5 research outputs found

    Comparing the Effectiveness of Compassion-Focused Face-to-Face and Compassion-Focused Virtual Reality Therapies for Marital Burnout

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    The purpose of the present study was to compare the effects of compassion-focused face-to-face therapy and compassion-focused virtual reality therapy on marital burnout. It was applied using a quasi-experimental research design with pretest, posttest, follow-up, and control group. The statistical population included all married men of Mobarakeh Steel Company in Isfahan who showed symptoms of marital burnout in 2020. Then, 30 people were selected from them and randomly assigned to three groups: Face-to-Face Therapy, Virtual Reality Therapy, and Control Group (10 people in each group). The research instruments were the Couple Burnout Questionnaire (CBQ) and the face-to-face and virtual reality therapies, which were conducted individually in seven 45-minute sessions. Data analysis was performed using the repeated measures analysis of variance test in SPSS.26 software. The results showed that both therapies lead to a reduction in marital burnout and its components (p 0.05). The results also showed the persistence of both therapies in the follow-up phase. Considering the effectiveness of virtual reality in the therapy of burnout, this technology can be used to treat marital burnout

    Virtual reality as e-mental health to support starting with mindfulness-based cognitive therapy

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    \u3cp\u3eMindfulness-based cognitive therapy (MBCT) is used in mental health therapy but requires effort by the patient. This paper describes a preliminary design exploration of Open-MindEd, a Virtual Reality (VR) application specifically designed to support starting with MBCT. In collaboration with a mental health institute, two prospective users from the target group gave longitudinal input for the design, leading to the formulation of aspects how a VR application could serve as a tool to support people starting with mindfulness. Subsequently, a single-blind experiment (N = 30) was performed to evaluate whether Open-MindEd could stimulate starting with MBCT. No significant positive effects were found. Despite several limitations, this paper shows some potential design considerations of VR as e-mental health to support MBCT.\u3c/p\u3

    Virtual reality as e-mental health to support starting with mindfulness-based cognitive therapy

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    Mindfulness-based cognitive therapy (MBCT) is used in mental health therapy but requires effort by the patient. This paper describes a preliminary design exploration of Open-MindEd, a Virtual Reality (VR) application specifically designed to support starting with MBCT. In collaboration with a mental health institute, two prospective users from the target group gave longitudinal input for the design, leading to the formulation of aspects how a VR application could serve as a tool to support people starting with mindfulness. Subsequently, a single-blind experiment (N = 30) was performed to evaluate whether Open-MindEd could stimulate starting with MBCT. No significant positive effects were found. Despite several limitations, this paper shows some potential design considerations of VR as e-mental health to support MBCT

    Virtual Reality as e-Mental Health to Support Starting with Mindfulness-Based Cognitive Therapy

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    Part 2: Short PapersInternational audienceMindfulness-based cognitive therapy (MBCT) is used in mental health therapy but requires effort by the patient. This paper describes a preliminary design exploration of Open-MindEd, a Virtual Reality (VR) application specifically designed to support starting with MBCT. In collaboration with a mental health institute, two prospective users from the target group gave longitudinal input for the design, leading to the formulation of aspects how a VR application could serve as a tool to support people starting with mindfulness. Subsequently, a single-blind experiment (N = 30) was performed to evaluate whether Open-MindEd could stimulate starting with MBCT. No significant positive effects were found. Despite several limitations, this paper shows some potential design considerations of VR as e-mental health to support MBCT
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