36,373 research outputs found

    Incremental Consistency Checking in Delta-oriented UML-Models for Automation Systems

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    Automation systems exist in many variants and may evolve over time in order to deal with different environment contexts or to fulfill changing customer requirements. This induces an increased complexity during design-time as well as tedious maintenance efforts. We already proposed a multi-perspective modeling approach to improve the development of such systems. It operates on different levels of abstraction by using well-known UML-models with activity, composite structure and state chart models. Each perspective was enriched with delta modeling to manage variability and evolution. As an extension, we now focus on the development of an efficient consistency checking method at several levels to ensure valid variants of the automation system. Consistency checking must be provided for each perspective in isolation, in-between the perspectives as well as after the application of a delta.Comment: In Proceedings FMSPLE 2016, arXiv:1603.0857

    A Framework for Evaluating Model-Driven Self-adaptive Software Systems

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    In the last few years, Model Driven Development (MDD), Component-based Software Development (CBSD), and context-oriented software have become interesting alternatives for the design and construction of self-adaptive software systems. In general, the ultimate goal of these technologies is to be able to reduce development costs and effort, while improving the modularity, flexibility, adaptability, and reliability of software systems. An analysis of these technologies shows them all to include the principle of the separation of concerns, and their further integration is a key factor to obtaining high-quality and self-adaptable software systems. Each technology identifies different concerns and deals with them separately in order to specify the design of the self-adaptive applications, and, at the same time, support software with adaptability and context-awareness. This research studies the development methodologies that employ the principles of model-driven development in building self-adaptive software systems. To this aim, this article proposes an evaluation framework for analysing and evaluating the features of model-driven approaches and their ability to support software with self-adaptability and dependability in highly dynamic contextual environment. Such evaluation framework can facilitate the software developers on selecting a development methodology that suits their software requirements and reduces the development effort of building self-adaptive software systems. This study highlights the major drawbacks of the propped model-driven approaches in the related works, and emphasise on considering the volatile aspects of self-adaptive software in the analysis, design and implementation phases of the development methodologies. In addition, we argue that the development methodologies should leave the selection of modelling languages and modelling tools to the software developers.Comment: model-driven architecture, COP, AOP, component composition, self-adaptive application, context oriented software developmen

    Musical gestures and embodied cognition

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    In this keynote, musical gestures will be discussed in relation to the basic concepts of the embodied music cognition paradigm. Video examples are given of stud- ies and applications that are based on these concepts.

    3D Shape Segmentation with Projective Convolutional Networks

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    This paper introduces a deep architecture for segmenting 3D objects into their labeled semantic parts. Our architecture combines image-based Fully Convolutional Networks (FCNs) and surface-based Conditional Random Fields (CRFs) to yield coherent segmentations of 3D shapes. The image-based FCNs are used for efficient view-based reasoning about 3D object parts. Through a special projection layer, FCN outputs are effectively aggregated across multiple views and scales, then are projected onto the 3D object surfaces. Finally, a surface-based CRF combines the projected outputs with geometric consistency cues to yield coherent segmentations. The whole architecture (multi-view FCNs and CRF) is trained end-to-end. Our approach significantly outperforms the existing state-of-the-art methods in the currently largest segmentation benchmark (ShapeNet). Finally, we demonstrate promising segmentation results on noisy 3D shapes acquired from consumer-grade depth cameras.Comment: This is an updated version of our CVPR 2017 paper. We incorporated new experiments that demonstrate ShapePFCN performance under the case of consistent *upright* orientation and an additional input channel in our rendered images for encoding height from the ground plane (upright axis coordinate values). Performance is improved in this settin

    A Survey on Economic-driven Evaluations of Information Technology

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    The economic-driven evaluation of information technology (IT) has become an important instrument in the management of IT projects. Numerous approaches have been developed to quantify the costs of an IT investment and its assumed profit, to evaluate its impact on business process performance, and to analyze the role of IT regarding the achievement of enterprise objectives. This paper discusses approaches for evaluating IT from an economic-driven perspective. Our comparison is based on a framework distinguishing between classification criteria and evaluation criteria. The former allow for the categorization of evaluation approaches based on their similarities and differences. The latter, by contrast, represent attributes that allow to evaluate the discussed approaches. Finally, we give an example of a typical economic-driven IT evaluation

    On the Design and Analysis of Multiple View Descriptors

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    We propose an extension of popular descriptors based on gradient orientation histograms (HOG, computed in a single image) to multiple views. It hinges on interpreting HOG as a conditional density in the space of sampled images, where the effects of nuisance factors such as viewpoint and illumination are marginalized. However, such marginalization is performed with respect to a very coarse approximation of the underlying distribution. Our extension leverages on the fact that multiple views of the same scene allow separating intrinsic from nuisance variability, and thus afford better marginalization of the latter. The result is a descriptor that has the same complexity of single-view HOG, and can be compared in the same manner, but exploits multiple views to better trade off insensitivity to nuisance variability with specificity to intrinsic variability. We also introduce a novel multi-view wide-baseline matching dataset, consisting of a mixture of real and synthetic objects with ground truthed camera motion and dense three-dimensional geometry

    Multi-level agent-based modeling with the Influence Reaction principle

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    This paper deals with the specification and the implementation of multi-level agent-based models, using a formal model, IRM4MLS (an Influence Reaction Model for Multi-Level Simulation), based on the Influence Reaction principle. Proposed examples illustrate forms of top-down control in (multi-level) multi-agent based-simulations
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