346 research outputs found

    Proof-of-Concept

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    Biometry is an area in great expansion and is considered as possible solution to cases where high authentication parameters are required. Although this area is quite advanced in theoretical terms, using it in practical terms still carries some problems. The systems available still depend on a high cooperation level to achieve acceptable performance levels, which was the backdrop to the development of the following project. By studying the state of the art, we propose the creation of a new and less cooperative biometric system that reaches acceptable performance levels.A constante necessidade de parâmetros mais elevados de segurança, nomeadamente ao nível de autenticação, leva ao estudo biometria como possível solução. Actualmente os mecanismos existentes nesta área tem por base o conhecimento de algo que se sabe ”password” ou algo que se possui ”codigo Pin”. Contudo este tipo de informação é facilmente corrompida ou contornada. Desta forma a biometria é vista como uma solução mais robusta, pois garante que a autenticação seja feita com base em medidas físicas ou compartimentais que definem algo que a pessoa é ou faz (”who you are” ou ”what you do”). Sendo a biometria uma solução bastante promissora na autenticação de indivíduos, é cada vez mais comum o aparecimento de novos sistemas biométricos. Estes sistemas recorrem a medidas físicas ou comportamentais, de forma a possibilitar uma autenticação (reconhecimento) com um grau de certeza bastante considerável. O reconhecimento com base no movimento do corpo humano (gait), feições da face ou padrões estruturais da íris, são alguns exemplos de fontes de informação em que os sistemas actuais se podem basear. Contudo, e apesar de provarem um bom desempenho no papel de agentes de reconhecimento autónomo, ainda estão muito dependentes a nível de cooperação exigida. Tendo isto em conta, e tudo o que já existe no ramo do reconhecimento biometrico, esta área está a dar passos no sentido de tornar os seus métodos o menos cooperativos poss??veis. Possibilitando deste modo alargar os seus objectivos para além da mera autenticação em ambientes controlados, para casos de vigilância e controlo em ambientes não cooperativos (e.g. motins, assaltos, aeroportos). É nesta perspectiva que o seguinte projecto surge. Através do estudo do estado da arte, pretende provar que é possível criar um sistema capaz de agir perante ambientes menos cooperativos, sendo capaz de detectar e reconhecer uma pessoa que se apresente ao seu alcance.O sistema proposto PAIRS (Periocular and Iris Recognition Systema) tal como nome indica, efectua o reconhecimento através de informação extraída da íris e da região periocular (região circundante aos olhos). O sistema é construído com base em quatro etapas: captura de dados, pré-processamento, extração de características e reconhecimento. Na etapa de captura de dados, foi montado um dispositivo de aquisição de imagens com alta resolução com a capacidade de capturar no espectro NIR (Near-Infra-Red). A captura de imagens neste espectro tem como principal linha de conta, o favorecimento do reconhecimento através da íris, visto que a captura de imagens sobre o espectro visível seria mais sensível a variações da luz ambiente. Posteriormente a etapa de pré-processamento implementada, incorpora todos os módulos do sistema responsáveis pela detecção do utilizador, avaliação de qualidade de imagem e segmentação da íris. O modulo de detecção é responsável pelo desencadear de todo o processo, uma vez que esta é responsável pela verificação da exist?ncia de um pessoa em cena. Verificada a sua exist?ncia, são localizadas as regiões de interesse correspondentes ? íris e ao periocular, sendo também verificada a qualidade com que estas foram adquiridas. Concluídas estas etapas, a íris do olho esquerdo é segmentada e normalizada. Posteriormente e com base em vários descritores, é extraída a informação biométrica das regiões de interesse encontradas, e é criado um vector de características biométricas. Por fim, é efectuada a comparação dos dados biometricos recolhidos, com os já armazenados na base de dados, possibilitando a criação de uma lista com os níveis de semelhança em termos biometricos, obtendo assim um resposta final do sistema. Concluída a implementação do sistema, foi adquirido um conjunto de imagens capturadas através do sistema implementado, com a participação de um grupo de voluntários. Este conjunto de imagens permitiu efectuar alguns testes de desempenho, verificar e afinar alguns parâmetros, e proceder a optimização das componentes de extração de características e reconhecimento do sistema. Analisados os resultados foi possível provar que o sistema proposto tem a capacidade de exercer as suas funções perante condições menos cooperativas

    Robust and real-time hand detection and tracking in monocular video

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    In recent years, personal computing devices such as laptops, tablets and smartphones have become ubiquitous. Moreover, intelligent sensors are being integrated into many consumer devices such as eyeglasses, wristwatches and smart televisions. With the advent of touchscreen technology, a new human-computer interaction (HCI) paradigm arose that allows users to interface with their device in an intuitive manner. Using simple gestures, such as swipe or pinch movements, a touchscreen can be used to directly interact with a virtual environment. Nevertheless, touchscreens still form a physical barrier between the virtual interface and the real world. An increasingly popular field of research that tries to overcome this limitation, is video based gesture recognition, hand detection and hand tracking. Gesture based interaction allows the user to directly interact with the computer in a natural manner by exploring a virtual reality using nothing but his own body language. In this dissertation, we investigate how robust hand detection and tracking can be accomplished under real-time constraints. In the context of human-computer interaction, real-time is defined as both low latency and low complexity, such that a complete video frame can be processed before the next one becomes available. Furthermore, for practical applications, the algorithms should be robust to illumination changes, camera motion, and cluttered backgrounds in the scene. Finally, the system should be able to initialize automatically, and to detect and recover from tracking failure. We study a wide variety of existing algorithms, and propose significant improvements and novel methods to build a complete detection and tracking system that meets these requirements. Hand detection, hand tracking and hand segmentation are related yet technically different challenges. Whereas detection deals with finding an object in a static image, tracking considers temporal information and is used to track the position of an object over time, throughout a video sequence. Hand segmentation is the task of estimating the hand contour, thereby separating the object from its background. Detection of hands in individual video frames allows us to automatically initialize our tracking algorithm, and to detect and recover from tracking failure. Human hands are highly articulated objects, consisting of finger parts that are connected with joints. As a result, the appearance of a hand can vary greatly, depending on the assumed hand pose. Traditional detection algorithms often assume that the appearance of the object of interest can be described using a rigid model and therefore can not be used to robustly detect human hands. Therefore, we developed an algorithm that detects hands by exploiting their articulated nature. Instead of resorting to a template based approach, we probabilistically model the spatial relations between different hand parts, and the centroid of the hand. Detecting hand parts, such as fingertips, is much easier than detecting a complete hand. Based on our model of the spatial configuration of hand parts, the detected parts can be used to obtain an estimate of the complete hand's position. To comply with the real-time constraints, we developed techniques to speed-up the process by efficiently discarding unimportant information in the image. Experimental results show that our method is competitive with the state-of-the-art in object detection while providing a reduction in computational complexity with a factor 1 000. Furthermore, we showed that our algorithm can also be used to detect other articulated objects such as persons or animals and is therefore not restricted to the task of hand detection. Once a hand has been detected, a tracking algorithm can be used to continuously track its position in time. We developed a probabilistic tracking method that can cope with uncertainty caused by image noise, incorrect detections, changing illumination, and camera motion. Furthermore, our tracking system automatically determines the number of hands in the scene, and can cope with hands entering or leaving the video canvas. We introduced several novel techniques that greatly increase tracking robustness, and that can also be applied in other domains than hand tracking. To achieve real-time processing, we investigated several techniques to reduce the search space of the problem, and deliberately employ methods that are easily parallelized on modern hardware. Experimental results indicate that our methods outperform the state-of-the-art in hand tracking, while providing a much lower computational complexity. One of the methods used by our probabilistic tracking algorithm, is optical flow estimation. Optical flow is defined as a 2D vector field describing the apparent velocities of objects in a 3D scene, projected onto the image plane. Optical flow is known to be used by many insects and birds to visually track objects and to estimate their ego-motion. However, most optical flow estimation methods described in literature are either too slow to be used in real-time applications, or are not robust to illumination changes and fast motion. We therefore developed an optical flow algorithm that can cope with large displacements, and that is illumination independent. Furthermore, we introduce a regularization technique that ensures a smooth flow-field. This regularization scheme effectively reduces the number of noisy and incorrect flow-vector estimates, while maintaining the ability to handle motion discontinuities caused by object boundaries in the scene. The above methods are combined into a hand tracking framework which can be used for interactive applications in unconstrained environments. To demonstrate the possibilities of gesture based human-computer interaction, we developed a new type of computer display. This display is completely transparent, allowing multiple users to perform collaborative tasks while maintaining eye contact. Furthermore, our display produces an image that seems to float in thin air, such that users can touch the virtual image with their hands. This floating imaging display has been showcased on several national and international events and tradeshows. The research that is described in this dissertation has been evaluated thoroughly by comparing detection and tracking results with those obtained by state-of-the-art algorithms. These comparisons show that the proposed methods outperform most algorithms in terms of accuracy, while achieving a much lower computational complexity, resulting in a real-time implementation. Results are discussed in depth at the end of each chapter. This research further resulted in an international journal publication; a second journal paper that has been submitted and is under review at the time of writing this dissertation; nine international conference publications; a national conference publication; a commercial license agreement concerning the research results; two hardware prototypes of a new type of computer display; and a software demonstrator

    Investigation on advanced image search techniques

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    Content-based image search for retrieval of images based on the similarity in their visual contents, such as color, texture, and shape, to a query image is an active research area due to its broad applications. Color, for example, provides powerful information for image search and classification. This dissertation investigates advanced image search techniques and presents new color descriptors for image search and classification and robust image enhancement and segmentation methods for iris recognition. First, several new color descriptors have been developed for color image search. Specifically, a new oRGB-SIFT descriptor, which integrates the oRGB color space and the Scale-Invariant Feature Transform (SIFT), is proposed for image search and classification. The oRGB-SIFT descriptor is further integrated with other color SIFT features to produce the novel Color SIFT Fusion (CSF), the Color Grayscale SIFT Fusion (CGSF), and the CGSF+PHOG descriptors for image category search with applications to biometrics. Image classification is implemented using a novel EFM-KNN classifier, which combines the Enhanced Fisher Model (EFM) and the K Nearest Neighbor (KNN) decision rule. Experimental results on four large scale, grand challenge datasets have shown that the proposed oRGB-SIFT descriptor improves recognition performance upon other color SIFT descriptors, and the CSF, the CGSF, and the CGSF+PHOG descriptors perform better than the other color SIFT descriptors. The fusion of both Color SIFT descriptors (CSF) and Color Grayscale SIFT descriptor (CGSF) shows significant improvement in the classification performance, which indicates that various color-SIFT descriptors and grayscale-SIFT descriptor are not redundant for image search. Second, four novel color Local Binary Pattern (LBP) descriptors are presented for scene image and image texture classification. Specifically, the oRGB-LBP descriptor is derived in the oRGB color space. The other three color LBP descriptors, namely, the Color LBP Fusion (CLF), the Color Grayscale LBP Fusion (CGLF), and the CGLF+PHOG descriptors, are obtained by integrating the oRGB-LBP descriptor with some additional image features. Experimental results on three large scale, grand challenge datasets have shown that the proposed descriptors can improve scene image and image texture classification performance. Finally, a new iris recognition method based on a robust iris segmentation approach is presented for improving iris recognition performance. The proposed robust iris segmentation approach applies power-law transformations for more accurate detection of the pupil region, which significantly reduces the candidate limbic boundary search space for increasing detection accuracy and efficiency. As the limbic circle, which has a center within a close range of the pupil center, is selectively detected, the eyelid detection approach leads to improved iris recognition performance. Experiments using the Iris Challenge Evaluation (ICE) database show the effectiveness of the proposed method

    Introduction to Facial Micro Expressions Analysis Using Color and Depth Images: A Matlab Coding Approach (Second Edition, 2023)

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    The book attempts to introduce a gentle introduction to the field of Facial Micro Expressions Recognition (FMER) using Color and Depth images, with the aid of MATLAB programming environment. FMER is a subset of image processing and it is a multidisciplinary topic to analysis. So, it requires familiarity with other topics of Artifactual Intelligence (AI) such as machine learning, digital image processing, psychology and more. So, it is a great opportunity to write a book which covers all of these topics for beginner to professional readers in the field of AI and even without having background of AI. Our goal is to provide a standalone introduction in the field of MFER analysis in the form of theorical descriptions for readers with no background in image processing with reproducible Matlab practical examples. Also, we describe any basic definitions for FMER analysis and MATLAB library which is used in the text, that helps final reader to apply the experiments in the real-world applications. We believe that this book is suitable for students, researchers, and professionals alike, who need to develop practical skills, along with a basic understanding of the field. We expect that, after reading this book, the reader feels comfortable with different key stages such as color and depth image processing, color and depth image representation, classification, machine learning, facial micro-expressions recognition, feature extraction and dimensionality reduction. The book attempts to introduce a gentle introduction to the field of Facial Micro Expressions Recognition (FMER) using Color and Depth images, with the aid of MATLAB programming environment.Comment: This is the second edition of the boo
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