4 research outputs found

    Using Simulated Annealing to Calculate the Trembles of Trembling Hand Perfection

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    Within the literature on non-cooperative game theory, there have been a number of attempts to propose logorithms which will compute Nash equilibria. Rather than derive a new algorithm, this paper shows that the family of algorithms known as Markov chain Monte Carlo (MCMC) can be used to calculate Nash equilibria. MCMC is a type of Monte Carlo simulation that relies on Markov chains to ensure its regularity conditions. MCMC has been widely used throughout the statistics and optimization literature, where variants of this algorithm are known as simulated annealing. This paper shows that there is interesting connection between the trembles that underlie the functioning of this algorithm and the type of Nash refinement known as trembling hand perfection.Comment: To appear in the Proceedings of IEEE Congress on Evolutionary Computation 2003 (CEC'03

    Using Simulated Annealing to Calculate the Trembles of Trembling Hand Perfection

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    Within the literature on non-cooperative game theory, there have been a number of algorithms which will compute Nash equilibria. This paper shows that the family of algorithms known as Markov chain Monte Carlo (MCMC) can be used to calculate Nash equilibria. MCMC is a type of Monte Carlo simulation that relies on Markov chains to ensure its regularity conditions. MCMC has been widely used throughout the statistics and optimization literature, where variants of this algorithm are known as simulated annealing. This paper shows that there is interesting connection between the trembles that underlie the functioning of this algorithm and the type of Nash refinement known as trembling hand perfection. This paper shows that it is possible to use simulated annealing to compute this refinement

    The Computation of Perfect and Proper Equilibrium for Finite Games via Simulated Annealing

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    This paper exploits an analogy between the “trembles” that underlie the functioning of simulated annealing and the player “trembles” that underlie the Nash refinements known as perfect and proper equilibrium. This paper shows that this relationship can be used to provide a method for computing perfect and proper equilibria of n-player strategic games. This paper also shows, by example, that simulated annealing can be used to locate a perfect equilibrium in an extensive form game.Game Theory

    Using Simulated Annealing to Calculate the Trembles of Trembling Hand Perfection

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    Within the literature on non-cooperative game theory, there have been a number of algorithms which will compute Nash equilibria. This paper shows that the family of algorithms known as Markov chain Monte Carlo (MCMC) can be used to calculate Nash equilibria. MCMC is a type of Monte Carlo simulation that relies on Markov chains to ensure its regularity conditions. MCMC has been widely used throughout the statistics and optimization literature, where variants of this algorithm are known as simulated annealing. This paper shows that there is interesting connection between the trembles that underlie the functioning of this algorithm and the type of Nash refinement known as trembling hand perfection. This paper shows that it is possible to use simulated annealing to compute this refinement
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