13 research outputs found

    Soft Pneumatic Actuator Skin with Piezoelectric Sensors for Vibrotactile Feedback

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    The latest wearable technologies demand more intuitive and sophisticated interfaces for communication, sensing, and feedback closer to the body. Evidently, such interfaces require flexibility and conformity without losing their functionality even on rigid surfaces. Although there have been various research efforts in creating tactile feedback to improve various haptic interfaces and master–slave manipulators, we are yet to see a comprehensive device that can both supply vibratory actuation and tactile sensing. This paper describes a soft pneumatic actuator (SPA)-based skin prototype that allows bidirectional tactile information transfer to facilitate simpler and responsive wearable interface. We describe the design and fabrication of a 1.4 mm-thick vibratory SPA – skin that is integrated with piezoelectric sensors. We examine in detail the mechanical performance compared to the SPA model and the sensitivity of the sensors for the application in vibrotactile feedback. Experimental findings show that this ultra-thin SPA and the unique integration process of the discrete lead zirconate titanate (PZT)-based piezoelectric sensors achieve high resolution of soft contact sensing as well as accurate control on vibrotactile feedback by closing the control loop

    An experimental setup to test dual-joystick directional responses to vibrotactile stimuli

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    In this paper we investigate the influence of the location of vibrotactile stimulation in triggering the response made using two handheld joysticks. In particular, we compare performance with stimuli delivered either using tactors placed on the palm or on the back of the hand and with attractive (move toward the vibration) or repulsive prompts (move away from the vibration). The experimental set-up comprised two joysticks and two gloves, each equipped with four pager motors along the cardinal directions. In different blocks, fifty-three volunteers were asked to move the joysticks as fast as possible either towards or away with respect to the direction specified by a set of vibrating motors. Results indicate that participants performed better with attractive prompts (i.e. responses were faster and with fewer errors in conditions where participants were asked to move the joysticks in the direction of the felt vibration) and that the stimulation delivered on the back of the hand from the gloves gives better results than the stimulation on the palm delivered by the joysticks. Finally, we analyse the laterality, the relation between correct responses and reaction times, the direction patterns for wrong responses and we perform an analysis on the Stimulus-Response Compatibility and on the training effect

    A Vibrotactile Alarm System for Pleasant Awakening

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    Design and Assessment of Vibrotactile Biofeedback and Instructional Systems for Balance Rehabilitation Applications.

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    Sensory augmentation, a type of biofeedback, is a technique for supplementing or reinforcing native sensory inputs. In the context of balance-related applications, it provides users with additional information about body motion, usually with respect to the gravito-inertial environment. Multiple studies have demonstrated that biofeedback, regardless of the feedback modality (i.e., vibrotactile, electrotactile, auditory), decreases body sway during real-time use within a laboratory setting. However, in their current laboratory-based form, existing vibrotactile biofeedback devices are not appropriate for use in clinical and/or home-based rehabilitation settings due to the expense, size, and operating complexity of the instrumentation required. This dissertation describes the design, development, and preliminary assessment of two technologies that support clinical and home-based balance rehabilitation training. The first system provides vibrotactile-based instructional motion cues to a trainee based on the measured difference between the expert’s and trainee’s motions. The design of the vibrotactile display is supported by a study that characterizes the non-volitional postural responses to vibrotactile stimulation applied to the torso. This study shows that vibration applied individually by tactors over the internal oblique and erector spinae muscles induces a postural shift of the order of one degree oriented in the direction of the stimulation. Furthermore, human performance is characterized both experimentally and theoretically when the expert–trainee error thresholds and nature of the control signal are varied. The results suggest that expert–subject cross-correlation values were maximized and position errors and time delays were minimized when the controller uses a 0.5 error threshold and proportional plus derivative feedback control signal, and that subject performance decreases as motion speed and complexity increase. The second system provides vibrotactile biofeedback about body motion using a cell phone. The system is capable of providing real-time vibrotactile cues that inform corrective trunk tilt responses. When feedback is available, both healthy subjects and those with vestibular involvement significantly reduce their anterior-posterior or medial-lateral root-mean-square body sway, have significantly smaller elliptical area fits to their sway trajectory, spend a significantly greater mean percentage time within the no feedback zone, and show a significantly greater A/P or M/L mean power frequency.Ph.D.Mechanical EngineeringUniversity of Michigan, Horace H. Rackham School of Graduate Studieshttp://deepblue.lib.umich.edu/bitstream/2027.42/91546/1/channy_1.pd

    A Review of Non-Invasive Haptic Feedback stimulation Techniques for Upper Extremity Prostheses

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    A sense of touch is essential for amputees to reintegrate into their social and work life. The design of the next generation of the prostheses will have the ability to effectively convey the tactile information between the amputee and the artificial limbs. This work reviews non-invasive haptic feedback stimulation techniques to convey the tactile information from the prosthetic hand to the amputee’s brain. Various types of actuators that been used to stimulate the patient’s residual limb for different types of artificial prostheses in previous studies have been reviewed in terms of functionality, effectiveness, wearability and comfort. The non-invasive hybrid feedback stimulation system was found to be better in terms of the stimulus identification rate of the haptic prostheses’ users. It can be conclude that integrating hybrid haptic feedback stimulation system with the upper limb prostheses leads to improving its acceptance among users

    A hybrid haptic stimulation prosthetic wearable device to recover the missing sensation of the upper limb amputees

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    A hybrid haptic feedback stimulation system that is capable in sensing the contact pressure, the surface texture, and the temperature, simultaneously, was designed for a prosthetic hand to provide a tactile sensation to amputation patients. In addition, the haptic system was developed to enable the prosthetic’s users to implement withdrawal reflexes due to the thermal noxious stimulus in a quick manner. The re-sensation is achieved by non-invasively stimulating the skin of the patients’ residual limbs, based on the type and the level of tactile signals provided by the sensory system of the prostheses. Accordingly, three stages of design and development were performed to satisfy the research methodology. A vibrotactile prosthetic device, which is designed for the detection of contact pressure and surface texture in upper extremity, represents. While, the design of a novel wearable hybrid pressure-vibration haptic feedback stimulation device for conveying the tactile information regarding the contact pressure between the prosthetic hand and the grasped objects represents the second methodology stage. Lastly, the third stage was achieved by designing a novel hybrid pressure-vibration-temperature feedback stimulation system to provide a huge information regarding the prostheses environment to the users without brain confusing or requiring long pre-training. The main contribution of this work is the development and evaluation of the first step of a novel approach for a lightweight, 7 Degrees-Of-Freedom (DOF) tactile prosthetic arm to perform an effective as well as fast object manipulation and grasping. Furthermore, this study investigates the ability to convey the tactile information about the contact pressure, surface texture, and object temperature to the amputees with high identification accuracy by mean of using the designed hybrid pressure-vibration-temperature feedback wearable device. An evaluation of sensation and response has been conducted on forty healthy volunteers to evaluate the ability of the haptic system to stimulate the human nervous system. The results in term of Stimulus Identification Rate (SIR) show that all the volunteers were correctly able to discriminate the sensation of touch, start of touch, end of touch, and grasping objects. While 94%, 96%, 97%, and 95.24% of the entire stimuli were successfully identified by the volunteers during the experiments of slippage, pressure level, surface texture, and temperature, respectively. The position tracking controller system was designed to synchronize the movements of the volunteers’ elbow joints and the prosthetic’s elbow joint to record the withdrawal reflexes. The results verified the ability of the haptic system to excite the human brain at the abnormal noxious stimulus and enable the volunteers to perform a quick withdrawal reflex within 0.32 sec. The test results and the volunteers' response established evidence that amputees are able to recover their sense of the contact pressure, the surface texture, and the object temperature as well as to perform thermal withdrawal reflexes using the solution developed in this work

    Toward wearable pneumatic haptic devices for microscale force feedback applications

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    The addition of haptic feedback to systems and devices allows a human user to gain a more complete understanding of the remote environment they are working in. Several applications, such as robotic minimally invasive surgery (MIS) and virtual reality gaming, have drawn interests for integrating haptic or tactile feedback onto remote operating tools. While both research studies and commercial products have clearly demonstrated the benefits of adding haptic feedback, many open questions remain for reaching the full potential of haptic feedback. This research focuses on investigating how light-weight, low-cost pneumatic haptic devices can be deployed on human hands, possibly in multiple locations, to enhance user comprehension of force feedback. The aim is to enhance the understanding of microscale pneumatic devices in their potential and limitations as a wearable haptic feedback system. This work investigates the design, construction, and testing of a binary pneumatic tactile display. Pneumatically actuated devices are chosen because they are light-weight, low-cost, and less-invasive in nature. Arrays of pneumatic balloons of different sizes were designed and constructed by taking into consideration the ease of the fabrication process and the effectiveness of feedback when placed on human hands. Human perception experiments were performed to test the pneumatic balloon arrays to determine the potential of providing binary haptic feedback. The results showed differences in sensitivity due to the location where the balloon array is placed as well as the size of the device. In addition, it appears that the use of multiple balloon arrays placed in different parts of a human hand can improve the overall effectiveness of the feedback, even if they are not placed on the most sensitive areas. Lastly, the experiments demonstrated the potential of using multiple pneumatic balloon arrays to produce identifiable binary patterns

    Design Principles for FES Concept Development

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    © Cranfield University 2013. All rights reserved. No part of this publication may be reproduced without the written permission of the copyright owner.A variety of pathologies can cause injury to the spinal cord and hinder movement. A range of equipment is available to help spinal injury sufferers move their affected limbs. One method of rehabilitation is functional electrical stimulation (FES). FES is a technique where small electrical currents are applied to the surface of the user’s legs to stimulate the muscles. Studies have demonstrated the benefits of using this method and it has also been incorporated into a number of devices. The aim of the project was to produce a number of designs for a new device that uses FES technology. The project was completed in conjunction with an industrial partner. A review of the literature and consultation with industrial experts suggested a number of ways current devices could be improved. These included encouraging the user to lean forwards while walking and powering the device using a more ergonomic method. A group of designers were used to produce designs that allowed the user to walk with a more natural gait and avoided cumbersome power packs. The most effective of these designs were combined to form one design that solved both problems. A 3-dimensional model of this design was simulated using computer-aided design software. Groups of engineers, scientists and consumers were also invited to provide input on how a new device should function. Each of these groups provided a design that reflected their specific needs, depending on their experience with similar technology. Low level prototypes were produced of these designs. A group of designers were also used to design concepts for a functional electrical stimulation device based on an introduction given by industry experts. Each of the designs was presented to experienced professionals to obtain feedback. A set of guidelines were also produced during the project that instructed how to create the designs
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