM solvers have been shown to be a good choice for fast tissue simulation,
however little work has been done on contact algorithms for such FEM solvers.
This work introduces such an algorithm that is capable of handling the scenarios typically encountered in image-guidance. The responses are computed with an evolution of
the Lagrange-multiplier method first used by Taylor and Flanagan in PRONTO 3D with
spatio-temporal smoothing heuristics for improved stability with coarser meshes and larger
time steps. For contact search, a bounding-volume hierarchy (BVH) capable of identifying self collisions, and which is optimised for the small time steps by reducing the number
of bounding-volume refittings between iterations through identification of geometry areas
with mostly rigid motion and negligible deformation, is introduced. Further optimisation is
achieved by integrating the self-collision criterion in the BVH creation and updating algorithms.
The effectiveness of the algorithm is demonstrated on a number of artificial test cases
and meshes derived from medical image data
A Study of Speed of the Boundary Element Method as applied to the Realtime Computational Simulation of Biological Organs
In this work, possibility of simulating biological organs in realtime using
the Boundary Element Method (BEM) is investigated. Biological organs are
assumed to follow linear elastostatic material behavior, and constant boundary
element is the element type used. First, a Graphics Processing Unit (GPU) is
used to speed up the BEM computations to achieve the realtime performance.
Next, instead of the GPU, a computer cluster is used. Results indicate that BEM
is fast enough to provide for realtime graphics if biological organs are
assumed to follow linear elastostatic material behavior. Although the present
work does not conduct any simulation using nonlinear material models, results
from using the linear elastostatic material model imply that it would be
difficult to obtain realtime performance if highly nonlinear material models
that properly characterize biological organs are used. Although the use of BEM
for the simulation of biological organs is not new, the results presented in
the present study are not found elsewhere in the literature.Comment: preprint, draft, 2 tables, 47 references, 7 files, Codes that can
solve three dimensional linear elastostatic problems using constant boundary
elements (of triangular shape) while ignoring body forces are provided as
supplementary files; codes are distributed under the MIT License in three
versions: i) MATLAB version ii) Fortran 90 version (sequential code) iii)
Fortran 90 version (parallel code
Real-time measurement corrected prediction of soft tissue response for medical simulations
Medical simulators, such as in palpation and disease diagnosis, require an efficient model of the biological soft tissue deformation. Hence, a computationally fast and accurate algorithm is required to support and enhance user interactions in near real-time simulations. The visual accuracy of such simulators is dependent on the user¿s reaction time. Static visual images that update at a rate of 25 Hz are perceived as real-time moving images. Hence, visualizing software requires fast algorithms to compute the deformation of soft tissue to facilitate a meaningful simulation. Furthermore, soft tissue behaviour should be modelled accurately while compatible with real-time computation. This work proposes a fast solver for the linearized finite element method (FEM) and validates the proposed algorithm with experimental results. The novelty of the method lies in the utilization of real-time force/displacement measurements that are embedded in the solution via the Kalman filter. A novel computational algorithm that utilizes the strength of the FEM in terms of accuracy and employs direct measurements from the manipulated tissue to overcome the slow computational process of the FEM is proposed in the first part of the thesis. As the behaviour of the mechanically loaded tissue can be regarded as linearly responding at each time step, a constant acceleration temporal discretization method, i.e., the Newmark-ß is employed. In real-time applications, the accuracy of the target variable highly depends on the accuracy of the inputs while differentiating noise from the signal is hardly ever possible. To address this problem, a Kalman filter-based method is developed. The proposed algorithm not only filters the noise from the measurements but also adapts the filter gain to the estimates of the target variable, i.e., the resulting tissue deformation. For a simulated tension test of a cubic model, the proposed algorithm achieves the update frequency of 63.3 Hz. This rate is a significant improvement in computational speed compared to the 5.8 Hz update rate by the classic FEM. Besides, this novel combination of the KF and the FEM makes it possible to expand the displacement estimates in the spatial domain when the measurements are only partially available at certain points. The performance of the above method is validated experimentally through a comparison with indentation tests on artificial human tissue-like material and with the FEM result under identical simulation conditions. The test is repeated on several samples, and the displacement variation from the FEM outcome is considered as the model error. Simulation results show that the proposed method achieves the deformation update frequency of 145.7 Hz compared to the 2.7 Hz from the reference FEM. The proposed method shows the same predictive ability, only 0.47% difference from FEM on average. Experimental validation of the proposed KF-FEM confirms that by consideration of both the measurement noise and the model error, the proposed method is capable of achieving high-frequency response without sacrificing the accuracy. Further to this, the experiments confirmed the linearized model response is reliable within the applied displacement range and therefore proving that KF can be employed. The developed KF-FEM was modified in the next study to address the problem resulting from inaccurate external loads measurements by the force sensors. In the modified version, both the external force, i.e., driving variable, and the displacement, i.e., driven variable, are taken as system states. It is considered that the uncertainty of the model input influences the accuracy of the system estimates. The modified model is calibrated to differentiate the system noise from the input noise. Numerical simulations were conducted on a liver shape geometrical model, and the simulation results demonstrate that more than 90% of the measurement noise is removed. The computational speed is also increased, delivering up to 89 Hz update rate. While the uncertainty of the external load is replicated in the displacements in an FEM solution, the developed algorithm can differentiate the measurement noise, including the displacement and external forces, from the system error, i.e., the FE model error. In the last study, the proposed model was developed to reflect the nonlinear behaviour of the manipulated tissue. The Central Difference time discretization method was used to model large deformations. A novel feature is that the Equation of motion is formulated within the element level rather than in the global spatial domain. This approach helped to improve the computational speed. Indentation with strains of slightly over 10% was simulated to assess the performance of the proposed model. The developed algorithm achieved the 33.85 Hz update frequency on a standard-issue PC and confirmed its suitability for real-time applications. Also, the proposed model achieved estimates with a maximum 5.75% mean absolute error (MAE) concerning the measurements while the classic FEM showed 6.20% MAE under identical simulation condition. Results confirm that deformation estimates for noisy boundary loads of the FEM can be improved with the help of direct measurements and yet be realistic in terms of real-time visual update. This study proposed a novel computational algorithm that achieved update frequencies of higher than 25 Hz to be perceived as real-time in human eyes. The developed KF-FEM model has also shown the potential of improving the FEM accuracy with the help of direct measurements. The proposed algorithm used partially available measurements and expanded its estimates in the spatial domain. The method was experimentally validated, and the model input uncertainty, as well as the nonlinear behaviour of the soft tissue, were assessed and verified
NiftySim: A GPU-based nonlinear finite element package for simulation of soft tissue biomechanics
Purpose
NiftySim, an open-source finite element toolkit, has been designed to allow incorporation of high-performance soft tissue simulation capabilities into biomedical applications. The toolkit provides the option of execution on fast graphics processing unit (GPU) hardware, numerous constitutive models and solid-element options, membrane and shell elements, and contact modelling facilities, in a simple to use library.
Methods
The toolkit is founded on the total Lagrangian explicit dynamics (TLEDs) algorithm, which has been shown to be efficient and accurate for simulation of soft tissues. The base code is written in C ++++ , and GPU execution is achieved using the nVidia CUDA framework. In most cases, interaction with the underlying solvers can be achieved through a single Simulator class, which may be embedded directly in third-party applications such as, surgical guidance systems. Advanced capabilities such as contact modelling and nonlinear constitutive models are also provided, as are more experimental technologies like reduced order modelling. A consistent description of the underlying solution algorithm, its implementation with a focus on GPU execution, and examples of the toolkit’s usage in biomedical applications are provided.
Results
Efficient mapping of the TLED algorithm to parallel hardware results in very high computational performance, far exceeding that available in commercial packages.
Conclusion
The NiftySim toolkit provides high-performance soft tissue simulation capabilities using GPU technology for biomechanical simulation research applications in medical image computing, surgical simulation, and surgical guidance applications
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A virtual environment for the modelling, simulation and manufacturing of orthopaedic devices
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University.The objective of this work is to investigate whether the game physics based
modelling is accurate enough to be used in modelling the motion of the human body,
in particular musculoskeletal motion. Hitherto, the implementation of game physics
in the medical field focused only on anatomical representation for education and
training purposes. Introducing gaming platforms and physics engines into
orthopaedics applications will help to overcome several difficulties encountered in
the modelling of articular joints. Implementing a physics engine (PhysX), which is mainly designed for video games, handles intensive computations in optimized ways
at an interactive speed. In this study, the capabilities of the physics engine (PhysX)
and gaming platform for modelling and simulating articular joints are evaluated.
First, a preliminary validation is carried out for mechanical systems with analytical
solutions, before constructing the musculoskeletal model to evaluate the consistency of gaming platforms. The developed musculoskeletal model deals with the human joint as an unconstrained system with 6 DOF which is not available with other joint modeller. The model articulation is driven by contact surfaces and the stiffness of surrounding tissues. A number of contributions, such as contact modelling and
muscle wrapping, have been made in this research to overcome some existing
challenges in joint modelling. Using muscle segmentation, the proposed technique
effectively handles the problem of muscle wrapping, a major concern for many; thus
the shortest path and line of action are no longer problematic. Collision behaviour
has also shown a stable response for colliding as well as resting objects, provided that it is based on the principles of surface properties and the conservation of linear and angular momentums. The precision of collision detection and response are within an acceptable tolerance controllable by varying the mesh density. An image based analysis system is developed in this thesis, mainly in order to validate the
proposed physics based modelling solution. This minimally invasive method is based
on the analysis of marker positions located at bony positions with minimal skin
movement. The image based system overcomes several challenges associated with
the currently existing methods, such as inaccuracy, complication, impracticability
and cost. The analysis part of this research has considered the elbow joint as a case
study to investigate and validate the proposed physics based model. Beside the
interactive 3D simulation, the obtained results are validated by comparing them with
the image based system developed within the current research to investigate joint
kinematics and laxity and also with published material, MJM and results from
experiments performed at the Brunel Orthopaedic Research and Learning Centre.
The proposed modelling shows the advantageous speed, reliability and flexibility of the proposed model. It is shown that the gaming platform and physics engine provide a viable solution to human musculoskeletal modelling. Finally, this thesis considers an extended implementation of the proposed platform for testing and assessing the design of custom-made implants, to enhance joint performance. The developed simulation software is expected to give indicative results as well as testing different types of prosthetic implant. Design parameterization and sensitivity analysis for geometrical features are discussed. Thus, an integrated environment is proposed to link the real-time simulation software with a manufacturing environment so as to assist the production of patient specific implants by rapid manufacturing
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