507 research outputs found

    SymbolDesign: A User-centered Method to Design Pen-based Interfaces and Extend the Functionality of Pointer Input Devices

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    A method called "SymbolDesign" is proposed that can be used to design user-centered interfaces for pen-based input devices. It can also extend the functionality of pointer input devices such as the traditional computer mouse or the Camera Mouse, a camera-based computer interface. Users can create their own interfaces by choosing single-stroke movement patterns that are convenient to draw with the selected input device and by mapping them to a desired set of commands. A pattern could be the trace of a moving finger detected with the Camera Mouse or a symbol drawn with an optical pen. The core of the SymbolDesign system is a dynamically created classifier, in the current implementation an artificial neural network. The architecture of the neural network automatically adjusts according to the complexity of the classification task. In experiments, subjects used the SymbolDesign method to design and test the interfaces they created, for example, to browse the web. The experiments demonstrated good recognition accuracy and responsiveness of the user interfaces. The method provided an easily-designed and easily-used computer input mechanism for people without physical limitations, and, with some modifications, has the potential to become a computer access tool for people with severe paralysis.National Science Foundation (IIS-0093367, IIS-0308213, IIS-0329009, EIA-0202067

    Video Based Handwritten Characters Recognition

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    Collaborative MR Workspace with Shared 3D Vision Based on Stereo Video Transmission

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    P.R.China Mixed reality (MR) research aims to develop technologies that inputting or mixing the rea

    A new method for interacting with multi-window applications on large, high resolution displays

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    Physically large display walls can now be constructed using off-the-shelf computer hardware. The high resolution of these displays (e.g., 50 million pixels) means that a large quantity of data can be presented to users, so the displays are well suited to visualization applications. However, current methods of interacting with display walls are somewhat time consuming. We have analyzed how users solve real visualization problems using three desktop applications (XmdvTool, Iris Explorer and Arc View), and used a new taxonomy to classify users’ actions and illustrate the deficiencies of current display wall interaction methods. Following this we designed a novel methodfor interacting with display walls, which aims to let users interact as quickly as when a visualization application is used on a desktop system. Informal feedback gathered from our working prototype shows that interaction is both fast and fluid

    A literature review of User Interface interaction devices

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    A literature review of User Interface interaction devices

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    Rotation Correction Method Using Depth-Value Symmetry of Human Skeletal Joints for Single RGB-D Camera System

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    Most red-green-blue and depth (RGB-D) motion-recognition technologies employ both depth and RGB cameras to recognize a user\u27s body. However, motion-recognition solutions using a single RGB-D camera struggle with rotation recognition depending on the device-user distance and field-of-view. This paper proposes a near-real-time rotational-coordinate-correction method that rectifies a depth error unique Microsoft Kinect by using the symmetry of the depth coordinates of the human body. The proposed method is most effective within 2 m, a key range in which the unique depth error of Kinect occurs, and is anticipated to be utilized in applications requiring low cost and fast installation. It could also be useful in areas such as media art that involve unspecified users because it does not require a learning phase. Experimental results indicate that the proposed method has an accuracy of 85.38%, which is approximately 12% higher than that of the reference installation method
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