22,454 research outputs found
Action Recognition in Videos: from Motion Capture Labs to the Web
This paper presents a survey of human action recognition approaches based on
visual data recorded from a single video camera. We propose an organizing
framework which puts in evidence the evolution of the area, with techniques
moving from heavily constrained motion capture scenarios towards more
challenging, realistic, "in the wild" videos. The proposed organization is
based on the representation used as input for the recognition task, emphasizing
the hypothesis assumed and thus, the constraints imposed on the type of video
that each technique is able to address. Expliciting the hypothesis and
constraints makes the framework particularly useful to select a method, given
an application. Another advantage of the proposed organization is that it
allows categorizing newest approaches seamlessly with traditional ones, while
providing an insightful perspective of the evolution of the action recognition
task up to now. That perspective is the basis for the discussion in the end of
the paper, where we also present the main open issues in the area.Comment: Preprint submitted to CVIU, survey paper, 46 pages, 2 figures, 4
table
Using video objects and relevance feedback in video retrieval
Video retrieval is mostly based on using text from dialogue and this remains the most signi¯cant component, despite progress in other aspects. One problem with this is when a searcher wants to locate video based on what is appearing in the video rather than what is being spoken about. Alternatives such as automatically-detected features and image-based keyframe matching can be used, though these still need further improvement in quality. One other modality for video retrieval is based on segmenting objects from video and allowing end users to use these as part of querying. This uses similarity between query objects and objects from video, and in theory allows retrieval based on what is actually appearing on-screen. The main hurdles to greater use of this are the overhead of object segmentation on large amounts of video and the issue of whether we can actually achieve effective object-based retrieval.
We describe a system to support object-based video retrieval where a user selects example video objects as part of the query. During a search a user builds up a set of these which are matched against objects previously segmented from a video library. This match is based on MPEG-7 Dominant Colour, Shape Compaction and Texture Browsing descriptors. We use a user-driven semi-automated segmentation process to segment the video archive which is very accurate and is faster than conventional video annotation
Efficient MRF Energy Propagation for Video Segmentation via Bilateral Filters
Segmentation of an object from a video is a challenging task in multimedia
applications. Depending on the application, automatic or interactive methods
are desired; however, regardless of the application type, efficient computation
of video object segmentation is crucial for time-critical applications;
specifically, mobile and interactive applications require near real-time
efficiencies. In this paper, we address the problem of video segmentation from
the perspective of efficiency. We initially redefine the problem of video
object segmentation as the propagation of MRF energies along the temporal
domain. For this purpose, a novel and efficient method is proposed to propagate
MRF energies throughout the frames via bilateral filters without using any
global texture, color or shape model. Recently presented bi-exponential filter
is utilized for efficiency, whereas a novel technique is also developed to
dynamically solve graph-cuts for varying, non-lattice graphs in general linear
filtering scenario. These improvements are experimented for both automatic and
interactive video segmentation scenarios. Moreover, in addition to the
efficiency, segmentation quality is also tested both quantitatively and
qualitatively. Indeed, for some challenging examples, significant time
efficiency is observed without loss of segmentation quality.Comment: Multimedia, IEEE Transactions on (Volume:16, Issue: 5, Aug. 2014
Learning Human Motion Models for Long-term Predictions
We propose a new architecture for the learning of predictive spatio-temporal
motion models from data alone. Our approach, dubbed the Dropout Autoencoder
LSTM, is capable of synthesizing natural looking motion sequences over long
time horizons without catastrophic drift or motion degradation. The model
consists of two components, a 3-layer recurrent neural network to model
temporal aspects and a novel auto-encoder that is trained to implicitly recover
the spatial structure of the human skeleton via randomly removing information
about joints during training time. This Dropout Autoencoder (D-AE) is then used
to filter each predicted pose of the LSTM, reducing accumulation of error and
hence drift over time. Furthermore, we propose new evaluation protocols to
assess the quality of synthetic motion sequences even for which no ground truth
data exists. The proposed protocols can be used to assess generated sequences
of arbitrary length. Finally, we evaluate our proposed method on two of the
largest motion-capture datasets available to date and show that our model
outperforms the state-of-the-art on a variety of actions, including cyclic and
acyclic motion, and that it can produce natural looking sequences over longer
time horizons than previous methods
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