1,030 research outputs found

    Multiresolution Recurrent Neural Networks: An Application to Dialogue Response Generation

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    We introduce the multiresolution recurrent neural network, which extends the sequence-to-sequence framework to model natural language generation as two parallel discrete stochastic processes: a sequence of high-level coarse tokens, and a sequence of natural language tokens. There are many ways to estimate or learn the high-level coarse tokens, but we argue that a simple extraction procedure is sufficient to capture a wealth of high-level discourse semantics. Such procedure allows training the multiresolution recurrent neural network by maximizing the exact joint log-likelihood over both sequences. In contrast to the standard log- likelihood objective w.r.t. natural language tokens (word perplexity), optimizing the joint log-likelihood biases the model towards modeling high-level abstractions. We apply the proposed model to the task of dialogue response generation in two challenging domains: the Ubuntu technical support domain, and Twitter conversations. On Ubuntu, the model outperforms competing approaches by a substantial margin, achieving state-of-the-art results according to both automatic evaluation metrics and a human evaluation study. On Twitter, the model appears to generate more relevant and on-topic responses according to automatic evaluation metrics. Finally, our experiments demonstrate that the proposed model is more adept at overcoming the sparsity of natural language and is better able to capture long-term structure.Comment: 21 pages, 2 figures, 10 table

    SceneTex: High-Quality Texture Synthesis for Indoor Scenes via Diffusion Priors

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    We propose SceneTex, a novel method for effectively generating high-quality and style-consistent textures for indoor scenes using depth-to-image diffusion priors. Unlike previous methods that either iteratively warp 2D views onto a mesh surface or distillate diffusion latent features without accurate geometric and style cues, SceneTex formulates the texture synthesis task as an optimization problem in the RGB space where style and geometry consistency are properly reflected. At its core, SceneTex proposes a multiresolution texture field to implicitly encode the mesh appearance. We optimize the target texture via a score-distillation-based objective function in respective RGB renderings. To further secure the style consistency across views, we introduce a cross-attention decoder to predict the RGB values by cross-attending to the pre-sampled reference locations in each instance. SceneTex enables various and accurate texture synthesis for 3D-FRONT scenes, demonstrating significant improvements in visual quality and prompt fidelity over the prior texture generation methods.Comment: Project website: https://daveredrum.github.io/SceneTex

    Multi-Paradigm Reasoning for Access to Heterogeneous GIS

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    Accessing and querying geographical data in a uniform way has become easier in recent years. Emerging standards like WFS turn the web into a geospatial web services enabled place. Mediation architectures like VirGIS overcome syntactical and semantical heterogeneity between several distributed sources. On mobile devices, however, this kind of solution is not suitable, due to limitations, mostly regarding bandwidth, computation power, and available storage space. The aim of this paper is to present a solution for providing powerful reasoning mechanisms accessible from mobile applications and involving data from several heterogeneous sources. By adapting contents to time and location, mobile web information systems can not only increase the value and suitability of the service itself, but can substantially reduce the amount of data delivered to users. Because many problems pertain to infrastructures and transportation in general and to way finding in particular, one cornerstone of the architecture is higher level reasoning on graph networks with the Multi-Paradigm Location Language MPLL. A mediation architecture is used as a “graph provider” in order to transfer the load of computation to the best suited component – graph construction and transformation for example being heavy on resources. Reasoning in general can be conducted either near the “source” or near the end user, depending on the specific use case. The concepts underlying the proposal described in this paper are illustrated by a typical and concrete scenario for web applications

    Fast unsupervised multiresolution color image segmentation using adaptive gradient thresholding and progressive region growing

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    In this thesis, we propose a fast unsupervised multiresolution color image segmentation algorithm which takes advantage of gradient information in an adaptive and progressive framework. This gradient-based segmentation method is initialized by a vector gradient calculation on the full resolution input image in the CIE L*a*b* color space. The resultant edge map is used to adaptively generate thresholds for classifying regions of varying gradient densities at different levels of the input image pyramid, obtained through a dyadic wavelet decomposition scheme. At each level, the classification obtained by a progressively thresholded growth procedure is combined with an entropy-based texture model in a statistical merging procedure to obtain an interim segmentation. Utilizing an association of a gradient quantized confidence map and non-linear spatial filtering techniques, regions of high confidence are passed from one level to another until the full resolution segmentation is achieved. Evaluation of our results on several hundred images using the Normalized Probabilistic Rand (NPR) Index shows that our algorithm outperforms state-of the art segmentation techniques and is much more computationally efficient than its single scale counterpart, with comparable segmentation quality

    Multi-scale data storage schemes for spatial information systems

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    This thesis documents a research project that has led to the design and prototype implementation of several data storage schemes suited to the efficient multi-scale representation of integrated spatial data. Spatial information systems will benefit from having data models which allow for data to be viewed and analysed at various levels of detail, while the integration of data from different sources will lead to a more accurate representation of reality. The work has addressed two specific problems. The first concerns the design of an integrated multi-scale data model suited for use within Geographical Information Systems. This has led to the development of two data models, each of which allow for the integration of terrain data and topographic data at multiple levels of detail. The models are based on a combination of adapted versions of three previous data structures, namely, the constrained Delaunay pyramid, the line generalisation tree and the fixed grid. The second specific problem addressed in this thesis has been the development of an integrated multi-scale 3-D geological data model, for use within a Geoscientific Information System. This has resulted in a data storage scheme which enables the integration of terrain data, geological outcrop data and borehole data at various levels of detail. The thesis also presents details of prototype database implementations of each of the new data storage schemes. These implementations have served to demonstrate the feasibility and benefits of an integrated multi-scale approach. The research has also brought to light some areas that will need further research before fully functional systems are produced. The final chapter contains, in addition to conclusions made as a result of the research to date, a summary of some of these areas that require future work

    Exploiting Deep Features for Remote Sensing Image Retrieval: A Systematic Investigation

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    Remote sensing (RS) image retrieval is of great significant for geological information mining. Over the past two decades, a large amount of research on this task has been carried out, which mainly focuses on the following three core issues: feature extraction, similarity metric and relevance feedback. Due to the complexity and multiformity of ground objects in high-resolution remote sensing (HRRS) images, there is still room for improvement in the current retrieval approaches. In this paper, we analyze the three core issues of RS image retrieval and provide a comprehensive review on existing methods. Furthermore, for the goal to advance the state-of-the-art in HRRS image retrieval, we focus on the feature extraction issue and delve how to use powerful deep representations to address this task. We conduct systematic investigation on evaluating correlative factors that may affect the performance of deep features. By optimizing each factor, we acquire remarkable retrieval results on publicly available HRRS datasets. Finally, we explain the experimental phenomenon in detail and draw conclusions according to our analysis. Our work can serve as a guiding role for the research of content-based RS image retrieval
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