122 research outputs found

    Cross-Platform Presentation of Interactive Volumetric Imagery

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    Volume data is useful across many disciplines, not just medicine. Thus, it is very important that researchers have a simple and lightweight method of sharing and reproducing such volumetric data. In this paper, we explore some of the challenges associated with volume rendering, both from a classical sense and from the context of Web3D technologies. We describe and evaluate the pro- posed X3D Volume Rendering Component and its associated styles for their suitability in the visualization of several types of image data. Additionally, we examine the ability for a minimal X3D node set to capture provenance and semantic information from outside ontologies in metadata and integrate it with the scene graph

    A Serious Game for the Cardiovascular System Anatomy: A case study of the performance effects on health sciences students

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    The study aims to investigate the effects of a serious game on the performance of health science students in the education of the cardiovascular system anatomy. Experiments were performed using a serious game to teach the cardiovascular system anatomy to Physiotherapy undergraduate students. Data collection was performed through pre and post-tests with a study group using knowledge questionnaires of the cardiovascular system anatomy. In addition, a usability scale and open-ended questions were answered by students and human anatomy experts following experiments in the computer lab. From the data analysis, it has been observed an increase in the educational performance of the students with the use of the serious game to aid teaching of the cardiovascular system anatomy in a virtual 3D Web environment

    Bodybuilding: an anatolical model project in a paramedic education program.

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    Previous research conducted mainly on medical students supports the principle of model building exercises to improve anatomy knowledge retention. First year PCP (primary care paramedic) students were assigned to groups to construct an anatomical model

    3D Technology Development and Dental Education:What Topics Are Best Suited for 3D Learning Resources?

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    The aim of this study is to identify topics (knowledge and skills) from the dental curricula that would benefit from having a 3D learning resource using an exploratory sequential design method. The first phase targeted stakeholders from a Scottish dental school. Seven focus groups and three interviews disclosed 97 suitable topics for 3D technology development. These results were used to construct a survey that was sent to final year dental students, newly dental graduates and academics from three Scottish universities. The survey asked participants to rank each item based on the perceived benefit that a 3D learning resource would have for dental education. Results revealed that detailed anatomy of the temporomandibular joint, dental anaesthesiology, dental clinical skills techniques, dental occlusion and mandibular functioning were top priorities. Gender differences only appeared in relation to ‘Extraction techniques: movements and force’ (p < 0.05), this topic was considered to be more beneficial by females than by males. No statistical difference was found when comparing results of graduates with undergraduates. These results serve as a starting point when developing a new 3D technology tool for dental education, considering users demands and perceived needs has the potential to benefit dental students and dental education directly
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