3,218 research outputs found
Side-View Face Recognition
Side-view face recognition is a challenging problem with many applications. Especially in real-life scenarios where the environment is uncontrolled, coping with pose variations up to side-view positions is an important task for face recognition. In this paper we discuss the use of side view face recognition techniques to be used in house safety applications. Our aim is to recognize people as they pass through a door, and estimate their location in the house. Here, we compare available databases appropriate for this task, and review current methods for profile face recognition
Eye in the Sky: Real-time Drone Surveillance System (DSS) for Violent Individuals Identification using ScatterNet Hybrid Deep Learning Network
Drone systems have been deployed by various law enforcement agencies to
monitor hostiles, spy on foreign drug cartels, conduct border control
operations, etc. This paper introduces a real-time drone surveillance system to
identify violent individuals in public areas. The system first uses the Feature
Pyramid Network to detect humans from aerial images. The image region with the
human is used by the proposed ScatterNet Hybrid Deep Learning (SHDL) network
for human pose estimation. The orientations between the limbs of the estimated
pose are next used to identify the violent individuals. The proposed deep
network can learn meaningful representations quickly using ScatterNet and
structural priors with relatively fewer labeled examples. The system detects
the violent individuals in real-time by processing the drone images in the
cloud. This research also introduces the aerial violent individual dataset used
for training the deep network which hopefully may encourage researchers
interested in using deep learning for aerial surveillance. The pose estimation
and violent individuals identification performance is compared with the
state-of-the-art techniques.Comment: To Appear in the Efficient Deep Learning for Computer Vision (ECV)
workshop at IEEE Computer Vision and Pattern Recognition (CVPR) 2018. Youtube
demo at this: https://www.youtube.com/watch?v=zYypJPJipY
From 3D Point Clouds to Pose-Normalised Depth Maps
We consider the problem of generating either pairwise-aligned or pose-normalised depth maps from noisy 3D point clouds in a relatively unrestricted poses. Our system is deployed in a 3D face alignment application and consists of the following four stages: (i) data filtering, (ii) nose tip identification and sub-vertex localisation, (iii) computation of the (relative) face orientation, (iv) generation of either a pose aligned or a pose normalised depth map. We generate an implicit radial basis function (RBF) model of the facial surface and this is employed within all four stages of the process. For example, in stage (ii), construction of novel invariant features is based on sampling this RBF over a set of concentric spheres to give a spherically-sampled RBF (SSR) shape histogram. In stage (iii), a second novel descriptor, called an isoradius contour curvature signal, is defined, which allows rotational alignment to be determined using a simple process of 1D correlation. We test our system on both the University of York (UoY) 3D face dataset and the Face Recognition Grand Challenge (FRGC) 3D data. For the more challenging UoY data, our SSR descriptors significantly outperform three variants of spin images, successfully identifying nose vertices at a rate of 99.6%. Nose localisation performance on the higher quality FRGC data, which has only small pose variations, is 99.9%. Our best system successfully normalises the pose of 3D faces at rates of 99.1% (UoY data) and 99.6% (FRGC data)
A comprehensive survey on Pose-Invariant Face Recognition
© 2016 ACM. The capacity to recognize faces under varied poses is a fundamental human ability that presents a unique challenge for computer vision systems. Compared to frontal face recognition, which has been intensively studied and has gradually matured in the past few decades, Pose-Invariant Face Recognition (PIFR) remains a largely unsolved problem. However, PIFR is crucial to realizing the full potential of face recognition for real-world applications, since face recognition is intrinsically a passive biometric technology for recognizing uncooperative subjects. In this article, we discuss the inherent difficulties in PIFR and present a comprehensive review of established techniques. Existing PIFR methods can be grouped into four categories, that is, pose-robust feature extraction approaches, multiview subspace learning approaches, face synthesis approaches, and hybrid approaches. The motivations, strategies, pros/cons, and performance of representative approaches are described and compared. Moreover, promising directions for future research are discussed
Automatic landmark annotation and dense correspondence registration for 3D human facial images
Dense surface registration of three-dimensional (3D) human facial images
holds great potential for studies of human trait diversity, disease genetics,
and forensics. Non-rigid registration is particularly useful for establishing
dense anatomical correspondences between faces. Here we describe a novel
non-rigid registration method for fully automatic 3D facial image mapping. This
method comprises two steps: first, seventeen facial landmarks are automatically
annotated, mainly via PCA-based feature recognition following 3D-to-2D data
transformation. Second, an efficient thin-plate spline (TPS) protocol is used
to establish the dense anatomical correspondence between facial images, under
the guidance of the predefined landmarks. We demonstrate that this method is
robust and highly accurate, even for different ethnicities. The average face is
calculated for individuals of Han Chinese and Uyghur origins. While fully
automatic and computationally efficient, this method enables high-throughput
analysis of human facial feature variation.Comment: 33 pages, 6 figures, 1 tabl
Geometric Expression Invariant 3D Face Recognition using Statistical Discriminant Models
Currently there is no complete face recognition system that is invariant to all facial expressions.
Although humans find it easy to identify and recognise faces regardless of changes in illumination,
pose and expression, producing a computer system with a similar capability has proved to
be particularly di cult. Three dimensional face models are geometric in nature and therefore
have the advantage of being invariant to head pose and lighting. However they are still susceptible
to facial expressions. This can be seen in the decrease in the recognition results using
principal component analysis when expressions are added to a data set.
In order to achieve expression-invariant face recognition systems, we have employed a tensor
algebra framework to represent 3D face data with facial expressions in a parsimonious
space. Face variation factors are organised in particular subject and facial expression modes.
We manipulate this using single value decomposition on sub-tensors representing one variation
mode. This framework possesses the ability to deal with the shortcomings of PCA in less constrained
environments and still preserves the integrity of the 3D data. The results show improved
recognition rates for faces and facial expressions, even recognising high intensity expressions
that are not in the training datasets.
We have determined, experimentally, a set of anatomical landmarks that best describe facial
expression e ectively. We found that the best placement of landmarks to distinguish di erent
facial expressions are in areas around the prominent features, such as the cheeks and eyebrows.
Recognition results using landmark-based face recognition could be improved with better placement.
We looked into the possibility of achieving expression-invariant face recognition by reconstructing
and manipulating realistic facial expressions. We proposed a tensor-based statistical
discriminant analysis method to reconstruct facial expressions and in particular to neutralise
facial expressions. The results of the synthesised facial expressions are visually more realistic
than facial expressions generated using conventional active shape modelling (ASM). We
then used reconstructed neutral faces in the sub-tensor framework for recognition purposes.
The recognition results showed slight improvement. Besides biometric recognition, this novel
tensor-based synthesis approach could be used in computer games and real-time animation
applications
- …