30 research outputs found

    JSB Composability and Web Services Interoperability Via Extensible Modeling & Simulation Framework (XMSF), Model Driven Architecture (MDA), Component Repositories, and Web-based Visualization

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    Study Report prepared for the U. S. Air Force, Joint Synthetic Battlespace Analysis of Technical Approaches (ATA) Studies & Prototyping Overview: This paper summarizes research work conducted by organizations concerned with interoperable distributed information technology (IT) applications, in particular the Naval Postgraduate School (NPS) and Old Dominion University (ODU). Although the application focus is distributed modeling & simulation (M&S) the results and findings are in general easily applicable to other distributed concepts as well, in particular the support of operations by M&S applications, such as distributed mission operations. The core idea of this work is to show the necessity of applying open standards for component description, implementation, and integration accompanied by aligned management processes and procedures to enable continuous interoperability for legacy and new M&S components of the live, virtual, and constructive domain within the USAF Joint Synthetic Battlespace (JSB). JSB will be a common integration framework capable of supporting the future emerging simulation needs ranging from training and battlefield rehearsal to research, system development and acquisition in alignment with other operational requirements, such as integration of command and control, support of operations, integration of training ranges comprising real systems, etc. To this end, the study describes multiple complementary Integrated Architecture Framework approaches and shows, how the various parts must be orchestrated in order to support the vision of JSB effectively and efficiently. Topics of direct relevance include Web Services via Extensible Modeling & Simulation Framework (XMSF), the Object Management Group (OMG)’s Model Driven Architecture (MDA), XML-based resource repositories, and Web-based X3D visualization. To this end, the report shows how JSB can − Utilize Web Services throughout all components via XMSF methodologies, − Compose diverse system visualizations using Web-based X3D graphics, − Benefit from distributed modeling methods using MDA, and − Best employ resource repositories for broad and consistent composability. Furthermore, the report recommends the establishment of necessary management organizations responsible for the necessary alignment of management processes and procedures within the JSB as well as with neighbored domains. Continuous interoperability cannot be accomplished by technical standards alone. The application of technical standards targets the implementation level of the system of systems, which results in an interoperable solution valid only for the actual 2 implementation. To insure continuity, the influence of updates, upgrades and introduction of components on the system of systems must be captured in the project management procedures of the participating systems. Finally, the report proposes an exemplifying set of proof-of-capability demonstration prototypes and a five-year technical/institutional transformation plan. All key references are online available at http://www.movesinstitute.org/xmsf/xmsf.html (if not explicitly stated otherwise)

    Coalition Battle Management Language (C-BML) Study Group Final Report

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    Interoperability across Modeling and Simulation (M&S) and Command and Control (C2) systems continues to be a significant problem for today\u27s warfighters. M&S is well-established in military training, but it can be a valuable asset for planning and mission rehearsal if M&S and C2 systems were able to exchange information, plans, and orders more effectively. To better support the warfighter with M&S based capabilities, an open standards-based framework is needed that establishes operational and technical coherence between C2 and M&S systems

    Modeling & Simulation Education for the Acquisition and T&E Workforce: FY07 Deliverable Package

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    This report was prepared for CAPT Mike Lilienthal, PhD, CPE, and funded by ASN (RDA) CHENG and the Modeling and Simulation Coordination Office (MSCO).This technical report presents the deliverables for calendar year 2007 for the "Educating the Modeling and Simulation Workforce" project performed for the DoD Modeling and Simulation Steering Committee. It includes the results for spirals one and two. Spiral one is an analysis of the educational needs of the program manager, systems engineer, and test and evaluation workforces against a set of educational skill requirements developed by the project team. This is referred to as the 'learning matrix'. Spiral two is a set of module and course matrices, along with delivery options, that meets the educational needs indentified in spiral one. This is referred to as the 'learning architecture'. Supporting materials, such as case studies and a handbook, are included. These documents serve as the design framework for spirals three and four, to be completed in CY2008, and which involve the actual production and testing of the courses in the learning architecture and their longitudinal assessment. This report includes the creative work of a seven university consortium and a group of M&S stake-holders, together comprising over 60 personnel.ASN (RDA) CHENG and the Modeling and Simulation Coordination Office (MSCO).This report was prepared for CAPT Mike Lilienthal, PhD, CPE, and funded by ASN (RDA) CHENG and the Modeling and Simulation Coordination Office (MSCO)

    NATO Code of Best Practice for C2 Assessment

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    This major revision to the Code of Best Practice (COBP) for C2 Assessment is the product of a NATO Research and Technology Organisation (RTO) sponsored Research Group (SAS-026). It represents over a decade of work by many of the best analysts from the NATO countries. A symposium (SAS-039) was hosted by the NATO Consultation Command Control Agency (NC3A) that provided the venue for a rigorous peer review of the code. This new version of the COBP for C2 assessment builds upon the initial version of the COBP produced by SAS-002. The earlier version focused on the analysis of ground forces at a tactical echelon in mid- to high-intensity conflicts. In developing this new version of the COBP, SAS-026 focused on a changed geopolitical context characterized by a shift from preoccupation with a war involving NATO and the Warsaw Pact to concern for a broad range of smaller military conflicts and Operations Other Than War (OOTW). This version also takes into account the impact of significantly improved information-related capabilities and their implications for reducing the fog and friction traditionally associated with conflict. Significantly reduced levels of fog and friction offer an opportunity for the military to develop new concepts of operations, new organizational forms, and new approaches to C2, as well as to the processes that support it. In addition, SAS-026 was cognizant that NATO operations are likely to include coalitions of the willing that might involve Partnership for Peace (PfP) nations, other partners outside of NATO, international organizations, and NGOs. Cost analyses continue to be excluded because they differ among NATO members, so no single approach would be appropriate. Advances in technology are expected to continue at an increasing rate and spur both sustaining and disruptive innovation in military organizations. It is to be expected that this COBP will need to be periodically revisited in light of these developments.https://digitalcommons.odu.edu/msve_books/1012/thumbnail.jp

    Adding Executable Context to Executable Architectures: Enabling an Executable Context Simulation Framework (ECSF)

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    A system that does not stand alone is represented by a complex entity of component combinations that interact with each other to execute a function. In today\u27s interconnected world, systems integrate with other systems - called a system-of-systems infrastructure: a network of interrelated systems that can often exhibit both predictable and unpredictable behavior. The current state-of-the-art evaluation process of these system-of-systems and their community of practitioners in the academic community are limited to static methods focused on defining who is doing what and where. However, to answer the questions of why and how a system operates within complex systems-of-systems interrelationships, a system\u27s architecture and context must be observed over time, its executable architecture, to discern effective predictable and unpredictable behavior. The objective of this research is to determine a method for evaluating a system\u27s executable architecture and assess the contribution and efficiency of the specified system before it is built. This research led to the development of concrete steps that synthesize the observance of the executable architecture, assessment recommendations provided by the North Atlantic Treaty Organization (NATO) Code of Best Practice for Command and Control (C2) Assessment, and the metrics for operational efficiency provided by the Military Missions and Means Framework. Based on the research herein, this synthesis is designed to evaluate and assess system-of-systems architectures in their operational context to provide quantitative results

    Design of a Framework to Measure the Degree of Live Virtual Constructive (LVC) Simulation Interoperability

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    Accomplishment of the Live, Virtual and Constructive simulation interoperability has been a major goal and a challenge in the Modeling and Simulation (M&S) community. There have been efforts to interoperate individual Live, Virtual and Constructive simulations within a common synthetic environment through suitable technologies such as interface specifications, protocols, and standard middleware architectures. However, achieving interoperability of LVC simulation is a technologically complex since it is affected by multiple factors, and the characteristics are not yet satisfactorily defined and studied. A proper method is absent to measure the potential interoperability degree of LVC simulation. Therefore, there should be an appropriate systematic approach to measure the potential LVC simulation interoperability which includes technical, conceptual and organizational domains. This research aims to design a preliminary systematic approach to measure the potential interoperability degree of an individual Live, Virtual and Constructive simulation and a relevant organization which plans to use the simulation system for simulation interoperability. Specifically, a framework that contains components such as a) LVC simulation interoperability domains, b) interoperability domain factors, c) interoperability maturity levels, d) interoperability determination method is proposed. To accomplish the goal, a set of factors that determine the interoperability degree in LVC simulation environment are identified, and the factors are used to build the key elements of the framework. The proposed methodology for the framework design is based on systematic literature reviews and a survey involving a number of relevant domain experts. A case study is demonstrated to prove the validity and effectiveness of the developed framework. The case study illustrates how the interoperability levels of a simulation system and a relevant organization are effectively measured. This research potentially contributes by providing an understanding of the factors that determine the interoperability degree of LVC simulation, improvement of the LVC simulation interoperability measurement process, and consequently, accomplishment of more effective LVC simulation interoperability

    Understanding the Elements of Executable Architectures Through a Multi-Dimensional Analysis Framework

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    The objective of this dissertation study is to conduct a holistic investigation into the elements of executable architectures. Current research in the field of Executable Architectures has provided valuable solution-specific demonstrations and has also shown the value derived from such an endeavor. However, a common theory underlying their applications has been missing. This dissertation develops and explores a method for holistically developing an Executable Architecture Specification (EAS), i.e., a meta-model containing both semantic and syntactic information, using a conceptual framework for guiding data coding, analysis, and validation. Utilization of this method resulted in the description of the elements of executable architecture in terms of a set of nine information interrogatives: an executable architecture information ontology. Once the detail-rich EAS was constructed with this ontology, it became possible to define the potential elements of executable architecture through an intermediate level meta-model. The intermediate level meta-model was further refined into an interrogative level meta-model using only the nine information interrogatives, at a very high level of abstraction

    An Agile Roadmap for Live, Virtual and Constructive-Integrating Training Architecture (LVC-ITA): A Case Study Using a Component based Integrated Simulation Engine

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    Conducting seamless Live Virtual Constructive (LVC) simulation remains the most challenging issue of Modeling and Simulation (M&S). There is a lack of interoperability, limited reuse and loose integration between the Live, Virtual and/or Constructive assets across multiple Standard Simulation Architectures (SSAs). There have been various theoretical research endeavors about solving these problems but their solutions resulted in complex and inflexible integration, long user-usage time and high cost for LVC simulation. The goal of this research is to provide an Agile Roadmap for the Live Virtual Constructive-Integrating Training Architecture (LVC-ITA) that will address the above problems and introduce interoperable LVC simulation. Therefore, this research describes how the newest M&S technologies can be utilized for LVC simulation interoperability and integration. Then, we will examine the optimal procedure to develop an agile roadmap for the LVC-ITA. In addition, this research illustrated a case study using an Adaptive distributed parallel Simulation environment for Interoperable and reusable Model (AddSIM) that is a component based integrated simulation engine. The agile roadmap of the LVC-ITA that reflects the lessons learned from the case study will contribute to guide M&S communities to an efficient path to increase interaction of M&S simulation across systems

    Application of Systems Engineering Principles in the Design of Acquisition Workforce Curricula

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    The Navy M&S Office in conjunction with the Defense Acquisition Modeling and Simulation Working Group presented the Naval Postgraduate School with an enormous challenge in 2006: design and deliver an educational program by 2008, for 20,000 or more acquisition professionals, focusing on the effective use of modeling and simulation in acquisition. The acquisition workforce is central to force transformation, and education is the key to transforming that workforce. This paper describes the processes, lessons learned to date, and assessment plan for this project. We applied a systems engineering approach to the problem of curricular design. The resulting solution consists of four spirals. The first spiral focused on defining the problem. We developed our analysis based on factors such as our market segmentation of the acquisition workforce, the current resources available, the state of the modeling and simulation body of knowledge, the desired educational outcomes for each market segment, and the gaps that existed between those outcomes and the existing resources. At each step in the process, we involved key stakeholders from the acquisition, test and evaluation and training communities. We describe the results of this process. In the second spiral, our goal was to construct a learning architecture to cover the gaps identified in the first spiral. We describe the course content, scope, and delivery methods that we determined based on those needs from the first spiral. The results of the first and second spirals, and subsequent lessons learned, will be the focus of our discussion herein. We will also briefly summarize the third and fourth spirals, which are currently underway, that involve course design and testing in the case of spiral three, and delivery and assessment of the curriculum for spiral four

    Optimizing The Design Of Multimodal User Interfaces

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    Due to a current lack of principle-driven multimodal user interface design guidelines, designers may encounter difficulties when choosing the most appropriate display modality for given users or specific tasks (e.g., verbal versus spatial tasks). The development of multimodal display guidelines from both a user and task domain perspective is thus critical to the achievement of successful human-system interaction. Specifically, there is a need to determine how to design task information presentation (e.g., via which modalities) to capitalize on an individual operator\u27s information processing capabilities and the inherent efficiencies associated with redundant sensory information, thereby alleviating information overload. The present effort addresses this issue by proposing a theoretical framework (Architecture for Multi-Modal Optimization, AMMO) from which multimodal display design guidelines and adaptive automation strategies may be derived. The foundation of the proposed framework is based on extending, at a functional working memory (WM) level, existing information processing theories and models with the latest findings in cognitive psychology, neuroscience, and other allied sciences. The utility of AMMO lies in its ability to provide designers with strategies for directing system design, as well as dynamic adaptation strategies (i.e., multimodal mitigation strategies) in support of real-time operations. In an effort to validate specific components of AMMO, a subset of AMMO-derived multimodal design guidelines was evaluated with a simulated weapons control system multitasking environment. The results of this study demonstrated significant performance improvements in user response time and accuracy when multimodal display cues were used (i.e., auditory and tactile, individually and in combination) to augment the visual display of information, thereby distributing human information processing resources across multiple sensory and WM resources. These results provide initial empirical support for validation of the overall AMMO model and a sub-set of the principle-driven multimodal design guidelines derived from it. The empirically-validated multimodal design guidelines may be applicable to a wide range of information-intensive computer-based multitasking environments
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