4,910 research outputs found

    Fingerprint Verification Using Spectral Minutiae Representations

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    Most fingerprint recognition systems are based on the use of a minutiae set, which is an unordered collection of minutiae locations and orientations suffering from various deformations such as translation, rotation, and scaling. The spectral minutiae representation introduced in this paper is a novel method to represent a minutiae set as a fixed-length feature vector, which is invariant to translation, and in which rotation and scaling become translations, so that they can be easily compensated for. These characteristics enable the combination of fingerprint recognition systems with template protection schemes that require a fixed-length feature vector. This paper introduces the concept of algorithms for two representation methods: the location-based spectral minutiae representation and the orientation-based spectral minutiae representation. Both algorithms are evaluated using two correlation-based spectral minutiae matching algorithms. We present the performance of our algorithms on three fingerprint databases. We also show how the performance can be improved by using a fusion scheme and singular points

    Texture Segmentation by Evidence Gathering

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    A new approach to texture segmentation is presented which uses Local Binary Pattern data to provide evidence from which pixels can be classified into texture classes. The proposed algorithm, which we contend to be the first use of evidence gathering in the field of texture classification, uses Generalised Hough Transform style R-tables as unique descriptors for each texture class and an accumulator is used to store votes for each texture class. Tests on the Brodatz database and Berkeley Segmentation Dataset have shown that our algorithm provides excellent results; an average of 86.9% was achieved over 50 tests on 27 Brodatz textures compared with 80.3% achieved by segmentation by histogram comparison centred on each pixel. In addition, our results provide noticeably smoother texture boundaries and reduced noise within texture regions. The concept is also a "higher order" texture descriptor, whereby the arrangement of texture elements is used for classification as well as the frequency of occurrence that is featured in standard texture operators. This results in a unique descriptor for each texture class based on the structure of texture elements within the image, which leads to a homogeneous segmentation, in boundary and area, of texture by this new technique

    Pigment Melanin: Pattern for Iris Recognition

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    Recognition of iris based on Visible Light (VL) imaging is a difficult problem because of the light reflection from the cornea. Nonetheless, pigment melanin provides a rich feature source in VL, unavailable in Near-Infrared (NIR) imaging. This is due to biological spectroscopy of eumelanin, a chemical not stimulated in NIR. In this case, a plausible solution to observe such patterns may be provided by an adaptive procedure using a variational technique on the image histogram. To describe the patterns, a shape analysis method is used to derive feature-code for each subject. An important question is how much the melanin patterns, extracted from VL, are independent of iris texture in NIR. With this question in mind, the present investigation proposes fusion of features extracted from NIR and VL to boost the recognition performance. We have collected our own database (UTIRIS) consisting of both NIR and VL images of 158 eyes of 79 individuals. This investigation demonstrates that the proposed algorithm is highly sensitive to the patterns of cromophores and improves the iris recognition rate.Comment: To be Published on Special Issue on Biometrics, IEEE Transaction on Instruments and Measurements, Volume 59, Issue number 4, April 201

    Computer Vision System for Tactode Programming

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    A programação tangível, quando direcionada à robótica, torna a atividade de programar mais compreensível e direta. Este tipo de programação ajuda no desenvolvimento precoce das capacidades de programação e do pensamento computacional das crianças de uma forma interativa. Desta ideia surgiu o Tactode: um sistema de programação tangível composto por peças tipo puzzle e uma aplicação web que visa a programação de robôs. Os utilizadores alvo deste sistema são as crianças que, recorrendo às peças, formam um código tangível, tiram uma fotografia ao mesmo e depois podem carregá-lo para a aplicação para, posteriormente, ser testado e executado no robô. O projeto Tactode encontra-se desenvolvido com base em marcadores ArUco, isto é, cada peça contém um marcador deste tipo que facilita a sua deteção e distinção no código tangível. Posto isto, esta dissertação vai dar continuidade a este projeto através do desenvolvimento de um sistema de visão computacional capaz de detetar e identificar cada peça em fotografias de códigos Tactode, sem recorrer aos marcadores ArUco.Tangible programming, when applied to robotics, makes programming more understandable and straightforward. This type of programming helps children developing their abilities of programming and computational thinking interactively and at earlier stages of their lives. From this idea came Tactode: a tangible programming system composed by puzzle-like pieces and a web application that aims robot programming. The target users of this system are children who, using the pieces, build a tangible code, take a picture of it and then can upload it to the application to be tested and executed on the robot later. The Tactode project is developed based on ArUco markers, meaning that each piece have a marker of this type that facilitates its detection and distinction in the tangible code. Therefore, this dissertation will continue this project through the development of a computer vision system capable of detecting and identifying each piece in photographed Tactode codes without depending on the ArUco markers

    HUMAN FACE RECOGNITION BASED ON FRACTAL IMAGE CODING

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    Human face recognition is an important area in the field of biometrics. It has been an active area of research for several decades, but still remains a challenging problem because of the complexity of the human face. In this thesis we describe fully automatic solutions that can locate faces and then perform identification and verification. We present a solution for face localisation using eye locations. We derive an efficient representation for the decision hyperplane of linear and nonlinear Support Vector Machines (SVMs). For this we introduce the novel concept of ρ\rho and η\eta prototypes. The standard formulation for the decision hyperplane is reformulated and expressed in terms of the two prototypes. Different kernels are treated separately to achieve further classification efficiency and to facilitate its adaptation to operate with the fast Fourier transform to achieve fast eye detection. Using the eye locations, we extract and normalise the face for size and in-plane rotations. Our method produces a more efficient representation of the SVM decision hyperplane than the well-known reduced set methods. As a result, our eye detection subsystem is faster and more accurate. The use of fractals and fractal image coding for object recognition has been proposed and used by others. Fractal codes have been used as features for recognition, but we need to take into account the distance between codes, and to ensure the continuity of the parameters of the code. We use a method based on fractal image coding for recognition, which we call the Fractal Neighbour Distance (FND). The FND relies on the Euclidean metric and the uniqueness of the attractor of a fractal code. An advantage of using the FND over fractal codes as features is that we do not have to worry about the uniqueness of, and distance between, codes. We only require the uniqueness of the attractor, which is already an implied property of a properly generated fractal code. Similar methods to the FND have been proposed by others, but what distinguishes our work from the rest is that we investigate the FND in greater detail and use our findings to improve the recognition rate. Our investigations reveal that the FND has some inherent invariance to translation, scale, rotation and changes to illumination. These invariances are image dependent and are affected by fractal encoding parameters. The parameters that have the greatest effect on recognition accuracy are the contrast scaling factor, luminance shift factor and the type of range block partitioning. The contrast scaling factor affect the convergence and eventual convergence rate of a fractal decoding process. We propose a novel method of controlling the convergence rate by altering the contrast scaling factor in a controlled manner, which has not been possible before. This helped us improve the recognition rate because under certain conditions better results are achievable from using a slower rate of convergence. We also investigate the effects of varying the luminance shift factor, and examine three different types of range block partitioning schemes. They are Quad-tree, HV and uniform partitioning. We performed experiments using various face datasets, and the results show that our method indeed performs better than many accepted methods such as eigenfaces. The experiments also show that the FND based classifier increases the separation between classes. The standard FND is further improved by incorporating the use of localised weights. A local search algorithm is introduced to find a best matching local feature using this locally weighted FND. The scores from a set of these locally weighted FND operations are then combined to obtain a global score, which is used as a measure of the similarity between two face images. Each local FND operation possesses the distortion invariant properties described above. Combined with the search procedure, the method has the potential to be invariant to a larger class of non-linear distortions. We also present a set of locally weighted FNDs that concentrate around the upper part of the face encompassing the eyes and nose. This design was motivated by the fact that the region around the eyes has more information for discrimination. Better performance is achieved by using different sets of weights for identification and verification. For facial verification, performance is further improved by using normalised scores and client specific thresholding. In this case, our results are competitive with current state-of-the-art methods, and in some cases outperform all those to which they were compared. For facial identification, under some conditions the weighted FND performs better than the standard FND. However, the weighted FND still has its short comings when some datasets are used, where its performance is not much better than the standard FND. To alleviate this problem we introduce a voting scheme that operates with normalised versions of the weighted FND. Although there are no improvements at lower matching ranks using this method, there are significant improvements for larger matching ranks. Our methods offer advantages over some well-accepted approaches such as eigenfaces, neural networks and those that use statistical learning theory. Some of the advantages are: new faces can be enrolled without re-training involving the whole database; faces can be removed from the database without the need for re-training; there are inherent invariances to face distortions; it is relatively simple to implement; and it is not model-based so there are no model parameters that need to be tweaked
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